NO CHANGES. Change it, we won't play.

Heh, whatta ya’ know. A wall of no.

If there are more changes to the game… what would be the point of even calling it classic wow. It would just be new wow…

If you want changes, you dont want to play classic wow. You want to just play a new WoW. Not BFA…not classic.

GO AWAY BFA BABIES. GO ASK FOR CHANGES IN YOUR BFA PLACES.

Thanks for your time again.

Love,
Slickz.

PS go bump my post about no changes post so i can keep venting about all these people daily. THANKS!!! Click my name to find it.

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who’s “we”?

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didnt they already say they were putting loot trading in, so they wouldn’t have to keep someone on staff full time to resolve loot issues? i think they’re trying to automate this as much as possible, so it only needs a skeleton crew

You obviously have no idea what transmog (amongst countless other 2018 featyres) will do to the original game.

No changes.

Please stop the idea of change.

Please stop the thoughts of new.

Please just go to BFA forum and post your ideas.

Thanks,
Love,
Slickz.

4 Likes

Agreed. There is a time, place and game for changes - it’s now, in the General forum for current WoW (BFA).

To quote Ion Hazzikostas at BlizzCon 2018, the Design Philosophy is to deliver an authentic experience of playing WoW in 2006:

Before we began any of these decisions, first and foremost, really is authenticity as our goal. We want to create an experience that feels just like 2006 WoW. If someone was playing WoW in 2006 and they lay down and took a very, very long nap and woke up in 2019 and sat them in front of WoW Classic, it shouldn’t feel like an immediately different experience…it should feel like the game that you know."

When it comes to authenticity…it’s also about the community - it’s about the social dynamics that are part of what defined wow classic…anything that might threaten that undermines those dynamics is something we need to be very suspect about and, again, use authenticity as our guide - even if it might seem minor at a glace, those small changes could have large ripple effect that could change the way players related to the world and to each other.

(Source: youtube dot com/watch?v=hhKkP8LryYM - Starting ~29 min).

This project is not about starting with Patch 1.12 and then asking for a bunch of changes. It is about restoring the authentic experience of World of Warcraft that was in 2006.

If you don’t want that, then play current WoW. It has 12+ years of all the changes and conveniences that people have ever wanted.

and also the gameplay isnt slow like molasses like vanilla wow is.

NO CHANGES!!!

Yea, I mean if Blizzard are doing Vanilla servers, just let them do it as it was. What’s the point in modifying to be more similar to the live servers. It’s a different experience.

Idk. There are certain things that should never be added or changed (LFG/sharding/boosts).

But there are other things imo that are less important and might even deserve to be fixed (models/balance/itemization). I’d be fine with those things being fixed, but tbh I don’t know if I trust Blizz to do that without screwing it up lol.

I guess I feel like Vanilla wasn’t perfect. It was just debatably the best version of WoW we’ve seen. If they can improve it and go the OSRS route, I’m all for that. I just don’t think they can. I really don’t. So I’d prefer them to not meddle, I guess.

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Why not sky’s the limit? Take those potential server clusters and combine them into a single server. The way I see it, those original server caps led to the bloated list of servers we have now, which eventually led to CRZ and sharding as soon as the technology caught up. You can kick up the total pop to 50K because no matter what, people tend to congregate within their own little circles.

In addition, by keeping the cap at 2500 accounts, you’re inevitably going to run into a point were you won’t have enough people for endgame activities. You’re going to have players who made an account then never logged back in, alt faction accounts, sporadic attendees, casual classic WOW players, and then regular players. The talent pool as a whole is going to suffer, because if you’re a player looking to do some 40-man Naxx or whatever, it’s almost a certainty that one faction is going to have more talent than the other.

A lot of the social problems revolving around endgame that Blizzard can’t fix because they’re just too out of control started because of technical limitations. Sure, Classic WOW isn’t going to expand into TBC or WOTLK, but why would you make the same mistakes twice for the sake of purity?

The “NO CHANGES” crowd already lost, sorry to say. Changes are happening, although i doubt it’s going to be anything major. IE, colorblind mode, toggle-able graphics, battle.net integration, etc.

Big thing i wonder about is the token. I don’t think it should make it to vanilla, but i feel like it’s gonna get brought up a few times, and people are gonna be complaining about massive gold-seller spam unless they do. (Retail never fixed gold-seller spam until the token was added in wod)

Edit: There’s also the concern of players trading gold from BFA to Classic, which already happens with another popular MMORPG that added classic servers. So one way or another, I’m highly doubtful that the gold struggles of vanilla, are going to be authentic. Considering the alternative however, where unofficial servers have GMs spawning gold, items, mounts, characters, etc. and other forms of corruption I’m sure, Classic WoW will still be better hands down.

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None of those change gameplay.
Blizzard already said no to balance, LFD and LFR, Transmog and flying. I wouldn’t say that’s a loss.