No LFR? No thanks…

What in the world are you guys thinking? Are you truly not going to include Lfr?

LFR is a boon to pvpers who also want to get the legendary cloak. It’s why I even bothered to complete the quest line the first time…what does it matter if you leave it in?

The cloak is supposed to be easily obtained by all players, that’s how it was and how it should be.

Please revert this before you launch mop or I will have no reason to play it.

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says you’ll be able to do legendary quest chains in celestial dungeons instead of the raid, but I don’t see why they wouldn’t have LFR as well. I’m not sure what is gained by removing it.

I have no idea why the classic team would still cater to anti-LFR types.

Those people hate everything that was added to WoW post vanilla and we’re already up to MoP classic. Leave them on their vanilla forever servers and stop trying to cater to their ghosts. Anyone still playing classic is playing it for the classes and content of that expansion, not to avoid QoL features. They just want to experience the content, they’re not trying to re-live devoting their lives to a raid schedule when they were in high school or college.

Further, their reasoning about players in classic participating in normal raids is irrelevant. A lot of them are pugging raids and not in super social guilds. A very large number only did normal raiding because they were doing GDKP runs, which aren’t remotely similar to the authentic original raiding experience and are more toxic and anti-social than queued content. The social aspect nonsense people spew where they assume a group formed manually is more social than queued content continues to be a delusional false narrative.

We had to form all our MoP remix raids manually and nobody knew who the other people were. Nobody spoke for the most part and you never noticed whether you ran into the same people again. Manually forming groups isn’t an innately social experience of any more meaning than queuing for a raid and ending up with random people.

If anything, I’d add more difficulties to LFR and add the boss-specific loot lockouts retail has rather than removing LFR. You reflected on the lessons of the past but didn’t actually learn anything. Catering to smaller groups of people makes your game appeal to fewer players. You’d probably see more participation in classic raiding with more accessibility rather than embracing the LFR ruined WoW scapegoating narrative. Just because classic players made do with what they had doesn’t mean you have proof it was better off without queueable raid content.

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I hate this…

This will be nothing like it was…what’s the point of playing mop classic when so much of it will be changed?

This isn’t the mop I wanted to play.

I haven’t participated in any of the alpha, beta, gamma dungeons in any classic mode. If I wanted to play M+, I’d play retail.

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all of this.

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yeah, it’s killed my interest for the most part.
to copy paste the why from a reply of mine elsewhere -

*no lfr? really?

that sucks, the main reason i prepared to jump into mop classic is cause i love the raids but i prefer the super casual experience of lfr…i was also thinking i could experience raids from legion in lfr i’d missed (if classic gets that far.)

I had my fill of pugging/progressing normal in current mop. I kind of liked the social aspect but I can Que with friends in retail lfr and get pretty much the same experience, without a schedule/devoting three ish hours to a raid. I would start to zone out some after two anyway - there was only so long I could go without wearing out.

I loved taking alts into mop lfr. It was quite relaxing and fun for me. I still had to think about what I was doing, but I liked that it was a fairly quick experience and that I could see the raid. I liked trying to out dps other dps. Generally this is all still true of retail lfr.

but as I don’t feel like trying to remember how to optimally dps in an older version of the game when retail classes already get small or large reworks all the time - and I don’t want to go back to chasing BiS - I was looking forward to having lfr in mop so I could take it easy and relieve my mop days, but without raiding feeling like a job. And without having dps thresholds set on me in what’s supposed to be a nostalgic version of the game.

I get why they didn’t bother with lfr for cataC when there was only one raid with it at the very end. But ppl understandably expected mop to have it cause it had lfr from the very beginning. And they expected classic mop to be as it was, with the bonus of possibly adding some new stuff. Not that they’d remove a QoL feature the original MoP had.

If classic is so filled with social people, surely those ppl would keep being social regardless of lfr? As for feeling obligated to run it for BiS gear, surely Blizzard could just replace all the raid gear with generic stat trinkets and generic ‘of the Fireflash’ esque, low level epic armor (and no tier sets) so the gear chasers wouldn’t few a need to run that game mode?

