Seeing some of the offered changes to Warriors… This is based off what was posted April 8 and I assumed updated, but here’s my two cents:
I have played this game since… 06? 07? Classic is my baby but Elly here was my pride and joy for over a decade. Warrior and Mage are my main classes, but Warrior is my calling.
General Changes
Execute , Hamstring , Ignore Pain , Shield Block , Shield Slam , Slam , Spell Reflection , and Whirlwind are now available to all Warriors to use regardless of their active specialization. Furthermore, Challenging Shout and Intervene are returning, and all Warriors can use them to turn the tide of battle. Shattering Throw is also back, with a new twist—it will deal devastating damage against foes protected by an absorption shield.
Lastly, Double Time and War Machine can now be utilized by all specializations as a Talent.
First off, yes. GOOD JOB. We now have a means of defense/sustain (Ignore Pain, Spell Reflection), and we have a reason to carry our sword and board again! Praise the Omnissiah! Challenging Shout is a HUGE plus, because that ability was so clutch for so long playing in both arenas and in PUGs. Shattering Throw? FINALLY. WE HAVE UTILITY AGAIN. WE HAVE A WAY TO SHUT DOWN THE PALADINS AND MAGES!
Double Time should be replaced though. Because, as I have long said for years, along with literally EVERY OTHER WARRIOR IN THE GAME: Say it with me, Blizzard. Double. clap Time. clap Base. clap Line. clap
War Machine… This is one of those really not fun talents to even look at. Highly recommend going with a lot more rage generation than 10%, or making it feel like it’s going to actually give us some use in combat. If it gave our bleeds or crits a chance to proc Victory Rush, then we can talk.
Arms
The armies of Maldraxxus have inspired Arms Warriors to return to several key martial tactics and abilities.
Piercing Howl can now be used by Arms Warriors, giving them another way to stop enemies in their tracks by dazing them and significantly reducing their movement speed for a short duration.
Cleave (Talent) has been redesigned—after striking three targets with Whirlwind, the Warrior can use Cleave to strike all enemies in front of the Warrior, inflicting Mastery: Deep Wounds —a scaling bleed effect. The Deadly Calm Talent has also been redesigned, and will completely remove the Rage cost of the next four abilities, and includes a passive effect that increases the Warrior’s maximum Rage by a moderate amount. Dreadnaught now takes on the Seismic Wave Azerite Trait, empowering Overpower to deal damage to enemies in a line. When Overpower hits two targets with Sweeping Strikes, Dreadnaught causes two devastating seismic waves.
Piercing Howl available to Arms again? WOOOO! Cleave, we can get on that after touching on what I feel has been the biggest mistake since it was implemented:
Do not make Deep Wounds our Mastery trait again.
30-50% of our total net damage coming from an armor-ignoring bleed DoT ability is not fun or engaging gameplay. Please do not repeat this mistake again. I’d rather take Colossus Smash ‘damage windows’ over this. Unless there is HUGE reworks to Deep Wounds to make it functionally the same as a physical version of Ignite (Read: Rolling Ignite Stacking), this will just make Mastery another dead and worthless stat. I personally liked Opportunity Strikes, because I was always one of those players who gamed on Sword Specialization and Hand Of Justice and praying for RNGsus to bless me with explosive numbers. But please, gget the bleed gimmick out of Arms tool kit. We liked the bleed damage effectively increasing our critical strike damage, but a gamey DoT effect tied to baseline abilities that munch up ticks at the execute phase is garbage. Same with making Haste the best stat ever. I really hope that changes.
I love that Dreadnaught is getting some love but if it’s on the same tier as Anger Management, it’s still never getting chosen.
Fury
Fury Warriors will find themselves at home in the Shadowlands and will be able to perform feats in battle that were previously unfathomable.
Fervor of Battle is a new Talent, where the Warrior loses themselves to their bloodthirst during Whirlwind and also Slams their primary target and gains additional Rage. Warriors will also be able to learn Onslaught , in which an Enraged Warrior brutally attacks an enemy for a large amount of damage and generates some Rage.
Frothing Berserker has been reimagined—now, when the Warrior reaches 100 Rage, they gain Haste and movement speed over a few seconds. Wrecking Ball returns as a Talent, which gives the Warrior a moderate chance for their next Whirlwind to deal a devastating amount of damage. Fresh Meat now causes Bloodthirst to always Enrage you the first time you strike a target with Bloodthirst.
FoB moving to Fury is interesting. But I guess it sort of works since Whirlwind is just naturally a rotation item. Fresh Meat getting made into the same “Always does X with Y condition” is a bad choice. As it is, Fresh Meat is AMAZING for PvP and solo-sustain. Something that Warriors are terrible at. Please don’t ruin this.
Protection
In their shining armor, Protection Warriors are seen as stalwart defenders, but behind the shield stands a coldblooded tactician. Protection Warriors can now tap into their brutal side with some reimagined Talents. Best Served Cold increases the damage of Revenge, with the damage bonus increasing significantly after a successful dodge or parry has made Revenge cost no Rage. Menace has also been redesigned with this theme in mind, empowering Intimidating Shout to cause all enemies to cower in fear for a substantial amount of time, knocking back those that are not the primary target. Indomitable will passively increase the Warrior’s maximum health by a moderate amount, and spending Rage while the ability is active will heal their wounds. Never Surrender increases Ignore Pain by either a moderate or significant amount based on missing health.
Glad to see rage problems being addressed and the Prot spec taken out of that really user unfriendly feeling of “I want to do damage but I have to save rage for Ignore Pain.” Fear Shout getting a little knock back is kind of cool. I hope they remove the target limit. Baseline Indomitable? Or is that a talent? Never Surrender is always welcome to see, especially if it can scale up to huge numbers. Though I’d rather see it provide a bigger damage reduction as health decreases over a bigger shield.
All in all, I’m hopeful we can actually pick up our warriors again and say “Hey guys, we’re not trash anymore!” But still, stop teasing us and give us back two charges baseline. That has been one of the most heinous abuses to the warrior community since you removed Gag Order.