Not sure what I’ll do in dragonflight

I couldnt either…till players started annoying me in game with all the whining and fit tossing in the chat box. lol.
Id rather eat mud that deal with that crap.

Geezus yes.
So over the aliens and gods coming to destroy the planet. Hoping for something less grandiose for once.

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uh…‘more to do’ does not = ‘borrowed power’ by definition.
how about more questlines and more fun stuff to farm?

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I know what ima do, not play that bs

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lmao…I dont even know where youre getting this from
I HATED WoD so bad I almost quit playing the game over it.
I cant get enough of DF so far.
Not even remotely sure where anyone could even connect the two.

Its gotten to the point were I’d rather log into beta than retail and I have to remind myself that all this progress goes away.

Flying just feels so slow now.

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Shadowlands has more of that than any other expansion except Legion.

People just didn’t even bother, though, and complained about how they had “nothing to do” while ignoring everything to do around them.

Now, a MASSIVE reason for that was that much of it was hidden based on which covenant you were, which was Blizzard’s #1 mistake in Shadowlands. But once we could change freely, there’s no reason not to do all the massive content in SL - but most people aren’t.

The cries of “we want more content” ring really hollow, these days, because people don’t.

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Artifact Weapons were devised as a direct response to player complaints that they wanted ways to increase their character power through methods other than traditional gearing. This would (a) give people a way to increase in power through open world content, rather than raid/pvp, and (b) allow a sort of “leveling past max level” which was inspired by the Paragon Levels D3 had released earlier.

At the end of Legion, people completely forgot why artifact weapons were created in the first place, and just kept harping on the “but it’s going away” part. That’s when the term “borrowed power” first appeared (nobody used it during the bulk of Legion).

Blizzard introduced artifact weapons and azerite necks to give people stuff to do.

Dragonflight, conversely, has very little for people to do. It’s WoD all over again.

Also, note that artifact weapons and world quests came in together. Artifact weapons were “a way to increase power in world content” which was a big chunk of what world quests gave.

In Shadowlands, people complained that world quests are useless. Well… yeah. There was no more AP system to dispense as world quest rewards.

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This is literally all I want from my MMO expansions. I don’t need the genre reinvented. I just want more of what I love, which is “new quests, zones, dungeons, raids, etc.”

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Definitely someone who’s been around the block based off your posts, because I also remember these complaints. It’s almost as if the playerbase is divided into two halves; those who’d rather have no other forms of unique content so they can just dedicate themselves to the traditional quests/dungeons/raid format. Whereas there’s another half that wants new forms of content to be introduced, so it isn’t just quests/dungeons/raids.

Seems Blizzard constantly flip flop due to these halves of the playerbase combating one another every new expansion. DF seems it’ll regress back to WoD philosophy, where players will basically login and for their endgame primarily just dungeon spam, raid, and if they want do optional Dragon Riding content (similar to Garrison chores). Maybe some rep and dailies here and there for quests. A barebones simple expansion.

I’ve no doubt players will enjoy the pace for about the first 6 months then once they are neck deep in endgame only logging in to do mythic plus and a raid every week they’ll start complaining how this expansion is horrible with nothing to do etc. I was always in the boat of I’d rather have more things to do than not, but still stuck around during WoD regardless. But Legion was overall my favorite expansion. Had a reason to play.

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^ this person gets it.

I found somewhere in the data base from lvl55-70 there are 1469.00 quests.thats alot to clear…and within those quest those are not counting the chain chapters…nor the weekly or the world bosses…

It’s too bad they never integrated the Artifact weapon system into the broader game as an evergreen system.

I agree with your take that there are really two groups of players and I’m firmly in the camp of rather having something to do rather than just quests / dungeons / raids.

I do worry about DragonFlight. I think there will be initial hype but after 3 months, I think player engagement will be lower than even Shadowlands.

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Robot Satan sends his gratitudes…

Same, I believe with some tweaks it could’ve been a great evergreen system that resets perhaps with each expansion. New appearances based around the expansion theme, new relics, and perhaps just a reset of steady AP during the leveling and of course endgame to give you something to do throughout the expansion. I agree that despite a certain portion of the playerbase adamantly saying they hate “grinding”, that they hate sitting AFK in capitals even more. It’ll be a blast not having to worry about anything for the first few months as you acquire your epics and work on your KSM. However, once that’s said and done and all you’re left with is dailies, raid night, and perhaps some customization hunting for your dragon. People will change their tune and say they’re bored.

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What I’m going to do is look for yellow "[!]"s, do the quests then look for yellow "[?]"s. Anyone know if they will still be having those in the game?

There doesn’t really seem to be that much to DF. I haven’t been to impressed with it on beta. A few reps to grind and dragon glyphs to collect which you should do asap anyways. Personally I’ll install Azeroth autopilot and get the glyphs then power level. I’ll probably level my Druid as well for alchemy. After that it’s some rep grinds,m+ and raid. As others have said. It looks a lot like WoD gameplay.

I’m still waiting to see the finish product in November, but from what I’ve seen from the beta testers, Dragonflight is at least better than the last three expansion for me personally… especially Shadowlands.

I like the more laid back approach. To quote Bilbo Baggins - “I’m going on an adventure!” I’ve grown tired of the all-out wars and Super Kami Satans we’ve been fighting.

As for what I might to do in Dragonflight? Max out my profession and dragon riding trees. Explore the new, more vibrant and colorful landmass. Play with different talent builds to see which ones jive with my playstyle.

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I don’t have beta but looking at what people are showing in terms of gameplay and such, looking at changes made… DF is really FOR ME looking very uninteresting. Aesthetically pleasing, but zero substance. Just more of the same after all their hyping up.

I was hoping for hybrid talent trees, would make my class feel like a class.
I was hoping for a new look at open world ~ what is presented doesn’t look remotely interesting at all with merely the last few ideas in legion and so merged together.
I was hoping for just a shake up and new experience for 10.0.
It just looks like a bunch of ‘‘classic’’-focused ideas and some lazily put together things that again, felt like they saw ‘‘classic doing well, lets adapt it into retail’’.

I’m glad they are using more of that evergreen mentality but I’m not even remotely interested in buying DF at this point.

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I don’t know why, as a player since 2009, i’ve never been less excited for an expansion. I guess because I feel hopeless about it being good again, and now I see bad decisions being made and I am struggling to find any reason to buy it/keep playing.

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Honestly, I’m far from an active player in this game but looking at Ion, Morgan, and other devs responses to stuff and their reasoning. I knew when they were in their senior roles that this game Legion onward as that template took a hold, things were not going to shift away from that.

Maybe just banking on the loyal players who are unaware they are addicted. Or the ones that consume all their products without expectations.

They seem to be very safe in their approach yet full of excuses and never aware of what ‘fun’ actually is. Their ‘dev’ mind kicks in to always change things that once were fun and now are a hinderance of sorts.