No more systems. More content

Dunno. How long did Kara and Mechagon last? Till the next patch? Sounds about right.

He speaks for himself. Never ever try to speak for others and make up numbers. This forum is roughly 1% of the playerbase.

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I’d like to see more cosmetics added that fit with the theme of the sources
 I’d also like to see cosmetics that display a physical appearance difference between lower renown cosmetics and higher renown (example
 the difference between Scout Marine and a Space Marine in Tactical Dreadnaught Armor
 you can see a physical evolution in the armor with the higher standings)

Don’t feel alone.

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They lasted a week before they became boring.

Maybe to you. Not to me. And we don’t know how others felt.

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Maybe. But to me there isn’t enough content. World quests, maw dailies callings aren’t content they seem like a forced time sink to make it look like content . The renown campaign was gated because they knew there wasn’t much content there . The weekly torghast quests were gated because there wasn’t a lot of content.

I think they should have raids with 15 bosses and at least 12 dungeons on release that have at least 8 bosses.

That would really make it fun and interesting.

This is just how I feel and most of the people I play with few the same as well.

Here’s a scary thought:

I know this is crazy, but what if Covenants were only there to provide cosmetic benefits and their own branching storyline?

What if there were no covenant powers, no soulbinds, and no conduits? And instead of developing those systems and then trying to massively tune all of those abilities across classes/specs/content
 what if they took that spare time and just made quests and dungeons and battlegrounds and raids?

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With the complainers? 1 day. Wait
 it will last before it even goes live
 the usual suspects complain about everything.

He doesn’t.

Drown the players in content will cause people to complain about too much to do. Once again bringing up that casuals are being driven away and high end mythic raiders are having too much to do. It’s a no win situation.

Wrath launched with 12 Dungeons, 1 dungeon people hated (Oculus), I personally didn’t like Hall of Stone after running it so many times I could pull it in my sleep and not wipe.
Trial of the Champion was a dungeon that was only ran til you got all the gear you needed from it
 then you avoided it.

The 3 dungeons added as part of the ICC precursor were extremely short dungeons.

You didn’t notice the grind because after you got all the gear you could get from them
 you rarely had to go back there unless you were capping your valor (or whatever the currency was) for the week. Also
 didn’t heroic dungeons have a weekly lockout? (honestly can’t remember)

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I read the title as “No more systems. No more content” for some reason, thought it was some sort of protest.

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He does.

And no this casuals won’t be driven away and high end raiders won’t complain.

Lol.

No Systems No Peace!
We temper tantrum in City square at dawn!

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Lots of systems to the detriment of immersive elements = pretty much the definition of what people mean when they say a game is too “game-y”.

Look at what EA did with the SimCity series as a good example. City building is almost an afterthought.

It’s not that modern developers can’t make games. It’s that they haven’t learned from the likes of elders like Sid Meier or Roberta Williams as to what made those old games good; and that while good gameplay is critical, that alone does not make a complete game. Metzen and crew were known for their polish back in the day, and to be sure, they still produce a polished product. But something was lost along the way. Warcraft is one of those games that feels very
 game-y now.

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That’s way too much all at once and you’d most likely see people complain of too much to do. This was an issue in the past of too much too quickly.

They can create content and continue their systems at the same time.

They should’ve made the major Covenant ability a new talent row, with a cosmetic change depending on the Covenant you chose. They did that with the exalted rep illusions. No reason that couldn’t have happened with our abilities.

Conduits and soulbinds are fine. It’s barely a system and easy to use. We don’t have hugely long drawn out infinite power systems like we had with AP. Actually, we don’t have any infinite power system this time and it’s spectacular.

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How would that be interesting? You just said the original Karazhan (10 boss pseudo-raid in TBC) got boring a week after release. Or were you talking about the Legion dungeon version? Either way, your comments about Kara/Operation: Mechagon are counter to your comments about more dungeons at release being “fun and interesting.”

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I knew someone was going to get him for that lol

“It’s not reputation it’s renown” :rofl:
That gets me every time :rofl:

You should mention which systems you don’t like and why.

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If I see it, you can bet I’ll call it out. :wink:

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Or OP should list what they think is content, just so “we” for whom they speak, can shoot down all their ideas.

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Fun is not being cleared in 1 day.
You can’t give a dungeon a “mythic difficulty” and have everyone clear it first day. Add more mechanics add more bosses make it difficult make it a huge skill check

So players can complain en masse and have it nerfed within a week (hello, Torghast) ?

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Not disagreeing with either of your points - especially as conduits/soulbinds relate to previous ridiculous systems (AP). It’s not even so much that I think they’re terrible systems. But in a dev year hindered by COVID, I’d gladly have taken more “other content” - though then there’s all sorts of things that go into a dev team changing directions, whether they have the right skill sets, etc. So I know it’s not a 1:1 relationship.

Torghast wasn’t unbalanced for some classes. Hello?

The fact people cry for nerfs and make content easy and then complain no content is part of the issue here. Hello?