No memes. Help me understand how best to play vs a DH

Here’s the situation: You’re a new WW monk in 2s around 1800-1900 and you’re up against DH Resto Druid. Your goal is to win the game.

We’ll assume the Druid is not brain damaged, so he can kite around pillars until the end of time and is not a viable kill target. That leaves the DH. It seems like this would be fine, because “uptime” on the DH is quite high and your healer will drag him behind pillars, maybe forcing the druid OOP for a CC chain. The issue seems to be that 50% of everything you send his way is dodged, and every single one of his buttons passively cleaves so he easily wins the pressure game.

What is the correct course of action on my part to maximize my odds of victory?

I healed some MW/DH games and one clear weakness of the DH seems to be roots and casters. The only 5 frost mages I’ve played against in over 100 games this season were all within the 7 games with that DH. Even taking double root dispel, he just got man-handled. But we aren’t a frost mage here, we’re a WW.

I haven’t played much since WoD so I’m out of practice and don’t know where all the online arena discussion is happening these days. I’d like to improve, but as a WW against a DH team, I just feel completely lost and outgunned.

Does anyone have some constructive advice on improving?

Any WW monks want to point me to some solid resources for class metastrategy beyond “get better corrupted gear”?

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this isn’t a great way to look at it, imo. ww has strong kill potential through bear form via tigereye brew, and if the druid ever drifts in to allow you to be near him without burning a gap closer, you have the ability to match every one of his gap openers and stay on him, making it very rewarding to punish if he ever does that with no hots up.

i can’t advise on how that matchup should overall go in this season, my WW is very rusty, but i can tell you for sure that it’ll only hurt your win rate to totally abandon any target in a 2s match

edit, one thing you can do vs hypermobile targets is fixate your SEFs on them while you hit something less slippery. your boys will charge in like a bm hunter pet pretty much every gcd while you whale on a jade serpent statue or a dk or something. can also use in a pinch vs stationary targets like disc if you somehow find yourself shining forced away with no gap closers left. a lot of rdruids will not know to just plant and outheal them, so you can scare away some cyclone casts or set up to kill the other target by menacing the druid into putting a lot of gcds and positioning on himself

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No melee is a kill target in this game anymore. Just run at healers.

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Yeah root the dh with your double slow and take down the druid…

Dh hate slows and roots

Melee and mages you mean. Mages are legit the Tankiest class in the game and you just wahhhhhhh all day.

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Maybe this general strat can help you.

When I’m doing 2’s and I face that comp, I pretty much just hit what I can hit. Try to go after the druid as much as you can. I wouldn’t chase because of down time. At that point I would just start hitting the dh. If the druid decides to pop his head out chase after him again.

Main point is I 2’s is a damage game. The more damage you can deal the better off you will be. Try not to lose down time against that comp.

Uninstall retail wow it’s a dog game for simps.

You need to get trinkets through CC without wasting your burst while they have defensively still. This can be done with leg sweep while the dh is following you behind a pillar LOSing his healer.

99% of DH’s will insta trinket. And even better if you force his trinket and his druid comes out of hiding, throw an incap or have your healer use their cc on him. You want to do the most effective burst during leg sweep while either the druid or dh don’t have trinket. By the time your leg sweep is back up again they should not have trinket off the 2 min cd. You’re basically looking for these windows the entire game.

It might not answer every one of your questions but that as a base should help you against most comps at that rating.

P.s. if you ride the druid and the dh is on you this is extremely advantageous because you can get double leg sweeps if you’re effectively on the rdru. This will force more defensively/trinkets if they haven’t used them.

Defensives* stupid phone autocorrect lol

Run at the Druid, if you’re playing with a shaman you should win that race. Playing with a priest or pally ehhh not so much.

Doesnt seem like you even play the game honestly.

Almost only way I ever win against rdruid in 2s is killing rdruid (as a warrior).

Don’t ever go on dh’s . They will just go your healer while cleaving you down and dodging and double stunning you.

You gotta go take tigey eye brew and go druid all game, keep the dh slowed and try and peel him off your healer and hope he isn’t super geared or your healer won’t last long.

Druid is still the target, you have spamable slow/root, you can sense when they are going just spam disable as they try to run.

This is assuming they are bear affinity, if not it’s not needed. The extra reach on disable is the better option

it hasn’t been my experience that even feral affinity druids die through bear+full hots to physical damage

They dont heal nearly as much when its just hots and reg ole bear form. The disable reach one becomes better due to the ability to stay on top of them for longer and easier to use on the dh as well.

Wouldn’t switching between the rdruid and the DH be the best action? Since it would force the druid to heal more thereby going oom?

No. Because the dh has more than enough self sustain that the druid would only need to maintain hots and would be free to do more dmg.
Ww healer vs dh rdruid. You run down the rdruid and your healer kites the dh close enough for the monk to be able to throw disables out.

i’m not really trying to talk about disabling reach, it sounds fine. what’s in question is whether you can kill through a feral affinity rdruid’s bear form hots without TEB; i really don’t think you should expect to. it will take a substantial amount of time, long enough that from a standing start you will get bashed, trinket, and fail to kill until the next bash CD comes up and lets them get a reset for free. it will work even more poorly if you get juked or pranked by vortex and then they clone you or make a getaway

i well could be wrong, but in my experience this season, a druid that gets hots up and gets into bear form doesn’t die to non-TEB ww dmg at all quickly

I have never had much difficulty killing druids who didn’t have guardian affinity.

With avoiding bash, it’s on your partner to stop the reset, so I like doing healer dps games with a shaman or pally.
Pally just holds stun for when you get bashed. Then force trinket sometimes with a follow up repent.
Shaman kicks, incap totem, or grounding.

Both can kite near by allowing me to constantly keep the dh waddling with disables

okay, guess we’ll agree to disagree. i don’t think “just kill through bear form you don’t need teb” is good info