Not for casuals?

I was at Naxx and I disagree with you.

It was not that hard, raiding today is not hard either. What made Vanilla so tough was simply the fact that you needed a very big group of players, that were ok with sitting out a lot or passing on gear.

On my realm we had a MT, at AQ 40 he was the first fully decked char on our realm, he was having BIS gear, was spoon fed pots and flasks…

At Naxx, he got an offer from another guild on the server, he left the guild he was with from day 1 and they could never recover from that loss. Their best geared tank, was just gone and the number 2 was not bad, but lacked the gear.

One player can screw a guild or boost it and I am afraid with today menthality, this might happen even more. Needless to say, that at Vanilla, we did not have 1.12 talents, we had 1.1. and did raid with that. We did not have 16 debuff slots and upgraded items. All of that, created a tough environment, plus the rep grind and general lack of knowledge about the game.

Did you need to be some no life hardcore guy to play and raid Vanilla? Nope, but you needed luck, a lot of luck. Losing the MT, or some healer could be GG and push you back months in progress. It was a common thing that guilds with sponsors stole well geared tanks and healers from smaller guilds, not only to claim the world first spots, but also to have a huge amount of replacements like with the feral for Patch and Huhu.

If such a top guild never recognized ferals, then they just stole one from a smaller guild. The smaller guild was pushed back and could no longer progress.

The mechanics itself, are just as easy as today, just that they were new and at times less predictable, like at MC or BWL with certain boss abilities.

In my opinion, the biggest issue with Vanilla 2.0 will be the guild system and if people are motivated to play a month without any upgrades, because that is what Vanilla is. You farm flowers and food, get rep and the reward is nothing unless you are lucky. I doubt that today instant gratification community will be up for that, they will not wipe on boss mechanics, but they will on their own lack of stamina and willpower.

Hopefully there will be enough people who aren’t ‘rushing’ to keep the non-max level stuff fun.

Op, classic wow wasn’t hard. It was just bare bones, unrefined and grindy. It’s a lot of beating things with a club instead of a rotation. It’s not hard, skill wise it just takes more time to kill a mob and make sure you don’t pull 2 kinda hard.

Again, you simply don’t understand what “casual” means. I’d try explaining it to you, but we can all see how impervious to that you are.

And why wouldn’t we be “toxic” to some guy that is lamenting the fact that you actually have to GASP do stuff to get stuff. You want handouts? You want to get your pity epics? Stay in retail. You are the reason we have classic.

Sure I do, I’ll explain it to you.

Casuals, the majority of the player base, have maybe two hours of playtime a day. Most likely lesss.

Logging onto classic and being able to accomplish nothing in that time is not casual friendly.
Moreso people like you and the toxic players like you, keep them out of endgame, for more or less the same reasons.
Sure toxic won’t reset, but that doesn’t make it accessible…

I guess you could make an argument once you’re 60 and geared out it’s casual friendly. But that’s a stretch.

You seem to be out of touch with the real WOW player base. O well again it’s a good short diversion, I guess.

You absolutely can progress and see all content Classic WoW has to offer with 2 hours per night. It will take you much longer to accomplish those goals than someone playing 8 hours a day, sure. Likely by a factor measured in months. But, I don’t see how that factors in to your enjoyment. Or, does it? Does seeing someone else progress faster than you somehow destroy your ability to enjoy the game? Is there some mystical level of progression-per-hour rate that a game must achieve to be labeled “Casual Friendly”?

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Complete a raid in classic in two hours? Sounds far fetched…

Sounds like you’re setting an arbitrary progression-per-day metric as your determination for success like I alluded to, no?

What’s wrong with one boss per day? Molten Core takes a week to reset. Need more than a week? Renew that lockout and continue where you left off. You are setting an unrealistic expectation on yourself in contrast to your playtime. That’s your fault, not the game’s. But you absolutely can still progress and do 100% of content even with 2 hours a week.

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Given the length of the phases I would say this is very casual friendly.

I had a full time job and several of my friends had/have children and still played. You just need to set aside time to play after you’ve spent time with family or get your family to play, too.

You’ll be fine. You will just progress slower than people who don’t have as many responsibilities. I’m assuming people will still run PUG’s and if you have a good reputation, enough skill, and care enough to learn to raid you’ll likely get a raid spots, however raids can take a long time to complete and you’ll be locked to that specific raid once a boss has been killed.

