Obligitory buff arms nerf mage thread

have you heard the tragedy of gag order

It was removed around mop ? Not asking for more micro cc though, they could just buff its damage to the moon, warriors version of judgment, on a longer cd. Oh yea and also make it cleave too.

arms could use some love

same for feral and dh

mage needs to be gutted

we all love venruki’s smile but it’s there for the wrong reasons

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Who th charges as an opener?

Dont think so but i did experimentation and spell reflect DOES resist static totem btw so you can easily escape it

which is very buggy and random

bladestorm should do that

not spell reflect

but its the other way around for unknown reasons

maybe not even bladestorm

static field is basically a bigger spear of bastion

That’s a pity. I just want it to be an ultimate vortex of control lol

Warrior has one counter, is that bad design? :thinking:

Arms struggles into everything atm. Thanks for your opinion, garbage moonkin reroll.

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Nah it’ll be under class talents and replace furious blows so then side arm can be reworked to cause the axes thrown by it to apply gag order just by auto attacking.
Also shockwave should lose rumbling earth and be replaced with a talent that make heroic leap send out a 360° shockwave when you land and apply csmash for 50% duration.

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I know you are only level 40, but at endgame there will be more classes to group with that help your warrior counter mages.

I like the latest direction Blizzard is taking with their most recent balancing patches when it comes to a more rock, paper, scissor approach. Having said that, their is still a long way to go on handling crowd control and damage.

What are you even trying to say? Warriors cant have any type of counter, every other spec can have it.

But warriors cant, know your place here.

So warriors should beat every caster? Lol gtfo.

I think in the pursuit of class/spec identity they’ve made a few things a little too strong in some areas but weaker in others which leads to these horrible feeling matchups where Mage eats Warrior then Hunter eats Mage.

I have the same feeling. Everytime I see a hunter on the enemy team in RSS I know is not going to be easy.

The rock-paper-scissor stands in 1v1 environments but not in 3v3 /bg we have teammates that can somewhat help mitigate that.

Warrior eats Ele shaman, Shadow Priest, Warlocks, hunters; hunter eats mage, a good mage eats warrior.

The complaints about Alter Time, the game is not balanced around 1v1, they can play with a Priest or Shaman and the mage will get no use of it because of dispells.

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I just think that it’s too good into teams without dispels.

Sarcasm

10char

That’s kinda the built in tradeoff, right? When your class is very weak against something by design, you pair it with something whose feature shores up your weakness for a more well rounded comp with more neutral matchups. Or you run it with something that doubles down on your strengths and get used to some of your neutral matchups being a lot harder but some of your wins being easier.

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More people need to start looking at the meta like this. It is currently very rps in many ways. There is no head and shoulders best spec any more. The highest represented specs are the ones with the best balance of number of comps to run. The best ladder comps are the ones that average out to a positive number of neutral or favorable matchups. That doesn’t mean that those comps or specs have no counters right now. There are exceptions of course, but the game is actually fairly well balanced right now imo.

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they actually should nerf arms / fury by like 10%.

just because one or two ranged classes have the ability to kite the ungodly mobile warrior doesnt mean most do. Most range do not have the mobility on a short enough cd to kite any melee in the game.

So they should nerf warrior mobility before they even consider touching mage.

the only classes that have potential to kite a warrior is mage/hunter, with MM hunter technically having the most tools to do it, and yet you see warriors stuck to mages/hunters like glue.

Reason being, its easier to assist a teammate in staying on a target than it is to assist a teammate with kiting. Most range classes require that their teammates play around their weak kiting in order to win. Since staying on target is easier, it shouldnt be rewarded so heavily.

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