Hero Talents Discussion -War Within- All talents listed

Just opening up a thread given that the new hero talents seem to be up available to view on wowhead.

What do you all think of the new hero talents? All of them are posted below for discussion!

-Pack Leader- [ Survival, Beast Master]

-Talent Tier 1-

Vicious Hunt
Kill Command prepares you to viciously attack in coordination with your pet, dealing an additional (200% of Attack power) Physical damage with your next Kill Command.

-Talent Tier 2-

Pack Coordination
Attacking with Vicious Hunt instructs your pet to strike with their Basic Attack along side your next [Raptor Strike, Mongoose Bite]

Extrapolated Shots
When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack.

Wild Attacks
Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance.

-Talent Tier 3-

Den Recovery
Aspect of the Turtle, Survival of the Fittest, and Mend Pet heal the target for 20% of maximum health over 4 sec. Duration increased by 1 sec when healing a target under 50% maximum health.

Tireless Hunt
Aspect of the Cheetah now increases movement speed by 15% for another 8 sec.
OR
Cornered Prey
Disengage increases the range of all your attacks by 5 yds for 5 sec.

Frenzied Tear-3
Your pet’s Basic Attack has a 20% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage.

-Talent Tier 4-

Scattered Prey
[Multi-Shot,Carve] increases the damage of your next [Multi-Shot,Carve] by 25%.
OR
Covering Fire
Kill Command increases duration of Beast Cleave by 1 sec. /Wildfire Bomb reduces cooldown of Carve by 1 sec.

Cull the Herd
Kill Shot deals an additional 30% damage over 6 sec and increases the bleed damage you and your pet deal to the target by 25%.

Furious Assault
Consuming Frenzied Tear has a 50% chance to reduce the cost of your next Raptor Strike by 100% and deal 30% more damage /50% chance to reset the cooldown of Barbed Shot and deal 30% more damage.
OR
Beast of Opportunity
[Coordinated Assault, Beastial Wrath] calls on the pack, summoning a pet from your stable for 6 sec.

-Talent Tier 5-

Pack Assault
Vicious Hunt and Pack Coordination now stack and apply twice, and are always active during [Coordinated Assault, Call of the Wild]

Look below for Sentinel and Dark ranger!

When did they announce Sentinel? O_o
I’ve been waiting for it for weeks.

https://www.wowhead.com/guide/classes/hero-talents

Edit: Oh. 3 hours ago lol

-Sentinel- [Marksman, Survival]

-Tier 1-

Sentinel
Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times.

While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal (26.1% of Attack power) Arcane damage.

-Tier 2-

Don’t Look Back
Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% of your maximum health, up to 10%.

Extrapolated Shots
When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack.

Sentinel Precision
Aimed Shot and Rapid Fire deals 5% increased damage/Raptor Strike, Mongoose Bite and Wildfire Bomb deals 10% increased damage.

-Tier 3-
Release and Reload
When you apply Sentinel on a target, you have a 15% chance to apply a second stack.

Catch Out
When a target affected by Sentinel deals damage to you, they are rooted for 3 sec.May only occur every 1 min per target.
OR
Sideline
When Sentinel starts dealing damage, the target is snared by 40% for 3 sec.

Invigorating Pulse
Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies.*

-Tier 4-
Sentinel Watch
Whenever a Sentinel deals damage, the cooldown of [Trueshot, Coordinated Assault] is reduced by 1 sec, up to 15 sec.
OR
Eyes Closed
For 8 sec after activating [Trueshot, Coordinated Assault] all abilities are guaranteed to apply Sentinel.

Symphonic Arsenal
[Multi-Shot, Carve and Butchery\ cause any target affected by Sentinel to explode, dealing Arcane damage to up to 6 targets within 8 yds.

Overwatch
All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health.
OR
Crescent Steel
Targets you damage below 20% health gain a stack of Sentinel every 3 sec.

-Tier 5-

Lunar Storm
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target’s location for 8 sec. An enemy affected by Sentinel within your Lunar Storm gets struck for (50% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.(15s cooldown)

hunter things.

-Dark Ranger- [Marksman, Beastmaster]

-Tier 1-

Black Arrow
10 Focus 40 yd range
Instant 30 sec cooldown
Fire a Black Arrow into your target, dealing (180% of Attack power) Shadow damage over 18 sec.
Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot

-Tier 2-

Overshadow
Aimed Shot and Rapid Fire deal 15% increased damage.
Barbed Shot and Kill Command deal 15% increased damage.

Shadow Hounds
Each time Black Arrow deals damage, you have a 10% chance to manifest a Dark Hound to charge to your target and deal Shadow damage.

Death Shade
When you apply Black Arrow to a target, you gain [Deathblow, Hunter’s Prey]

-Tier 3-

Dark Empowerment
When Black Arrow resets the cooldown of an ability, gain 15 Focus.
OR
Grave Reaper
When a target affected by Black Arrow dies, the cooldown of Black Arrow is reduced by 12 sec.

Embrace the Shadows
You heal for 15% of all Shadow damage dealt by you or your pets.
OR
Smoke Screen
Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.

Dark Chains
Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.

-Tier 4-

Shadow Lash
When [Trueshot, Call of the Wild] is active, Black Arrow deals damage 50% faster.

Shadow Surge
When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target.
This can only occur once every 6 sec.

Darkness Calls
All Shadow damage you and your pets deal is increased by 10%.
OR
Shadow Erasure
Kill Shot a 15% chance to generate a charge of [imed Shot/Barbed Shot] when used on a target affected by Black Arrow.

-Tier 5-

Withering Fire
When Black Arrow resets the cooldown of Aimed Shot or Barbed Shot, a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec.