No. Im on a new character because these forums are buggy AF.
Um no.
Thats exactly what classic players dont want.
Only in retail am I able to plow thru content mindlessly pressing a single button.
You clearly donāt know what constantly and non-stop mean.
My only complaint is that heroic raid end bosses are effectively mid-mythic bosses with more mechanics. My enjoyment for heroic ends whenever we get to the last boss of the raid.
I played WoW in its heyday, and I feel like the version of WoW that exists now is far better.
I prefer the simple mechanics in classic. Tank swap, switch to the adds, get out of the fire, watch out for cleaves, leave the group with the debuff ect.
Retail you have to study the fights before you go in. Thatās fun. Unless you want to go in and yolo it and wipe everyone else.
Or you just play like itās Classicā¦ IN RETAILā¦ and let the cards fall however they will
You donāt think people didnāt use that in sod, or are currently using that in cata? Same deal, we had to gatekeep like the bottom 70% in classic.
They have higher mechanical complexity but tuning wise theyāre not mythic. Collectively they may be harder the first 1, maybe 2 bosses of mythic but the ilvl needed to be able to handle them is definitely lower.
I know you are talking about Warrior, but Mage was a 1 button class in Vanilla. Spam frostbolt or fireball till oom. Use wand. Rinse and repeat. Even though as a mage I had 34072348 things on my action bar, you basically spammed 1 spell. Arcane put you oom in seconds so no one really played it in Vanilla.
Thatās because raids were poorly designed in classic.
Not because the classes were poorly designed.
lol. so u play lfg leveling dungeons and open world content and think that is the peak gameplay and mechs in retail. of course your a classic player
and why dont you tell us what classic players want
because classic gameplay is braindead afk one button spam, so if you are saying they dont want that then you dont want classic.
Yeah, whatever made Classic/vanilla hard was more nested in how MMOs were still novel to most players at the time and peopleās unfamiliarity with it. You hold up vanillaās mechanics up to more modern versions of the game and the list of what vanilla asks of you to succeed in its content starts to feel like a list of easier tasks.
A part of me feels that the devs donāt make big dungeons like this because you throw five random people into a big cave thatās non-linear, and youāll probably get a lot of dead dungeon runs.
Could you imagine what would happen if you queued up for a dungeon and got thrown into the OLD Sunken Temple? It probably wouldnāt end well. I saw people getting thrown off by he first chamber in BRD back in all of the iterations of Classic, so thereās probably no way weāre going back to the old design any time soon.
I really love Sunken Temple. Itās not my favorite dungeon, but itās such a cool dungeon, you know? You nailed it with this line exactly:
Sunken Temple is a three story Indiana Jones adventure with a MASSIVE central chamber, an ominous sacrificial pit in the center you can actually jump down, secret bosses, and just loads of cool stuff that just makes it ooze mystery. When it got severely reduced in the modern version of the game, I understood why. Getting lost is frustrating and not everyone likes to be stuck in a dungeon, but I still feel we lost something.
It would have been neat if something like ST had a system akin to what GW2 did with their dungeons - having multiple routes that sort of guided you along different wings. Hell, it worked with BRD. Kind of.
so u play lfg leveling dungeons and open world content and think that is the peak gameplay
So much better than spamming the same dungeons over and over again in end game. Or raiding, that god awful trash heap.
because classic gameplay is braindead afk one button spam
Brother your prefered game mode is SO boring and braindead that blizzard had to turn your class into a guitar hero simulator just so ranged dps wouldnāt fall asleep.
Delete raiding. Only boomers like that RNG infested timegatted BS.
I just tanked a Retail raid. It was work
Well, tanking in classic is just fury war dps.
ah so your just a troll. good to know. easy ignore list
Itās actually very funny. Blizzard has gone full circle with dungeons.
In classic they were big and non-linear. Parties could fail to complete them and blizzard would be okay with that. And they werenāt designed to be spammed.
But then from TBC to MoP we got Heroic dungeons. Which were designed to be spammable. And were EXTREMELY linear. (this to me is the worst era of dungeons)
But they couldnāt figure out where they wanted the difficulty for heroics to beā¦so they introduced Mythic dungeonsā¦and then instead of diffuculty players started complaining that they are bored. So they invented M+ in Legion.
Now the dungeon team actually does things like ensure there are multiple paths so that each playthrough can feel different. The have mechanics that change. And they try to cut down on RP.
So basically everything Blizzard claimed during the Heroic dungeon era was proven completely wrong. Turns out that even when dungeons are meant to be spammed, and queable with randoms, players still prefer a non-linear layout.
Good. I wonāt have to hear your trash takes anymore.
Some players find challenging mechanics, and high movement more enjoyable than standing still. Nothing is more enjoyable for me than perfectly executing my positioning and spell rotation in a difficult pull on M+ or in Mythic Raid Progression.
This is coming from an Spriest main. My top damaging spell is a spell that procs and is channeled. Meaning if I move and clip half the procced spell, I lose half my procs damage. Forces me to really think about where I should stand at any moment in a fight. And I love that challenge. Itās very punishing when I screw up my positioning, and very rewarding when I donāt.
Call me a masochist, but I like the pain I feel from my mistakes. It feels correct when Iām rewarded for good play, and punished for bad play. All this being said, the pace of classic is different overall, and is still enjoyable.
Anyway, my 2 cents is, Iām grateful you have classic, but I donāt think retailās pace should be adjusted to feel more like classic. Thereās more than one type of player. I believe moving around a lot is fun in current retail dungeons