Nifty solution (?) for M+ key leavers

Proposal:

When an M+ key is started, all party members receive an obligation to complete that dungeon on ANY difficulty, before they can do another M+ run of that dungeon.

This obligation is lifted if:

  • The M+ run is completed (timed or untimed).
  • All party members agree (via some interface button) to cancel the run.

Otherwise - if neither one or the other happens, EVERY member of the party has to complete that dungeon, on any difficulty (even as a follower dungeon), before they can participate in another M+ run of that dungeon.

Some of you guys just need to get a good guild, make friends, or choose your pugs better. No reason someone should be held hostage in a dungeon while people don’t do mechanics, don’t kick anything, or are being toxic to each other.

13 Likes

No, you can’t hold me hostage.

9 Likes

Do I have to complete that dungeon with the same group, or can I leave and do a +2 with another group instead, or even a follower dungeon?

Just need the details of your idea so I can show some of the ways it can be abused in ways that makes it worse for everyone except the guy that should be penalized.

2 Likes

No, you have to accept that other people have choices.

5 Likes

So could I leave and just do a follower dungeon to meet my obligation?

so the worst player in the group can just refuse to vote yes, and everyone will have to carry them to their reward or take the penalty?

pass

9 Likes

Niftier solution:

Stop sucking and wasting people’s time in keys and far fewer people will leave. This also goes for inviting questionable people. You don’t need to hold out for 650+ people for your +3 key, but accepting 600 ilvl no score people is a choice.

5 Likes

People want every solution possible other than “play better”

5 Likes

How does that solve anything?

If you decide your M+ is bricked and you can go bumrush the dungeon on an easy difficulty you’re still going to choose to do that over wallowing in your dungeon.

2 Likes

There are some really bad takes today, and this is one of them.

3 Likes

op, this is bad idea, and you should probably feel bad for posting it.

don’t want people to leave your groups? play better.

4 Likes

No. This has been covered to bloody death and beyond.
You don’t get to hold people hostage, and no you don’t get to dictate whether a run is failed or successful by your ability to hold people hostage.

At this point I’m just going to respond to these types of threads with this short:

No, you don’t get to be like the 4 people who held her hostage.

3 Likes

I thought I slept for like 4 days straight and woke up on a Sunday honestly.

On another note, I get why people are upset about key leavers, but the solution is not to find ways to make it so no one can leave or do content after. Sometimes there are simply justified reasons for leaving. If you believe the person who left did so maliciously to sabotage your key, then just report them and Blizzard will take care of it.

I would suggest WoWMadeEasy for anyone who doesn’t want to join a guild or make friends. It is a Discord meant for solo/pug players so they can avoid toxicity and key leavers. Just list your key as “completion” in their Discord and fill it with like minded people. OP’s problem solved. You can find the Discord invite link by Googling WoWMadeEasy.

1 Like

Theres a problem with that, what if the group cant complete the dungeon lol, reason for most people leaving

1 Like

Stop with this, seriously. It will never work.

When there’s a vote to abandon, the run is over. Even if it fails, no it didn’t. Someone who wants to leave will just afk/die/ignore the penalty and go.

1 Like

if you dont want people to leave, play better.
Its now week 3, mistakes should be at a minimum if you’re pushing and quite honestly; these posts seem to RAMP UP during Tyrannical weeks…so we all know why that is.

1 Like