Nobody wants to play healer. it's awful in every game mode. complete failure of a role

Hm, this expansion I have experienced the longest queue times I’ve ever had as a healer in pvp so I’m not quite sure this is true.

They do, it’s called Follower Dungeons and Delves lol. Storymode raiding too.

Also, unrelated to this person, but in general, I never understand how conversations so quickly devolve into two people yelling back and forth at each other, especially when other folks are trying to add helpful comments. Learn to just ignore the folks triggering you, or no one else is going to bother to try being constructive.

And yeah, I stopped healing a while ago, because unless you REALLY like healing, it’s not for the casual player at all. Clunky interface that needs either massive amounts of macros or addons if you truly want to be any good at it (I’m sure there are exceptions out there…), and so much responsibility. The tank is the Captain of the ship, the players are the passengers, and the healer? Janitorial crew and Doctor’s office.

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No it isnt. You cant do a +10 with followers.

So glad that you could speak for everybody. I see your future in politics.

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Why would you need a second set? Just weapon and trinkets needs to be different in low content. And even then not all classes need them to be different.

i play a healer

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You can do the last boss. Pretty sure that’s a 10, isn’t it? Or is it 15?

I enjoy healing both PVE and PVP. I just wish Blizz would finally follow through with reducing spike damage. I don’t know what they can do because they’ve painted themselves into a corner where the only way to challenge players is to fill content with attacks that hit for 50% of a players health bar.

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I dont have either of these issues.

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Depending on the healer it can be very annoying.

Int healers that can use int trinkets + int weapons for either healing or dps are the least problematic.

Something like a paladin is god awful to the point I no longer heal on mine - totally different weapons and usually totally different trinkets, both of which can be more important to success yet more difficult to obtain.

I’d love to see 2H strength weapons swap to int when on holy (and even 1H should swap for those running prot) - while not optimal using a ret 2H (given SotR requires a shield), it would be enough to get me to start healing again.

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Hence why I said it’s not required to all classes. Paladin is one that is.

I tried PVP at the start of TWW hoping it would be fun again.

My experience was as soon as I got even R E M O T E L Y near combat, the entire enemy team would swap to me (I can handle 1-2 people beating on me consistently, but 5+ not so much). Rather than like… peel them off me or something… My team would just blow chat up “these heals %%^$(#$( suck” “go 9999 yourself” “you should 9589493 uninstall the game” “you’re such trash” etc, etc etc. (and half the time I’d have done 1.5-2x the healing of any healer on the enemy team…

I’m sure it’s probably better when you aren’t 100% with randoms, but seeing as I only know 1 person that plays this game that actually PVPs still (everyone else quit), randoms are all I got… So I just opt’d out of the content. Don’t want to deal with the Q times to be a DPS and I don’t want to deal with toxic numbskulls who only know how to press 1-4 on their actionbars. It’s sad. I used to love healing BGs, Epic BGs, and RBGs.

To quote Garrosh… “Times change.”

In relation to PVE, though, I don’t particularly care for the fact that almost all of a healer’s power is directly reliant on CDs. For example, Holy Paladin. They can pump like a mad man… when their CDs are active. Outside of that, they hit like a decaying limp noodle. I still main heals, and likely will unless they ever get rid of it (in which case I’d probably just stop playing at that point), but I’ll admit that I’ve definitely had more fun healing in previous expansions so far.

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the que times for healers are super fast what are you talking about lmao.

once again what are you talking about. you dont need multiple sets of gear to do casual content lmao.

this is a personal opinion.

so basically you are complaining about pvp and trying to rope in pve to make your argument more significant.

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Imagine being this mad, heres an idea why not try getting a life outside of WoW? Clearly you think being a 1500 hero mean something, but in reality you’re just a bad player crying about nothing.

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That’s why we have addons.

I’m sorry. Aren’t people supposed to come to raids and dungeons prepared? What new player is jumping into higher content like that? :face_with_raised_eyebrow:

Not all healers can CC or interrupt. Some of us absolutely would like to.

Affixes aren’t like they used to be, as far as I know. I haven’t heard anything about healer responsibility for them since DF.

And the whining of “I want to heal not dps” made Blizz change it so we do heal most of the time.

Dispelling? Yeah. That’s a large part of our toolkit. And if it’s on cooldown, communicate with the Pally or Druid or whatever.

As a Prevoker, it really isn’t. There’s creative geometry involved sometimes, but people tend to learn real fast not to stand five states away.

And that’s on them. And I will point that out if they drop low or die.

They’re precisely talking about queue times for everyone but healers…

I really like your second point and Ive felt this a long time. The fact that tanks and healers are expected to maintain a dps spec to do solo content is the dumbest thing ever.

And I have to agree (as someone who loves playing support and tank) its just not as fun or interesting as it is in a like league of legends.

In league my shields feel life saving. I feel like I am pissing off my oponnent. I have impactful crowd control. As a tank I love peeling and engaging and controlling the front to back.

But in WoW its just not that interesting.

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As a long time healer, sonce TBC, who only finds himself playing healer when with an irl friend and otherwise is only playing DPS this expansion my issue is that it is obvious healers have been designed by DPS minded devs.

To explain most healing atm is based around ramp-up times, and set ups in order to do your “real” healing. Disc needs Mind Blast+Entropic+Atonement, Paladin has to build holy power, druids need to stack up full HoTs before for their mastery, etc etc.

Healing isn’t like DPS where you can take 10 minutes to set up what you want to do and it doesn’t matter because the only thing that matters for DPS is how big that number is at the end. For healing the process matters. When damage comes you need to heal it immediately, not aped 6 globals on set up and then heal.

Now I know people are going to say “well that just player skill you have to know the encounter” to which I respond “and DPS don’t.” This is the entire issue. When I play DPS I don’t need a photographic memory of encounters and what will happen when. I see a swirly, I step out the swirly I keep DPSing. Mean while as I healer, especially if I am disc, I need 12 globals of foresight, no I’m not exaggerating, so I can set up my atonement healing in a raid.

That is simply not worth the investment of my time it would requiren to learn. My healing should be strong on cast, not having to depend on setting up 1 specific CD to actually do meaningful healing. More than ever blizzard needs to replace whoever is developing their healing classes with people who actually play them because it is obvious right now that whoever is developing them has DPS brain and has no idea how healing actually works.

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None of those are the reason I’m not healing. I recently swapped from 10+ years of laptop gameplay to mouse and keyboard.

I’m still learning and my reaction speed is low so I’m not healing. I’ll go back one day.

yea i dont think que times have anything to do with how hard healer is like qued content is a joke. people jsut want to play dps so they can get carried