No, MDI comps are not a class design problem

In my mind, and my experience, this is the issue.

The amount of stuns and interrupts necessary for your average key is so high (especially when you’re doing big pulls) that you need to run triple melee. Since feral druid is a joke and DKs are meh, that means that you have no room for a brez in your DPS slot.

Tanks are super on parity right now, but…funnily enough, blood DK is in last place in survivability and damage. There goes your brez in your tank slot.

That makes it to where you simply cannot take any class but a druid at the healing position. People will say “you don’t need a brez! herp derp!” but they’re idiots and have never ran a high tyrannical key where if one person screws up 75% into a tyrannical boss, the chances of you timing that key becomes slim-to-none.

So, either blizz removes some of the burden of having to have 5000 short cooldown interrupts where we can start bringing boomies again…or hell, even warlocks, or give other healers brez and you’ll start seeing a far more diverse healing comp.

Is it possible to time high keys without a brez? Sure. Engineering exists, but engineering brez is an absolute nightmare to use in practice. I can’t imagine standing still for multiple seconds almost right on top of a dead teammate’s body during the second boss of SOTS trying to brez the healer. Either I’d die or the group would wipe by the time I got the brez off. Hell, even without engineering brez, people are still timing high keys without it, but it’s rare and far less consistent.

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More or less.

I’ve said repeatedly that glimmerdins have the same mobility, more or less, greater healing and dps throughput, not to mention better survivability.

The outcome ISN’T the same though. By buffing the other healers you bring more people in to high keys, and potentially raise the level of keys that are even possible. By nerfing the most powerful one into the ground you limit how high a key can be pushed even further. You’d ultimately screw everyone out of petty malice.

Yeah, I’m amazed how many people don’t grasp this.

To be fair, at the level of key that the overwhelming majority of players run, potting or even flasking isn’t a necessity, so I can see how people can’t imagine blowing dozens of pots in a single dungeon.

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I have said it before. Healer representation was a lot more spread apart than it is now in S1. Nerfing blood DK to the ground and over buffing prot had the consequence of making resto druid that much more valuable considering the other dps slots are usually locked classes that cant battle res. So now your battle res has to come from the healer.

The only other thing they can do is buff other dps specs to god tier which can battle res to displace resto druids a bit. Although tank balance passes would also be nice.

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But then you’ve got the issue of not being able to bring any tank but a blood DK, which is just as big of a problem as being stuck with nothing but a resto druid.

It’s the same problem, just moved to a different role.

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See section 2.

Like I said above, I’d rather just see brez’s be a commodity in M+. You get the same amount of brez’s as you always did, but instead of having a player initiate them, just give everyone a button on their death/rez screen to resurrect, like a shaman’s ankh.

That’s the only real solution I can think of that wouldn’t impact other parts of the game.

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I’m not disagreeing with facts. I’m disagreeing with your opinion.

Except I can point at things you said that demonstrate that this complete is bogus. Here’s one thing that shows that’s a dishonest (and laughable) representation of our disagreement.

That’s simply not true. I’m looking at historical data we have that show that the MDI only became what it is this expansion. It’s not even ‘copy method’ in BfA. It’s use the blatantly overpowered specs for M+ because most of the specs in the game are terrible in M+ relative to those overpowered specs. And this is despite all the exact same garbage reasons given about why resto is king healer of M+ now. And those overpowered specs, including resto druid, need to be reigned in.

Here’s another example where you aren’t arguing with logic or (lol) experience.

First, I’ve made my position abundantly clear. Pretending otherwise is just intellectually dishonest. You just don’t like it and therefore you ignore it. Second, I didn’t deride your industry. I mocked your idiotic attempt to pretend you had any relevant experience to AAA mmo game development. Hell I work in tech too. I often times deal with people who hold their opinion in higher regard than others, kinda like you. It’s pretty easy to parse the garbage you spew and filter out the actual facts from you pushing “facts” that are in fact just your opinion.

Lol. Ridiculous. The bulk of that has absolutely nothing to do with anything. Particularly when we can look at Legion and see lots of healers utilized in the MDI.

Model? We’re talking very broad strokes here. No one has put forth any model of anything. Not even you. Get out of my face with such stupidity.

Legion dungeons weren’t plagued with the amount of must-interrupt abilities that BFA dungeons have.

This has a trickle down effect that I mentioned above of needing to run 3 melee to deal with all the interrupts, leaving the only roles to have a brez as your tank and healer, and since blood DK is pretty garbage right now, that leaves the only viable spec to have a brez in your team as a rdruid.

It all comes back to the brez.

Of course there are other reasons to run triple melee, and we’re even starting to see a ranged player sneak into keys this season, which is refreshing. Tricks for snap pulls is pretty huge.

But, at the end of the day, it’s a melee driven world in M+ and since DK is just not that viable either as DPS or Tank, there’s not many options for a brez outside of a rdruid.

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It is the same.

The outcome is that more specs end up pushing the top end, whether that top end is 15, 17, 21, 62, 105 doesn’t matter.

No one is getting screwed by doing this, unless you consider getting balanced relative to other healers “screwed”.

That is not super elite knowledge that is only in possession of the gods. You might want to come down off that high horse.

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LOL

U know that like…there are other aspects of the game than M+ right?

How do you propose you maintain balance in the raid for resto druids? Who are already underperforming…

Or is your stance just screw those guys cuz u didn’t bother to think about them?

Also lol @ rogues still dominating meta guess it wasn’t DPS was it?

We can run this circle all day long. There’s a lot of differences that can be fixed lots of ways, whether that’s reducing interrupt cooldowns on ranged to match melee (the bulk of them sit at 24 seconds) or addressing affixes being more detrimental to ranged than melee or doing something else.

Except we saw non-druid healers starting to creep into the MDI as it is right now. If it was what you say it is that wouldn’t have happened. Because, you know, you literally can’t do the dungeons without a druid and a shroud. Heh.

Is there somewhere that I said that druids raid performance should be tanked in the process? Or is this tangent entirely in your head? In your head? Oh okay. Nevermind then. No further response required.

I think that’s a pretty sure sign that outlaw needs nerfed more :stuck_out_tongue:

How exactly do you propose you nerf druid throughput without it affecting their raid healing???

I’m not going to waste my time trying to explain my position to you after I’ve already done so because we both know you aren’t actually going to respond to anything meaningfully. You’re going to cherry pick things to try to crap on. You’ll throw out some garbage argument about how your opinion counts and mine doesn’t. I’ll laugh at your stupidity. We eventually get bored of each other or distracted by other more entertaining things and life will go on. Let’s just skip to the end of that cycle. If you actually want to know my position I’ve already explained it here, feel free to read the posts.

AKA you don’t have any idea how to balance druids in M+ without it affecting their raid performance.

Just admit you didn’t think this through LOL.

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Ahahaha. Thanks for proving my point.

Proving what point? I asked you a very simple question, you are embarrassing yourself trying to deflect because you can’t answer it.

How exactly do you propose you nerf druid throughput without it affecting their raid healing???

When you actually read my previous posts on the matter I’ll happily follow up with you on this. The nature of your comments and questions demonstrate you haven’t. And we both know you don’t really want to. You’re just trying to be insultive. That’s what’s embarrassing. Your position is just laughably transparent. I’ll be here when you have something substantial.

I read your posts, nowhere did you present a reasonable solution on how you would balance resto druid without it affecting their already lackluster raid performance.

It’s ok to admit you didn’t think this through lmfao.