"New" Talent Trees are just as I feared

And if he forgot, well you’re wiping or killing your key.

The class trees shouldn’t have any active abilities. All people of the same classes should have the same baseline kit.

Leave the passives if you want, I couldn’t care less about those if you really need a “Class tree”.

And this is why you invite based on io or clear history :smiley: Your +2 only rogue might have zero important abilities talented sure. But anyone remotely competitive isn’t going to go into a key without immunities.

It is your argument as it is you who are using/making it
What Blizzard allowed people to do with these talent trees are the same thing as to what you could do all the way back in Wrath with DKs if you wanted to be all 3 specializations at the same time (you could spec into all 3 ‘auras’ at the same time making you essentially a Blood-Frost-Unholy DK, not a very effective one, but you could)

For open world content … why would you run around with misdirect? In a dungeon sure, but that’s not the argument at hand, why would you have misdirect when you are playing solo?
Blizzard already revealed that they are removing talent tree restrictions - if you queue for PvP, it swaps to a PvP tree if you set one up; the same thing for raiding, dungeon, solo, etc.

So… explain not how you can ignore misdirect as a solo player, but why you should have misdirect as a solo player
Things like interrupts can genuinely be entirely pointless as well, as many raid bosses doesn’t actually have interrupt mechanics, so… why not?
Because folks can troll with it? Oh-kay, then let’s remove talent trees completely because then you can’t have someone troll someone with it, that’s effectively the argument you are currently making … which to put it simply, I find at best a very silly argument

But I do agree that those ads are annoying, even if it is a fun idea for a private server, and I say this as someone who liked Archeage even if I never really got into it sadly

I wish there were more lines between all talents. I found myself choosing a bunch of talents I didn’t want just to have the fun talents I love using.

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Dude, come off it, you can see my Armory.

So now it’s mandatory. Great. We’re back to cookie cutter specs.

Might as well not have the trees then if it’s only an illusion of choice.

What a bad argument.

I’ve had Top 2.6k io players and top Mythic raiders have an oops moment. That usually meant they did like 5% less damage. Not that they literally couldn’t do mechanics they were needed to do.

Question, what is my argument ? Because you seem to have misunderstood it.

Literally not though. Classes have had baseline static specs since Vanilla. Now they don’t.

It’s a stupid gimmick and Blizz devs thinking it’ll be great in the base game are again making a huge mistake.

This I could support. Some of the progressions don’t make sense and others aren’t particularly compelling.

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Yours? agreed. No matter what you do things will always be mandatory depending on what you do. You should know this as a mythic raider, but for some reason you’re being obtuse about this.

Otherwise you’ll have to remove everything, zero talent trees, not even the one we have in live currently because there is an illusion of choice and there are clear winners for x content.

And you don’t need misdirect on every content. You don’t need interrupt on every encounter either.

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No yours.

Yeah which is why CLASS trees are stupid.

CLASSes should have their same baseline toolkits for every member of that CLASS. It’s why it’s called a CLASS.

No they aren’t. You’re bringing up a whole different issue for your dislike of the tree.

… you don’t read what you write yourself, do you? Or think at all about it?

Here is the argument you are making: “I think Blizz is doing the same thing as this private server, which I think is stupid”, when they aren’t doing it at all
Also…

Yes they do
Not all the same ones they have had since then, but they do
Also, nice dodging answering as to why you think a solo player needs misdirection

Looking at it, it looks like interrupt is in a weird place for Holy Paladin and Resto Druid.

Mistweaver Monk has semi-easy access to it. It’s on the mid tier but you’re picking up a bunch of utility talents on the way that help you.

Resto Shaman has trivial access to it. It’s on the second row in the top tier.

Priests simply don’t get an interrupt(SPriest still has silence, but it’s on their spec tree at the top).

That said if it’s that important that healers have to give something up to get it, I’d be more okay with it being higher in the tree but being one of those mutually exclusive choice talents where it’s Rebuke vs something that healers would really like.

This is 100% unavoidable.

You cannot have both meaningful choice AND not have cookie cutter specs.

