Not a HC player here but I’m starting to play without using the AH to focus only on solo progression due to various reasons and I had a wild idea that I know Blizzard will never implement but here me out:
HC players don’t use the AH right, well how about removing the AH on one of the fresh realms with this change: when you vendor uncommon or better items they have a chance of ending up on one of the many travelling salesmen in the game for a hefty but still kind of fair price. All of the items go into a pool and a certain amount are randomly chosen to populate the travelling salesmen with.
To me that would add to the immersion of the game greatly.
Yeah, but that’s like saying “we’ll have another war some day.” Or “inflation will rise in coming years.” It wouldn’t make sense for Blizzard to use the retail group finder in classic since that’s been a huge point of contention since classic’s emergence.
People who recognize Vanilla as the superior gaming experience don’t want any aspects of retail to pollute that.
Anyways, why don’t you just tell us who/what your source of leaked information is? Is it Archon’s brother? Does he still work there?
To be fair, SOM sounds like a lot of fun. I would’ve liked to try it out but I didn’t get the chance.
Accelerated leveling lets me speed through content I’ve already done ad-nauseam or to level a new class in a reasonable time-frame. This puts the focus on doing content at 60, of which there are endless options. They even added new features to the old raid encounters, which are the most fun part of the game imo, so I would love to try those “enhanced” fights and see how raiders adapted their tactics.
I also heard that they banned the use of world buffs in raids, which is a very interesting approach to that issue.
In my opinion, it solves many of the problems associated with these buffs: intentional griefers, the insane amount of time involved, people raid-logging as a result, lazy raiders who don’t participate, and people who complained about how they made everything too easy and “boring.”
With proper use of the “server cluster” concept, there shouldn’t be an issue with seasonal classic servers. The main threat to classic servers is the division of the player-base by retail and passing fads.
It is the hype-jumping retail addicts who hop back and forth each release. Those people who are possibly the same people who just play whatever their favorite streamer plays, and the streamers are always hopping back and forth to the new crap, because that’s how they make clickbait, game the algorithms and grab the tiny attention-spans of their aforementioned dopamine-slaves.
Don’t you love when people hijack your thread to make it about their own complaints?
But so actually LOVE this idea for hardcore in general. It would become a lot more exciting. Maybe even randomize the path and spawn locations of the traveling salesman across Azeroth?
Then if you made it to where players couldn’t mail items between characters it would actually force people to sell their blues and purps as well. More extreme change based on your idea, but I think a lot of it would be a fun change of pace.
Glad at least one person sees the beauty in my idea but to be honest I don’t think changing the paths would be necessary. One other change I would make though now that I put some more thought into it is I would have the loot be changed on a set schedule (maybe once every 5 days for greens, once every 20 days for rares and once every 40 days for epics) and I would make the duration remaining before a loot change visible to the players.
Could you imagine how cool that would be to see you have x days and y minutes and z seconds left to come up with the coin to buy the item while also hoping someone else doesn’t snag it first?
I really like the idea on any version honestly. However if we were to get a blizzard sanctioned HC server. Wouldnt all those rules go away. Are they not intended to make HC not be affected by ill gotten or just plain “old gold”.