all correct except this. group pve content in classic is atrocious comparing to retail.
Negative ghostrider. Your other points are good, but this one is an oof. Everything skill wise is easier. Made even easier than that if the guild is world buffing themselves.
Now if you enjoyed relaxed raiding… then this is a positive.
Vanilla certainly has a very desirable quality which starts to dissipate tangibly by the time we get to Wrath.
Some of the best game play resides in the older games.
I don’t know what makes Vanilla so good tbh. It must be the balancing act between time invested and satisfaction. And on top of that raiding with 40 people > raiding with 25. It’s a more guild centric game and because of that, potentially more social.
But i really don’t know. I played Classic up until I hit 60 then quit. Low level dungeons were my end game. But even after seeing what the poop show post nerf scholo/strath turned into, Vanilla just held a magic the others don’t have. Even when running patch 1.12.
ok, lvl 80 blood elf priest
go back to your dumb little action game
Classic feels better than the last 4 xpacs combined, although classic wow/BC/LK is not the same as it was on retail. There is nothing challenging about classic WTOLK
You could actually constructively contribute to the topic rather than attempting to call out people based on their avatar, Arielba.
Maybe you should take Glinda up on the hug offer.
Concurring with a few others here that this bulletpoint is not my experience:
Retail is much more challenging than Classic the further you push the difficulty.
It’s one of the things that I feel makes retail a bit more inclusive as there is a place for everyone at every skill level.
Now there’s a blast from the past.
Oh you think WoW is an RPG?
That’s kinda cute… tell me what important decisions you made in game. If you’re going to call wotlk a dumb action game…please elaborate on what makes classic more of an RPG?
Is it the slower leveling? The one button rotation? The fewer viable specs? The stacking of world buffs to make easy raids even easier?
In all seriousness we call classic Wow an RPG, but in reality it’s more just a mmo game. The only RPG part is the character building, but that’s actually a weakness in classic as there are many classes with 1 viable spec. So what are you really building? The other points OP made are much more solid. I miss large raids and 15 man dungeons along with the need to group.
But difficulty? Nah that was more of an illusion due to us being inexperienced and lacking information.
I’m talking about the levelling experience though. I’ve never raided and don’t intend to. I don’t really consider raiding to be part of the core of what Classic was about. And every time I say this I get the typical shocked reaction, but the reality is 95% of those 10 million subscribers who played Classic when it first came out also didn’t raid. I know it seems like raiding was important, but that’s only because raiders have always been a very vocal minority.
The leveling experience is ‘better’ in a sense that gear matters for most people and you actually get to travel the world. More specs are definitely viable if you’re leveling only.
I guarantee it also comes down to dopamine regulation. I know that’s a very reductionist take, but the balance between time invested and reward satisfaction has a real impact on your brain’s neurochemical composition. I find that I can play Classic for significantly longer than I do in retail. In retail I feel burnt out after about an hour. In Classic 6 hours can pass and I’ll barely notice. The rewards definitely feel more meaningful and I don’t think you can toss that up to nostalgia. Working for your Whirlwind Axe as a 30-40 Warrior is a deeply rewarding experience.
That’s the thing you don’t understand. Wow classic was designed to let people have fun. Of course the raids are easy if you go in there with all pre BIS gear or all cookie cutter specs and min maxers.
Classic raids maybe except AQ40 and Naxx were designed so players could play any fun spec and still be able to clear the raid if they know what they are doing.
People complain about how easy classic is when they know the game from A to Z and hope they will get the same enjoyment from when they first played it in 2005.
it’s too many things that it beats out in most games. its flaws are really few and far between like crafting being underwhelming but for the most part it beats any modern triple A game in terms of gameplay and even many indie games while still being massively multiplayer.
We never quite leave the forum.
Only the avatars change.
“every warrior remembers Eddgemaster’s Handgaurds.” Cryies in being to poor/unlucky to get it.
the first time you equip edgemaster’s handguards is like your first kiss, you never forget it. so magical
It was designed in a time before information was widely available and people were more taken in by the novelty.
Most games are designed to let people have fun.
So most of the WoW classic community (even if they are only this way in spirit).
No. They weren’t. What you mean is that the raids required 25 people who knew what every were doing and you could have 15 people who were OSHA specced. That being said most people didn’t raid in 2005 because of the perceived and actual barrier to entry. Most servers only had a few raid guilds. Sometimes just 1 or 2.
This was partly due to WoW and the genre being new and partly due to lack of information.
Today’s raids would be impossible for the 2005 crowd. Not from a skill standpoint, but they would have no clue how mechanics worked.
uh oh. we have a retail baby who thinks classic raids are only 25 people
maybe don’t run your gums when you are so fundamentally ignorant ok