As the game gets twitchier, and the response times get faster, the healer becomes easily the most reactive role to play in a dungeon. And they have the most risk and least reward, too. DPS screws up? Healer has to same them. Tank screws up? DPS tries to compensate, healer has to try to save the tank, and then possibly the DPS.
Healer screws up? Everyone rages at the healer. Healer sucks, healer’s terrible, lern2play, getgud, etc. The only thanks a healer normally gets is a fast queue time.
You and I must be playing different games or something. I’ve had nothing but great Queue times, Great healers and I’ve NEVER needed a second set of any gear to any of the content.
Are you sure you’re playing right? Because you’re making this out to be FAR more complicated then it really is.
I Love the doomsayers, ya’ll been a HOOT since Cataclysm.
True. I was referring moreso to dungeons and pvp where direct targeting via hotkey is far more efficient and effective. In large raids it isn’t really feasible unless you go nuts with addons.
And I bet there are innocent ones who get caught in the crossfire. What is good for the goose isn’t always good for the gander. 30 minutes is kind. It’s not hard to kill 30 minutes. I’ve scrolled on Tiktok longer than 30 minutes before.
What forms of content do you even play? Have you considered getting to max level before you chime in?
Smart call on the edit, if youre scared of being reported dont post stuff like that in the first place. Mods can still see what was there before the edit btw.
My anecdotal experience at almost 100 keys done so far this season is the healer almost never gets blamed. Even when I screw up nobody ever says anything.
Normally it’s the tank that catches the flame if they mess up a pull doing something very obviously stupid or mis positioning a boss. Then of course dps that eat 1 shots.
And outside of solo shuffle I can’t think of any actual queue content that has anything resembling a healing check.
agree that the path to increased healer participation is definitely not by making it more tedious
this dev team is reinventing the wheel, original devs already concluded that healing needed to be somewhat easier to attract more participation
this isn’t dark souls, it is just some super repetitive slot machine with an interface that makes healing more annoying than it should be. The reward for being ‘skillful’ at wow is pretty minimal.
tedious gameplay and excessive repetition burn out players fast
just make healing easier and stop killing the game to conform to dungeon racing with a billion annoying mechanics. The point of the game is to entertain and a ton of players just want a fairly relaxing experience that makes them feel productive and somewhat skillful until it turns tedious.
this is what you get when weld diablo mechanics into an MMO and could only get significant participation by putting the best possible rewards into it
an activity sucks if barely anyone is doing it for fun, just for the reward
can you imagine these devs on any other game? their answer to almost everything is to just add timers on repeating existing content with unlimited scaling and tons of annoying mechanics. Zero new content. Just repeat it til you loathe it. Never leave the game feeling like that was a great experience, only leave when you literally hate the game. Nothing matters but metrics and short term bonuses internally.
if you are doing random BGS is worse yeah, people there are worse in general, they consistently don’t attack the healer or no one help the to peel the healer, the duality.
It doe get better in rated pvp, and less players per team, so you are ganked less, but usually a healer can endure 2-4 people depending on the spec just fine.
You know it was a joke right? the skill issue part? i though it was clear that"skill issue" is used in those context to be humorous
Obviously not on this toon, but I enjoy healing and want to heal. I just got tired of dealing with toxic players and stupid ones. Gameplay I think there is nothing or very little wrong healing. Its the people that make it bad.
Tank will pull way to much then flip out he died because he used no defensives and no healer could keep up with his pull.
Or dps will run off and pull random packs and flip out they died, Because I am healing the main group of people staying with tank. Or will cry no heals when standing in the bad stuff.
i been enjoying healing m+ and raids on my rdruid alt. i know the class isnt meta persay, but i have pulled 800hps overall many times in dungs (keys 6 and under funny enough lol) and some fights i can pull 1.25m hps. I dont think its bad in the healing department at all personally. It does take setup and ramp but thats kinda always been rdruid. it did take me a little bit to get use to how to be effective with it and people sometimes dont take me but im use to that already bc my main is a dh lolol.
all in all I enjoy healing so far, but i do admit it can be stressful at times (but i think a lot of that comes from the quality of my group, and mostly in my own head of not wanting to be the cause of a wipe. when i just relax and press buttons oddly enough s%&$ goes just fine)
I began healing to dodge queue times and picked it up well enough.
But there’s a pass-fail indicator in what happens if a player fails their role:
Tank fails: tank and/or group dies
Healer fails: group dies
dps fails: enemies do not die
It is much more evident if a tank or a healer is failing because 1) the encounter is meant to take time and 2) there are 3 dps so some redundancy and fail-proofing occurs in that role.
I haven’t been called a bad healer or kicked from a group since WoD.
I love raid healing, I enjoy heroic healing, Myth healing is a whole other beast. I prefer healing on my Dragon.
The “pressure” to not let people die is much higher in Myth because of the timer, and yet the people who play do things that can cause issues if you are not “completely” on your game. Dps chain pulling without the tank wanting it to happen, is the single biggest thing that makes it harder for me due to the additional damage that often occurs, and lack of self heals people tend to use, especially if I’m pugging. I rarely touch them.
It’ll just be forever the truth that tanks/healers need to stay alive else the party will die.
There are healer-less runs but let’s be real they just took 1 tank, 4 hybrids. Essentially this worked only cause they were all off healing and damaging.
I’m in favour of undoing the major change at the start of TWW in regards to tank damage taken and also undoing the role trinket nerf.
Healing was more fun when we were allowed to be half or more of a dps, and when the group played well, we actually had downtime instead of triage time used to bring a player back up to 100% so the next near one shot doesn’t one shot. The people who cried about healers having to heal have 0 taste for good gameplay.
Raid healing can be fun, but it gets worse proportional to the number of fights with hard group splits and gimmicks.
It’s not an accident that tanks are most popular when they are basically just a damage dealer that doesn’t do single target.