Personally I’d take that compromise. Especially as I can farm the tier sets in retail, and I wasn’t planning to farm mog for classic anyway because those appearances don’t get shared with the main game.

very disappointing for me personally. guess it’s back to crafting a twink char so i can solo run mop raids but without everything dying with one hit…*

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Why is it that the same 10 retail players keep making posts about LFR in a game mode they don’t even play?

I’m glad Blizzard has stopped listening to a vocal minority and made a the decision to not waste their time on LFR. Having the dungeons be relevant outside the first two weeks of an expansion has been great.

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Pretty much this.
The changes to dungeons is actually good.

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Enjoy mop…it will be doa due to blizz making terrible decisions.

All we wanted was mop as it was. That’s all they had to do

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MoP makes the dungeons relevant outside of the first 2 weeks with challenge modes. I sorta enjoy the H+ stuff they have been doing in wrath and cata, but not at the expense of getting rid of LFR. Surely they can find a way to have both systems coexist.

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Did you actually read the post? You can still easily get the cloak.

How on earth are GDKPs more toxic and antisocial than random queueing with people you will never see again? Just utterly false. I doubt you’ve ever done one.

The game will be fine without LFR. Haven’t missed it at all in DS. :person_shrugging:

You’re a PvPer and wanted to still get the cloak easily. You are still able to do that. Wanting to do LFR specifically is bizarre. It’s terrible.

Good thing it’s not like M+ at all? No timer, no dynamic affixes, no scaling difficulty.

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“wahh wahh I can’t breeze through a babymode raid and get showered in epics, game is DOA!!!”

lol

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Enjoy your dead classic mode.

Private servers are rejoicing rn

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Of course they could, but it’s all about the metrics.

This is such a ridiculous argument when the alternative that has been given is to click a button and queue up with four strangers to run a spammable loot pinata dungeon to be showered in welfare epics. Full gearing can be done in a day or two, unlike LFR where you are lucky to even win one piece a week.

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So glad for the Remix modes in Retail so I can enjoy condensed versions of what I already experienced while they were relevant if they want to veer from how things were so much.

I’m not even going to go for the leveling mount so they dont get a metric off me.

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I’m not sure blizzard there’d be a healthy enough population for both to allow them to co-exist.

Unless they railroad people into doing both, we might end up a situation where everyone’s gears up in celestials, and LFR becomes a deceptive wrong choice because there aren’t enough people queueing.

Agreed. Neither should exist.

It’s better that players who are willing to grind non-stop to gear quickly can do so. It’s also fine to let players be done with gearing quickly, if not desirable.

Personal opinion: daily/weekly obligations across multiple characters is WAY worse than a single 2-3 day grind per character. I can dedicate an entire weekend to gearing a character, see reasonable progress, and not rely entirely on RNG for the drops.

I’d remove the weekly lockout from raids entirely and just let people play non-stop, really. It’s very strange that raiding is the only content in the game designed to be done once per week.

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What they could do to appease everyone is add in LFR that shares a lockout with the other difficulties on top of what we have now.
That would make everyone satisfied really.

It wouldn’t.

The best would be to add Flexible raids as soon as possible.

Just remember… they were seperate in wings and you could queue for them in Siege of Orgrimmar.

That was 1000x better than any LFR.

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This hits a key point to me that Blizzard doesn’t seem to understand. I can remember back in 2008 joining a guild who I ran a random dungeon with. And I think that’s what Blizzard is thinking is still happening. I haven’t even made any friendships with players I’ve randomly grouped with in the past 15 years, much less joined a guild after running a dungeon or raid with them.

PuGing a dungeon or raid just means I can’t play the game while I wait to be invited to a group and while waiting for the group to form. And then when I do finally get into the instance, after sitting on my thumbs, not playing the game, no one talks to anyone.

That’s why I love what Dungeon Finder and LFR brought to the game. The instance experience is the same, but with DF and LFR I get to enjoy playing the game while waiting to be sent to the instance. Also…no begging, no getting ignored, no getting rejected. It’s a vastly superior experience.

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