LoL
Anytime someone uses some sort nice sounding but undefined term like that you should check your pockets.
LoL
Anytime someone uses some sort nice sounding but undefined term like that you should check your pockets.
Meanginful choices! Alt friendly!
Here now go play four alts just to figure out the main storyline.
Why is this always fed like it’s some kind of real alternative. I’ll forever get more out of just leveling a character solo in this game than I’ll ever get out of that one. Tried to get into it, the controls were so poor I never made it much past the prologue. If it played as nice as this but single player, it could be compared, but it doesn’t, so don’t.
I don’t think they were talking about game play in any way but refering to the different stories and factions you can join. In Skyrim every faction/story line is available to play on one character. You can become the leader of the Companions, Theives Guild and Archmage while also being the Dragonborn. There are only three stories in the entire game(The main Dragonborn story, the rebellion story and the Dawnguard DLC story) that have branching paths. Funny thing is both most of the paths are almost identical other then the flavor of working for/with the Blades/Paarthurnax, Empire/Stormcloaks or Dawnguard/Vampires.
Also learn to mod and Skyrim becomes one of the greatest games ever. Bethesda sucks at gameplay and is meh with stories but their world’s are very immersive. With a little bit of mod help they are amazing.
It is annoying, I think your best bet is to level 4 characters to see all the story. If they don’t change their minds of course.
See, I was afraid of this. I’m not going to experience the entire story because of what covenant I chose?? That’s complete BS. If I go Maldraxxus, I’m not going to know WHY im in a Castle Nathria Raid??? That’s a Greek tragedy man! That’s gonna suck!
i am not in beta, i will have to see for myself before i make any judgement whether i like it or not, however i do understand the concerns raised, and will play with that in mind.
You would think they would of learned from Uldir to provide the other covenants with a reason to go into that raid but instead you have to metagame and go raid because that’s where the loot is. We have no motivation to go stop Denathrius other then the fact we as players know it’s the first raid tier. The current devs are so obsessed with spreadsheet gaming they don’t understand what motivates true RPG enthusiasts, not the token trolls who keep going on about how being locked into a covenant is a meaningful RPG choice(it isn’t).
Not that I’m thrilled with the idea of not seeing the whole story, but isn’t this like the story in Legion, both sides visit the broken shore but they have vastly different perceptions of what happens? You cant see the whole thing unless you play both sides. Horde is overrun and retreats, get to see Sylvanas become warchief, to the Alliance seems like the Horde retreats for nothing, grieve Varian. So its seems like there is at least a precedent for this.
What are you talking about, the entire cohesive Legion storyline was told on one character.
These a not sidebits we’re missing, this is main storyline.
Yes I’m sorry I’m “entitled” to have access to the main story line of an expansion Blizzard expects money for…
The Blizzard Dev simping is real in this thread.
More importantly, your Demon Hunter wasn’t told he was going to be the chosen one in the Paladin order hall, only to be locked out of it at a later date… meaning that the Paladin order hall just… doesn’t have a chosen one?
The story in Shadowlands from the view of the characters is utterly nonsensical. All 4 covenants essentially tell your character that you are the one that can fix the shadowlands and that you have to join their faction to do it… and then you only get to pick one. You make friends and learn things and spend hours and hours being vitally important to the faction… then you flick a switch and they are the enemy.
What a jarring experience it is. It makes no sense at all. I don’t even care about the lore, but the way you just snap your fingers and leave 3 covenants in the dust is utterly baffling.
Audin taking up his father’s mantle
Stormheim Quests
And the Broken Shore Horde/Alliance were not sidebits. The rise of two different faction leaders is central to Legion’s story.
You can’t take those out and have it be the same story, the story is different based on your faction even though both sides witnessed similar events.
Man, that’s new Blizzard for you.
Old Blizz were a bunch of chads that made Warcraft RTS games, Diablo, and Classic WoW. Metzen voicing many of the characters himself, games were delayed for quality. Passion was there, and it was clear the devs played WoW.
New Blizz made BfA, WoD, mission table “Facebook” style games that are permanent and here to stay, removal of a cuss word from a T-rated game, and the rushed diarrhea mess that will be Shadowlands. Also, Warcraft Deforged, for the lulz. We know it ain’t ready, but we don’t care.
I prefer the old, vastly. The new is straight trash, and they know it.
No.
None of this mattered to the narrative surrounding the PC and our journey. It was part of the overarching narrative leading into BFA but had little to no impact on our characters, The opening of the Tomb or Argus. Again this is a false equivalency and is irrelevant to how the story is presented to the PC as the Maw Walker in Shadowlands. Once again you’re comparing apples to oranges trying to say the narrative structure is the same.
Nope. Not a false equivalency in the slightest. Seems pretty similar. Dont agree with it but certainly there are similarities
Also lol to “It was part of the overarching narrative leading into BFA but had little to no impact on our characters”
Just like the War of Thorns stuff, Lordaeron and getting faction specific mounts etc
I find this highly disturbing. Blizzard, please reconsider.
Having a mount reward and getting to participate in the big story events as a generic hero is nowhere near comparable to how the Covenants treat the player as The Maw Walker.
In Legion we’re known as “Hero” in all the generic story lines every class has access to, our class halls have as known as the Deathlord or Highlord.
I’m Shadowlands every player character is The Maw Walker to all covenants for the entire leveling experience. You remain the Maw Walker even after you pick your ability/soulbind tree. No explanation is given why the other covenants that were fine with you going to other zones suddenly won’t speak to the only person in the Shadowlands able to traverse the Maw. They are in no way presented in a similar fashion.
Stop trolling and post on your main instead of hiding behind a Classic character.
Small indie companies can’t keep track of big branching storylines ok! They tried and it got to hard so instead they gave you a meaningful choice of paying them money for this trash or quitting!
You’re using a black and white fallacy when the reality is, Blizzard’s storytelling divergence is not that simple. Are you a generic hero during The Gift of N’Zoth choices? What about the Sylvanas loyalists story on the Horde? If you’ve bound your soul to one covenant it kinda seems like it would make sense you would follow that story more closely
Blizzard has never been great at writing stories but the current version of WoW always leaves more questions than answers. It’s nicer in classic being a generic hero than a legendary being…though it makes sense why they have to do it after 15 years of PC character development. Ignore the trolls OP. Shadowlands story sounds like one giant mess that only exists for the dev to implement his precious borrowed power systems.
Ignore the trolls trying to say this is close to any type of story telling in previous expansions. When the casual/average WoW player gets their hands on it they will probably unsub en-mass out of disappointment to the story/covenants/time gating. Hopefully Blizzard sees the error of their ways over Xmas and has a big patch fixing their mistakes for Jan-Feb like they had to with both Legion and BFA.