Nobody wants spell batching

because stacking reck charges using a /sit macro during vanilla used spell batching broheim

“Normally if you’re sitting down you would not get Reckoning charges from auto-attacks. However, you could gain charges from random NPCs by constantly sitting and standing up due to server lag: mob would try to attack you as your were sitting, so it’d be a forced crit. However, if you stood up just as you were getting hit, the server would see you as if you were standing and get a Reckoning charge.”

#NoChanges

#WartsAndAll

We’re discussing completely different mechanics please make your own reckoning thread nobody here cares nor wants you here and we will continue to report you until these mods do their jobs

Maybe this will blow your mind but you could have reckoning and not this scuffed spell batching together. Also, from what I understand you can’t abuse sit in classic like you could in vanilla so what exactly are you shilling about

Just stop

Retail players always give themselves away by continuing to spam their irrelevant opinion after others have asked them to stop

Let’s call it what it is: it’s server lag.

With the correct queuing priority system, it can result in things such as vanishing a death coil, simultaneous ccs, etc. It’s neat, it’s quirky, we like it. With incorrect queuing, however, it’s the opposite: you vanish and get struck, so CD is wasted. Finicky, to say the least.

To those who are adamant about it for the sake of high skill, reactive gameplay… please. It’s anything but. With a delayed (travel time) spell, you have as good a chance of reacting on a non-batched server. With non-delayed spells, it comes down to prediction and luck, more often than not. There are games actually built around reactive gameplay.

Is it really worth everything being delayed so noticeably though?

Chances are, this thread will get no attention because #nochanges, however, one could lower the batch significantly and still get those quirks without the “underwater server” feeling.

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Error 1: You assume I’ve experienced 18ms and spiked to 200ms. The fact you can’t even conceive of a reality other than your own speaks volumes.

Error 2: How would you know, being so self-absorbed? You don’t know yourself as well as you think you do.
Error 3: I said “barely”, so you failed basic reading comprehension.
Error 4: You insult me thrice with two posts. You ought to know better.

By now you should realize you’re not smart enough to tango with me, but I don’t trust you to be smart enough to realize you’re not smart enough. You strike me as a 13 year old entitled brat. For your sake, I hope I’m right. lmao? No. It’s sad. It’s sad that individuals like yourself exist.

I fully expect some snarky, nonsensical reply, which I’ll ignore because mommy told me not to feed the trolls, only put them in their place. It’ll take you years to look back on this time and the person you used to be in astonishment and shame. For the time being, however, grow up, or go back to BfA where you belong. This community has higher standards.

“anything below 200ms is barely noticeable unless you’re specifically trying to notice it”

this is straight up not true, and you are getting mad that i corrected it. just say ok its wrong and move on like an adult

/thread

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^^^now see what this guy wrote^^^

Ballemngard and I can have an educated and informed discussion between the two of us and try to find a solution that could work for everyone

instead of writing an uninformed qq thread with a title like “Nobody wants spell batching” and thinking that I am a retail player lol

TLDR - even I agree the spell batch window is too long - especially when I play my Warrior and get clunky batch windows for either Sweeping Strikes or Execute.

But to say that Spell Batching shouldn’t be in the game period is an intellectually dishonest statement given the #NoChanges and #WartsAndAll overall design that the Classic devs are trying to recreate here.

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I think the general consensus is people would like spell batching but not in it’s current state. I’m of the opinion it would be better to just get rid of it if this is as good as it gets but I’m hoping a solution will be found.

This is 2019 playing a game from 2004 and everyone is complaining it feels ‘laggy’. I’ve spoken with addon devs and they can’t get timers for a lot of things synced up because this ‘lag’ is regularly throwing them off.

How many spells need to really be batched at once any ways? I would think only a small amount would be needed. I played in vanilla and I’ve played on a private server, so I’ve seen the simultaneous polymorphs and charges etc, they do happen but they aren’t as common as you’d think.

The ‘lag’ as it’s described is causing a huge list of problems, myself am a pvp oriented player and I like to be able to time abilities and rotations very tightly. On my shaman for example you drop a grounding totem last second (before spell is finished cast, not yet travelling) and it fails to eat the spell, that’s going to kill it for me once phase 2 hits with pvp.

Something needs to be done or I believe it’s going to hurt the longevity of the game’s player base. Players need their faith restored from Blizz that this will be resolved and the game will actually play mostly like vanilla did.

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It’s cute that you still think Blizzard actually intends that to happen. If you take a look around, there are TBC “fixes” on a ton of mechanics/spells that aren’t even being acknowledged, let alone addressed.

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Wow. Just wow…what a failure spell batching was. I am fighting a rogue on rogue fight and the enemy rogue saps me. I am disorientated. He resealths. I anticipate his cheap shot opener, so, while I am disorientated, I am spamming my target ability and blind. And it worked. Before his CHEAP SHOT stun took effect, I was able to blind him, so as I was stunned, he was blinded. This should be impossible - I was disoriented and he opened with a stun. I should have had no window to do anything, but I did. Ridiculously broken.

should try to avoid getting goaded by trolls man :confused:

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Yeah it’s a weakness of mine :worried:

I generally try to take people seriously f me right?

you can see he’s all about some reckoning crap and sit crits that were removed patches later all the while trying to inflate some non existent rep/notoriety.

Here we’re talking about how entire classes are pretty much BROKEN because of batching and he’s going on off about some joke class that’s nothing more than a buff machine.

Just ignore and it’ll eventually go away.

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Want a perfect example of spell batching and how down right GARBAGE it is?

Go to a vendor and multi click buy alot of something off a vendor and they try shifting into animal form or mounting…

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Thank you mods for removing the spam <3

this is Spell Batching + Reckoning from VANILLA in 2006:

this is Spell Batching + Reckoning from CLASSIC in 2019:

unlike the guy Ravid who should be suspended for repeatedly insulting and swearing at me in this thread - these videos are quite literally ON TOPIC

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Man I actually want to call someone to help this guy

Mods remove his spam and he just reposts it

it’s on topic friendo - because it shows spell batching (aka server lag) and how it interacted with reckoning in 2006 back on vanilla and how it functions now in 2019 on classic

you are simply unwilling or incapable of accepting the fact that the mechanic existed back in the day and is being recreated here and now

You seem to be completely arguing something no one else is even talking about.

You do understand we’re talking about abilities/effects happening in the wrong order because of the batching. Fixing this has nothing to do with your annoying crusade.

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Ravid has stated multiple times that spell batching was never in Vanilla - he is under the false impression that this is a somehow new mechanic that was invented for 1.13

Mobs couldn’t attack and interrupt you while they were stunned in classic bud sorry

Spell Batching did exist. But not in this form. You’re confusing spell batching with artificial lag

They tried to recreate the feeling and failed, and ended up breaking half of the game mechanics with it

Oh sure batching existed just not like this.

I know that it’s really hard to grasp that vanilla spell batching and classic spell batching can be two separate things with the same name but all we can do is explain it 10 more times to you and hopefully it sinks in eventually otherwise you’re just a lost soul

For such a godlike famous paladin this simple concept is disturbingly difficult for you to grasp

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