Pointing out that Blizzard deliberately uses FOMO mechanics isn’t “making excuses”, it’s recognizing the same kind of psychological manipulation used in industries like gambling, dieting, or alcohol, where personal responsibility is still important but doesn’t erase the fact that companies design systems to exploit human behavior. Acknowledging that doesn’t mean players are “blaming others,” it just makes the business model transparent.
Let me know if there’s anything else I can help you understand, or if you’re still having trouble.