Nothing worse has ever been thought of than dismounting

My only issue with daze is how random it can be.

Sometimes the first hit of a mob will dismount you. Sometimes you can just run right through a pack of mobs just fine. I’d like some consistency.

Blizzard could give the mount a health bar. Once it’s empty, if you’re still in combat, you’re forced off the mount. The health bar would remove the randomness and would enable you to make an informed decision of whether you can risk riding through a pack of mobs.

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There is a solution!

This is a very ridiculous statement. The world environment is NOT trivial and that is exactly why daze and dismount exist: to make it not trivial. You may dislike it, but this is not something to have a nonsensical comparison to.

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I’ve been playing a lot of BF1 recently and gas in that game comes to mind. It’s such an annoyance and fails in its purpose to flush out campers.

I really don’t think daze is such a big deal, though. I can’t even remember the last time I was dazed off my mount.

It got so bad for me in bfa i basically had to stay at the boat during islands because as soon as a mob touched me i’d get dismounted and as a zero mobility healer that can’t get out of combat i had no way to rejoin the rest of the pull

As a hunter you can feign death them away and remount, i’m a healer with no aoe outside of consecration :dizzy_face:

I just stayed behind whoever was pulling and let em do their thing, no way I pull a mob if I make sure they go first!

I think after playing long enough you can get a feel for how the mobs are gonna pull into you, so that even if you aggro some, you can move in such a way that you stay out of range.

do you care to elaborate on why a full-glitter paladin that happened to press N and go into prot spec is somehow now immune to being dismounted

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CrossRealmZones

I do not understand your argument here. I have specifically stated that there are ways to combat this. Using your abilities does not make the concept and implementation and reason somehow moot. Your “question” does not change what I said and seems quite nonsensical.

I agree that the environment should pose a hazard, and the risk of being dismounted should come with that.

But tanks just arbitrarily immune to that mechanic is what is

It is not arbitrary. Many classes have ways to deal with this. Tanks especially are capable of having less of an issue with it. They are tanks, afterall. If they were dazed consistently in plate with their defensive stats, they would not make good tanks, now would they?

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Sigh.

Ok back in vanilla, it was true that players wearing shields (and therefore capable of blocks) couldn’t be dismounted from the front. Which led to a strange way of hopping sometimes-- kinda like a strafe-- so that your back wasn’t exposed to a mob you ran past.

You know who else could do this? Shield bearing shamans, who are also capable of blocks.

But all of that is out the window now.

Do you somehow think that a bear druid, who is in fact not in bear form, wearing no shield, and no plate but is instead riding a rooster should still be immune to being dismounted?

I feel you didn’t think this all through.

And I feel as if you do not understand defensive stats. :man_shrugging:t2:

Not that I would know how it is…

THIS POST WAS MADE BY TANK GANG

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not having either a jump or a roll key is awful

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And this is why my Leatherworker creates saddle blankets for all of my alts! Sure, they could still die if they take that wrong turn in Rivendreth, but for the most part, it makes getting to the next flight master a little easier - of course, if we had a FUNCTIONAL FLIGHT WHISTLE it wouldn’t be as necessary… :upside_down_face:

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