No Mind Spike in 10.0?

That’s probably post lvl squish. Talent trees got squished to lvl 50 max rather than 100 max. As you can see, prior to the squish there is no lvl 50 talent row.

That’s probably it, but the wiki’s also list the other talents at the appropriate levels.

Talents that still exist today, will probably show up as their new (post squish) talent row listings. Old talents like Mind Spike that don’t exist anymore still show up as their pre-squish lvls.

Mindbender is showing level 45/90 for disc/shadow but today it’s 30 for disc and 45 for shadow. Shadow Crash is still a talent today as well as a level 40 talent (100 in the wiki) I’m not sure why they’re funky though.

Weird, I dunno why it varies. But the documentation seems to be correct on the patches where changes occurred.

I remember that talent it sucked. And by that I mean it was vastly inferior to everything else on the row.

Maybe so, but I enjoyed the gameplay style it offered and would like to see it return in Dragonflight. Maybe a little balancing could make it “suck” less.

Or you could just play a mage and shoot a giant icicle because that’s basically what that version of mind spike was.

I already have a Mage as you can see. I love my Priest as Holy, but every time I try to mess with Shadow, I just don’t enjoy it like I did when we had the Mind Spike talent.

It’s fine if that style of play on a Priest isn’t your cup of tea, but why poo poo it for someone else who does like it?

It was only inferior because Legion was when Shadow Priest started revolving around Voidform. So of course anything that didn’t improve Voidform was going to be disregarded. I can’t say for certain, but I’d wager on the Mind Spike talent having been designed with the WoD style of Shadow Priest in mind.

I played it for a minute in Legion and I don’t even recall it doing any damage at all until you actually cast MB (though it seems that it actually did a small amount), so your “filler” was very low dps until you MB’d. But you’d never have the time to embed enough MS before MB came off CD to make the damage worth it. And it just felt really bad to be casting a filler that did virtually nothing until you cast another spell. An overall downgrade.

Mind Flay had a much better co-efficient at the time anyway so it doesn’t even seem like MS would have been worth using regardless.

That’s simply a tuning issue. Numbers can be adjusted to make it worthwhile no? It doesn’t have to be better than Mind Flay, just competitive, even if only for those who can’t handle more complex gameplay well.

I just don’t see how it would fit in with Spriest mechanics today. Especially with how often Mind Blast pops up, and we’d need the same mechanic Mind Flay gets (continue casting it while casting MB, tho this would make no sense for legion MS mechanics).

I liked it can’t remember what expansion it was when Shadow had the Orbs that to me at least was a fun time.

Cata, Mop & Wod had Shadow Orbs.


  • Cata - Shadow Orbs (Max 3) were generated as a “chance” proc from Mind flay. Each Shadow Orb increased the damage of your next Mind Blast or Mind Spike based on your mastery x each orb.
    • With Dragon Soul 4 set, your Shadow Fiend granted you 3 orbs each time it attacked. You could time it so you Mind Spike x3 then Mind Blast for basically 100% crit chance eon Mind Blast and each one would have 3 Shadow Orb empowerment applied. It was really fun bursting things down.

  • MoP - Shadow Orbs (Max 3) were generated from Mind Blast and Shadow Word: Death and it required 3 Shadow Orbs to use Devouring Plague.

  • Wod - Shadow Orbs (Max 5) were generated from Mind Blast and Shadow Word: Death. - If you picked up Auspicious Spirits, your spirits granted a Shadow Orb instead of doing damage. On multi target fights, you can quickly get an army or Auspicious Spirits rolling out and granting you lots of Shadow Orbs and dump into rolling Devouring Plagues. You become a crazy DoT machine.
    • Auspicious Spirits
      Your Shadowy Apparitions grant you a Shadow Orb instead of doing damage
  • If you pick Clarity of Power instead, Allowed a short cooldown on Mind Blast and it become instant cast. This allowed you to farm up Shadow Orbs rather quickly but also allowing both a dotless built where you nuke down low health targets with Mind Spike & Shadow Word: Death. Or you can also go the dot weaving route where you built up Shadow Orbs without dots then once you get 5 Shadow Orbs, you dot up your target and use Devouring Plague + Mind Flay (Insanity) and continue that burn phase while using Mind Blast as often as you can to continue the Plague + Insanity burn until you reach 0 Shadow Orbs and start the process over again.
    • Clarity of Power
      Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Also reduces the cooldown on Mind Blast by 3 sec and makes it instant cast.
    • Surge of Darkness
      Your Devouring Plague and Vampiric Touch have a 10% chance to make your next Mind Spike instant, deal 50% more damage, and not consume your damage-over-time effects. Up to 3 charges.
    • Insanity
      Consuming Shadow Orbs transforms your Mind Flay into Insanity, and your Mind Sear into Searing Insanity, for 2 sec per Shadow Orb consumed. These spells deals 100% additional damage.
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