As soon as literally any part of our tree affects how well our characters play, people will theorycraft out the most efficient builds.

and then they put it online and bam, cookie cutter specs.

Could not agree more! This is the #1 reason i will not be buying DF. I wanted old style talent trees, not this class tree crap! They went way out of bounds of what was asked for, and do not care what the shills are saying, because me, and a crap ton of players thought “CLASS ABILITY TALENT TREES”, NOT “CLASS AND ABILITY TALENT” trees!

They took a simple concept and ruined the heck out of it!

But they are doing it.

No, they don’t. I’m literally looking at the tree right now, that has a metric ton of baseline stuff now as a talent, often locked behind useless other talents.

Exactly, which is why adding Class trees doesn’t shake up anything, it just creates further confusions and creates a class of player that will be eternal have nots based on their lack of looking up what they need as a baseline toolkit.

Like I said, take all the class trees they made, pick all the baseline active abilities, make them baseline.

No one will care, everyone will be happy, every rogue will be able to Tricks someone and Cloak a debuff.

Exactly. Even if talents only had as much impact as racials people would still cookie-cutter because that’s just how it goes in a game with any competitive element whatsoever.

The reason the flexibility is there is because there’s sizable chunks of the game where nobody is enforcing a meta and you can play as you wish.

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Go and enjoy your classic trees with 99% of the tree being 1% gains :skull: bye.

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This is the point of it though
Compare it to the classes right now that have access to interrupts and this is offering it to classes that currently doesn’t have them

In terms of in the future classes having interrupts at different places in their talent trees means that anyone can have access to 'em if they choose to go down that route

I made this point a long time ago but you can make a resto druid who in a pinch can tank in PvE situations, rather than just being really tanky in PvP situations when in bear form; just like how you can play an Unholy DK using a Sindragosa’s Breath build but using the bombarding gargoyle, fury warriors can specialize in being auto-attack 1H-wonders that have ridiculous self-sustain, and so many more things

Are they optimal? Probably not
But can you do it? Yes
And that’s largely the point, some of these things will be useful in “serious” situations … but that’s why we can freely make use of the way they described it essentially an infinite number of pre-made talent trees for whatever situations we find ourselves in

Will there be folks who do this and just don’t care, and take a non-serious build into a “serious” level of content? Sure … but that’s not necessarily a bad thing unless they are doing it to grief others and whilst some folks will do that, the system ain’t bad just because some folks plays the game to make themselves miserable, as these types of players are exceptionally rare

Point is that these are options and options are great
And they build on the idea of class identity where some classes have easier access to different utility tools and others have a harder time with 'em, which has upsides and downsides

Well having only spec trees doesn’t change it either. We’re still gonna have cookie cutter builds with spec trees, and we had them back in Vanilla too.

but like I said earlier, I think a class tree could work if it were purely utilitarian and we still got our baseline kit that was deemed critical for our class fantasy and being able to do our jobs.

So I baseline get things like Lay on Hands that’s very iconic to Paladins, or Shield of the Righteous that’s simply required for me to be not just optimal at tanking but even physically capable of tanking.

Then the class tree gives me things that don’t directly affect healing, self mitigation, or damage. Things like Repentance, Blinding Light, Cavalier, Seasoned Warhorse, etc. can all be on the class tree.

Yep. They can shove all the “2% crit to abilities” and the “30% extra duration” they want, or the really gimmicky current talents like Repentance and Blinding Sheet in there, if they really need a shared class tree.

Deadly Precision on the Dragonflight Rogue tree says “Hi!”.

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So? From what I understand, you’re going to be able to save builds and change talent builds quickly. There may be fights where you do not need an interrupt and would gladly give it up for something else in the talent tree.

I would just drop +2% stat talents entirely. They weren’t interesting 18 years ago and they’re not interesting now.

Though the shared class tree would let them give us some more utilitarian talents without making them compete for DPS, healing, or tanking.

I kind of wish they’d get away from the idea that we change our talents for each individual boss in a raid.

It feels like it undermines that talents are supposed to be a choice if we can change that choice between every pull.