New TWW zones a bit bland?

Anyone could’ve known that is not the sword? Maybe if they have paid attention to the panel that was at Blizzcon where they have showed the location then maybe they would’ve known that it is way off shore and off the coast to be anywhere near silithus.

At first, I felt the same way regarding Dorn. But after a while, I began to really appreciate its more mundane nature in comparison to the crazy landscapes that are going on beneath. There’s a few spots in Dorn where there’s quite a lot going on visually beyond the capital.

I suspect that some patch will change how the Isle looks in some capacity. I just hope it isn’t crazily drastic.

You are malding over a non-issue.

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This is the only thing I really agree with you on in terms of the zones being bland. The Ringing Deeps, Hallowfall and Aj-kahet are all beautiful zones. The Isle of Dorne is just… It’s boring. Besides Dornogal there is nothing there, no distinguished landmarks, very few trees, just flat green hills and some Dwarven buildings. Nothing stands out and it feels like the Canadian Prairies, you’ve seen 1 inch of it, you’ve seen it all. It’s remarkably unremarkable.

Once the game reaches beta it’s more about fine tuning than it is implementing new things. The zones are basically done, they might go in and tweak a couple things but don’t expect the zones to change in any meaningful manner between now and launch.

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That’s a fair assessment. I wouldn’t want it to get ruined like the vale. I just want some more trees, plants and some contrast. It for all intents and purposes does look like a typical remote island. That aspect of it doesn’t take me out of it.

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Dorn and Hallowfall are my two favorite zones of all time as of right now.

and you would be WRONG. blizzard HAS NEVER added new zones or altered them in any physical way in the middle of beta. once the zones are out for beta testing thats it. that’s what gonna be in launch.

[quote=“Lorelaî-stormrage, post:24, topic:1877205, full:true”]

I think if they got enough feedback that they feel dull they would spend some time touching things up, I think the devs generally care about what people think but there are just SO many people. It’s probably hard to sift through all of the feedback to find the stuff that actually impacts people’s experience of the game especially in a community like WOW that isn’t afraid to talk about what they don’t like lol.

this is one of the biggest word salad non statements ive ever seen.

Unfortunately, it would have been done in Alpha. They won’t change a zone much in beta. Beta is about class tuning and end-game testing. Maybe there’s an event of some sort in a patch that changes the Isle of Dorne a bit, but otherwise I would not expect to see any changes from the zone designs. We’re 9 weeks from launch.

Dunno if they want a repeat of WoD. Where half the zones were redone mid dev due to feedback about too many orcs… (which cut out the train tracks).

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This is unfortunately true. Blizzard released the zones in beta because they consider them mostly finished. I’m not really asking for anything at all, but wanted to give my opinion on it. It would be wrong to do that before actually seeing them.

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WoD was a hot mess, they redesigned zones due to Orc Fatigue but what did they expect to happen after 18 months of Siege of Orgrimmar? That we’d all love to go full ORC for another 2 years? They flubbed WoD hard.

Yet still it’s overall theme ended up more engaging that DF : |

I strongly disagree, but we’re all welcome to our own opinions.

Well, draenei have their reasons. \o/

Yes, they are.

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no they were trying to bring back the feeling of warcraft 1 and 2. when it was orcs and humans. the garrisons even reflected that with their tiers town hall keep castle great hall asethtic. they even bought back the old elven destroyer designs and stuff with naval missions.

I hate to break it to you but DF’s zones were pretty bland as well. They did a good job of capturing some of the feelings of old and fondly remembered zones (Waking Shores reminded me of 1k needles, Ohnaran of Nagrand, and Azure Span of Howling Fjord/Grizzly Hills) but they were still just kind of bland remakes.

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I felt like although the DF zones were a bit derivative in some instances that they had a good variety of subzones. Ohn’aran planes was exactly what it said it was. A flat plane (with the caveat that it had some verticality to support dragon riding for leveling characters). However, if you noticed there were distinct regions of it that represented the different clans of centaur. Blizzard’s plan for the earthen was to have each zone represent one culture. That is the crux of my main complaint is a lack of contrast in most of the zones. The exception being the ringing deeps which I have nothing to criticize about despite my thesis.