541 posts.
Holy crap, man…
541 posts.
Holy crap, man…
It’s not just the size that’s the problem. Half the talent builds in the game aren’t properly supported. So you have EVERYONE of the same class as the same build.
Okay? Multiple people in this thread have 1000+
Yep welcome to classic and why WoW evolved. Classic had lots of problems that centered around game play and player enjoyment, that is why it evolved.
If you can not find a group, its not fun
If it takes a long time to find a group, its not fun
If you have to roll against lots of others of the same class, its not fun
If you can not find a raid, its not fun
if there is fighting over limited loot, it is not fun
etc.
Why blizzard went with a lot of things makes perfect sense. Even lfr. Its just not for me.
To this day, EverQuest still has 54 man raids. It definitely takes a rare person to want to lead that.
I will say, most EverQuest guilds handle loot way, way better than the classic guilds I see, despite having even more people to manage.
The reason that they made it 25 was because they wanted to make the raids more tactical to up the difficulty. And not make everything a gear check… also in original vanilla it was very hard for a guild to fill a raid by themselves… all through my raiding career through naxx plague quarter in vanilla, we went half on raids with another guild.
it was a small percentage of people who actually raided back then.
Putting together successful city raids is far, far easier. Even I can do it.
But nobody follows gnomes.
Also, yeahhhooohk.
City raids can be 2 things: actually organized, or Zergs. Both equally fun in their own ways.
GvG organized WPvP on the other hand is entirely different.
Your inability to put together a raid has nothing to do with another guild having multiple raids. If that guild broke up you wouldn’t magically have a raid group.
Conflating “scarce” with “epic” is certainly a big part of what makes WoW so interesting.
EQ raiding tends to take a lot more coordination between players than WoW. WoW tends to depend on the players optimizing their personal play.
And given there are far more mechanics along with abilities to hang them on, some of the raids are far more complex in EQ than anything found in WoW.
EQ raids also tend to not be crippled by the need to homogenize so that you can scale stats and ‘up’ the difficulty across 4 different levels. As such, you get far more unique raids in EQ.
EQ2 was capped at 24 actually, and WoW went on too copy that almost with the 25 man raids they came out with later. Nearly everything in WoW is ripped from EQ or EQ2 in some way.
Those massive guilds are also all loot council, so their buddies in each raid will get geared out and when it is all condensed down to 1 raid for AQ40 / Naxx, the others will be screwed.
That comes from having a more serious and mature player base, not too mention better players on average than what WoW has.
I like 40 man raids and dkp systems. 20mans are just dulled down crasp. Retail should have 40 mans too but kids these days can’t handle anything being harder
Good news many guilds are 20 manning MC and Ony. Wish granted??
Blizzard actually did a phenomenal job of following their target audiences through the years. When Wow first released it was during the mmo craze and getting 40 people together wasnt an issue. The problem we have now is that most of the playerbase who loved Vanilla and are now playing it again all have families and responsibilities.
It literally goes back to the whole “you think you do, but you don’t”
Wasting development making 40 man content is absolute idiocy. Only maybe a few hundred poop socks will run that.
This isnt 2005 where money was falling from the sky and you could work part time and play wow.
Whether you have 40 people or 25 people, if they don’t know what to do, or don’t have the gear, it’s kind of useless.
PS - they still have 40 mans for PVP raids.