Many argue the downfall of wow as a whole was the amount of catering for casuals. Removed any element of working hard to achieve something because everything can be done in 15 minutes.

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Wouldn’t it take more than that just to get through the first boss of a Raid in Classic?

I just remember it taking forever… getting to the Dungeon, getting people together.
And don’t classic raids take longer. I haven’t raided since TBC

I do concede that, because there will be no progression, people will be able to eventually get capped.

I just feel the player base has changed, but at least I’m interested enough to play a few toons.

Much like back in actual Vanilla, you’re going to have a range of skill levels. I would expect that if there was only a 2 hour raiding window on a given night, that it may not be feasible to down a boss first try on the first raid ever. But as everyone (re)familiarized themselves with the raid and got better, I could see getting everything down except for Ragnaros within two or three 2-hour raid nights. Eventually, it’s likely possible to get through all of MC including Rag within two 2-hour raid nights once the raid group gets geared up.

That is an exaggeration. People can’t get anything worth having without working for it. Gear rarely drops in LFR and when it does it’s terrible. People don’t mind working for things, but people often can’t play the same time the same days every week so they can’t get a raiding spot and can only do small group content. There are less things worth doing for people who can’t run with the same group of people all the time than there was in Vanilla.

Retail WoW might as well be a completely different game than Vanilla and I think a lot of people who play retail will like Vanilla.

Could be good for both, we’ll see.

I don’t want that and many folks would agree many of us simply want to stay in vanilla. those who want to ‘complete’ vanilla don’t want to be forced into BC.
my thought is

  • current servers locked at 60/vanilla.

  • offer a one time (say 30 day period) where you can MOVE not COPY your toons to a new BC server if you want to. Forcing you to choose to move on or not is a decision that should have consequences. you want to move on to BC server fine but you can’t keep your old toon on the original server. want to level up a fresh toon on the BC server okay you can keep your original toon/server too.

Blockquote But then see it this way. I do get your point but making a release of TBC in a new server would mean people would have to level characters all over again through vanilla after all the hardworking they put into there current classic character and plus the 10 extra levels. Would the server automaticly put you at 60? Or could you transfer your current character over? It just seems like making it in a new server would not be the best option and I think I would just be better in general to give classic quite a bit of time, but then eventually release TBC onto the same servers.

I’m a casual.

Classic had more to do for casuals than retail. Why? Let me tell you why. All retain is for “casuals” is LFR of whatever the newest raid is, and WQs. And maybe some M+. Everything at lvl 60 is valid for casuals in vanilla.

I played vanilla. I had 5 60s in vanilla. I had two rank 10s in vanilla. I barely raided. I would have liked to, but I simply didn’t have a schedule conducive to raiding, and I’m sure that will remain the same now. But I’m excited to actually have content that hasn’t been neutered and gutted and doled out to me like government cheese. That’s pretty much all “casuals” have in retail.

So again, classic obviously isn’t for you. So keep those water wings strapped up tight, I hear they are thinking about adding a puddle in retail…

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Thanks for your life story, it was really insightful.
You really have some hate for retail, that’s to bad. Wow is as great as it has ever been.

Epics all day, tons of different BGs and open world PvP.

Pretty amazing looking toons everywhere. Movie cutsceens, murlocs…epicness

You make classic sound like it’s climbing Everest, it’s no easier or harder than retail.

Enjoy that rose tint. I’ll be sure to gank you when classic pops. Cheers!

Must be why people are leaving like rats on the Titanic…

The sad part is, classic isn’t even all that “hardcore”. It only looks that way compared to the “ooh, shiny” tickle fight of retail. And hey, thanks for admitting that you do in fact need EZ gear, flashing lights, and shiny characters to be captivated.

Gank me? How are you going to get to a level where that could happen. You’ll be back on the retail pavlovian casino wheel before you make it to level 10.

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I wouldn’t know, I see a really active world/trade minute bg Q’s, tons of wpvp all day…

Lol I PvP buddy I just want to be able to be on equal grounds as anyone.

Lmao your retail hate is real, I feel sorry for you.
I’ll definitely play more retail than classic, it’s to slow for me. I will enjoy camping smug classic players like this troll though!