No one listens to open world players

Oh and there used to be tons of us. Back in Cata I had a whole active guild and we just did world content, some dungeons, some LFR, and old content. It was really fun. We did a lot of the guild reward stuff that a medium sized guild could do, too.

Blizzard largely chased such players away bit by bit. It’s a shame. Lots of us stayed subbed through huge content droughts just because we didn’t get bored once raids were cleared.

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Either both player experiences are valid, or the majority one should take precedence and I’d be real interested to see what that ended up being.

So like the OP said, it’s not being asked to be catered to anymore than any other aspect of the game wants things.

I just don’t see how anyone can call this demographic of players being asked to be catered to, but then their group doesn’t do that? And if only one is allowed to be valid if that’s the game they want to play then I think it should be which ever statistically ends up being the main group of players which they may not end up liking the result of that road.

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Raiders make up the majority over solo players.

The game is designed around three pillars of endgame content. Raiding. Mplus. And pvp. If you actively chose to not play the content and demand to be given equal gear you are the one asking to be catered too.

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I thought you were concerned with efficiency - obviously not.

If it’s just those 2 categories, yes. If we expand it to all players, it would be a more accurate to say that raiders are a larger minority than solo players (as neither group is more than 50% of the total player base, neither is a majority by definition)

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cause they truly ain’t listening and they never will listen just try to make it look like they do. dumbest thing they could of did was give non endgame players no way to progress for a yr.

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ok, i genuinely think that korthia being tied to player power in levelling rep with archivist’s codex to get high ilvl conduits was not a good idea. However, that being said, I do believe that Korthia was really well designed for fun solo play.

There is literally SO much to do in korthia. SO many hidden mounts to acquire whereas Zereth Mortis is kinda dull. I dont find it interesting to farm 5000 genesis motes and make a mount out of it. I want to kill a rare multiple times and finally be rewarded with a drop.

I didn’t play in 9.1 but I find myself going to Korthia every day to kill all the covenant rares to get mounts as well as farming the invasive mawshrooms and trying to find that pony, Malie is the name?

I’m concerned with efficiency when there are multiple paths to the same outcome. If one outcome is simply better than the other, you do it.

I think you’re just being intentionally dense at this point.

My perspective is that competitive gear rewards come from competitive gameplay.

Anything that runs counter to that runs counter to what has made WoW so successful for so long and therefore should be shot down.

This is why the game is dying. This way of thinking is killing the game.

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No I just know how rare it would be to get a single max ilvl piece of gear from doing world content if they used BFA as a basis. You obviously do not because you wouldn’t be stupid enough to even do that content for the 6 months or more it would take to get a high ilvl piece and you might never get one at max even if you played for a year straight, of doing the odd daily that gives gear.

I always say it’s

Casuals are the majority
Raiders make up the second majority
Solo players are the minority
Solo players that actually want hard content are the biggest minority.

You like pulling numbers out of your south end?

Been hearing that since Cata came out. Game isn’t dying.

Even if it is it’s been around almost 20 years.

Nope which is why they are backed by tracked achievements.

We both know that no version of this system you are proposing is ever going to happen.

I’ve also run out of time and crayons to explain stuff to you, as you obviously don’t have any understanding of the mindset to survive on a competitive CE raid team.

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Yeah, it is I guess you think the downward slope of subs doesn’t matter.

There’s zero evidence to suggest the slope of subs that’s been happening since Cata is due to lack of solo progression.

I know all about good players, they don’t rely on gear like you do.

By definition, a majority is over 50% of a population.

You might be thinking of plurality, which is the largest sub group, but doesn’t have to be over 50%.