Unlike you, I don’t think my belief of the game is the only right one—I know a lot of people like MM because it doesn’t use a pet. I think that spec should exist for them.
I don’t think this would be a very good idea personally. The aspects are fine enough to me, but the lone owlf / lotp (this is a feral pvp talent btw) just doesn’t really mesh as a choice node. There just wouldn’t be a reason to have a pet out in your talent layout
Just make it a toggle off GCD so I can turn it off and send pet if needed. That’s actually be cool from an RP perspective - it stands guard by your side until called upon - yeah we can do that now with passive but tying it to Lone Wolf toggle fixes so much.
Also the cheetah nerfs are absolutely ridiculous - talk about being reduced to wheelchair class.
Yes as something optional. Pets are important. It should NOT be so punishing to use them. They’re part of the class. This nonsense about selectively restricting baseline Hunter capabilities from its specs is bad for the class and its identity.
Feel like a lot of “punishment” would just be alleviated by using the above idea where you can passively toggle on the leech/lust, endurance/bear, or movespeed/masters call directly on the hunter then. Nothing about forcing a pet
While I agree with this, I also think that it’s reasonable for Beast Master, being the spec that specializes in pets, to have some sort of actually impactful (read: not just cosmetic BS) advantage IRT pets for which other specs do not have access.
The node (whichever option you choose) is a ~10% damage increase for AoE, and ~even on ST. Lone Wolf gets you the pet utility necessary for PvP and certain PvE. LotP (or some other name) maintains the same damage as Lone Wolf while allowing you to run with whatever pet you like, for those that would prefer a pet.
Has access to Exotic pets, which no other spec has.
I mean, as long it’s the last pet you dismissed. Roughly the same in how you use and how it works.
Personally, I dislike a bit having to choose between Cunning/Ferocity and Tenacity. But this was just a suggestion of how I would like to see the “Lone Wolf” interaction. An option with some flavor and slightly advantanges/disadvantages. But nowhear as mandatory as it is right now.
Beholden is an adjective that means being under obligation for a favor or gift.
Nope… not feeling it.
This specs design was not done as a favor to me, it’s a list of parameters I have to stay within, that I have to work with, a design approach for a hunter spec almost 20 years old. At the heart of the design is the hunter and their pet. They form a partnership, assuming individual roles, yet closely working together. The pet is in charge of aggro, the hunter in charge of DPS.
20 minutes or 20 years, this works. A hunter w/o an aggro sink does not.
It is a neat idea, yet, as many seem unwilling to accept, games evolve and are rooted in iteration.
Player agency and moving beyond the limitations of lock-step approach is generally a good thing if the designers are competent.
I’ve got no beef with anyone that wants to roll with ‘pew pew pet attack’ ‘til they die, I’m just disappointed in the small-mindedness and bad faith arguing for the sake of arguing in this thread.
imagine if for beast master hunters they brought back feed pet if you didn’t it would abandon you or turn on ya like the old days of wow man the rage would be serious.