"New" Talent Trees are just as I feared

So now I gotta add a reminder. Friction. For no good gameplay reason.

And so are you.

Covenants had their defenders too.

We’re talking about specifically the class tree being unneeded friction. That is very specific. Why would you bring up dragonriding ?

It’s an analogy.

In theory this thing isn’t that great vs in practice it is fun → applies to Dragon Riding and my argument is that it also applies to the talent trees.

You not liking the gameplay reason doesn’t mean it’s not a good gameplay reason.

That aside, talent trees are just about as frictionless as you can get. Condensing a ton of borrowed power systems into a single permanent system that you can change any time you’re out of combat/dungeon is significantly less friction than the system we have now.

Just make a macro that shouts the reminder in party chat and hit it when you’re doing all your pre-dungeon consumables… of which there will be significantly fewer per the last interview with Ion since the crafting overhaul means it’s less necessary to force professions to be relevant. Less friction all around! Isn’t it wonderful?

Seriously. People will have custom weak auras that display their current load-out name, and a custom aura to have people auto-say their load-out name.

READY CHECK → everyone’s loadout names appear in party chat. Then you tell the guy to swap from his loadout called “PvP” or you ask him if “Chicken Wings” is his PvE loadout. Very simple stuff. Not complicated. The doomers are trying to take control of the asylum it seems like.

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But it’s not though.

Like I don’t even think I’ve seen a single person object to dragonriding and it won’t impact M+ in the slightest.

Who said that in theory dragonriding wouldn’t be fun ? It’s literally a rip off of Guild Wars 2 which people seem to enjoy.

Friction is friction. In video games, some friction is positive, other is negative.

This is negative. It adds nothing.

You keep talking about both.

One is good. The spec tree. That’s fine.

One is bad. The class tree. that’s just useless friction.

We literally could already do that bar Covenants. Removing the tome cost isn’t really a big change.

until you are in an M+ or raid group then realize you have to re-talent. so you have to hearth out to a “safe place” change your talents then travel back to wherever

That’s not how it works on the beta. Right now you can retalent at any time as many times as you want as long as you’re not in combat.

So basically unlimited Tome. Literally same as now, except without a Tome cost and without reusing a tome every 60 seconds to keep the buff going if you were a slowpoke.

That’s not really a big change.

There is a meaningful difference. Your spec tree doesn’t contain basic buffs and utility that your class should have. It contains tools to make your spec more efficient.

Yes, it’s long overdue too, because the friction was mostly useless, added nothing to gameplay and was just a way to keep Inscription from being a completely worthless profession.

Oh, kinda like Class trees.

I bet if you keep asserting that there’s a meaningful difference that’ll make it true!

Situational utility is the best use of talent trees, not the worst. (And yes, despite people’s assertions, interrupts are situational.) Being able to reduce keybind strain and swap out abilities that aren’t useful for once that are from content to content is the best use of talents that I can think of.

It removes friction. I thought that was a big deal to you? (Also conduits couldn’t be changed in the field). Besides, the important thing is how many systems were condensed into one. Instead of checking your talents, legendaries, and soulbinds, now you only have one thing to check and you can instantly set it with a pre-saved loadout. This is really an incredibly small friction cost and I think it’s worth the customizability benefit we get in return, even if you don’t.

You’re frankly just going to have to learn to live with it. Blizzard isn’t going to scrap their entire flagship feature for DF because you can’t stop clutching your pearls over it.

Yeah they basically take your abilities from your spell book and put it on the talent tree. I am not sure why a player would not select an interrupt talent point when they have no interrupts on their class.

Pretty sure its Blizzard trying to control choice and making a bet that player’s will go this route so we can balance stuff :rofl:

Basically. There’s a “cast time” to change talents once you’ve locked in your changes so it isn’t literally instant the way a tome is but the cast time is 2 seconds IIRC so its pretty fast to swap.

who knows, blizz has a way of nerfing something after beta … this is the type of thing they would nerf. re-talent anywhere anytime as long as you are not in combat. most likely it will be an item or currency needed to do this lol

That’s not how it works. Once you start a M+ dungeon you can’t change but other than that you can freely swap any time you’re out of combat. Including between raid bosses. You can tailor your talents from raid boss to raid boss at no cost and without teleporting out.

For sure. This system is 100% going live. It’s “box feature” / “marketing feature”. There’s zero shot that anything is happening to it. If people want tuning changes to specific options, that’s reasonably, but beyond that, lol.

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I doubt it considering they called it out specifically as a design choice they made with regards to the new talent system and making it as frictionless as possible.

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And if I say the cast time is useless friction, will you also defend that boneheaded move ?

Before we get into a massive back and forth post about how this cast time “really adds to the depth and immersion” and I have to say “uh, no it does not, it’s just Blizzard being Blizzard and always wanting to not have been completely wrong and doubling down”.

Did I say I was against it ?

I said I was already useless friction, albeit, very unnoticeable friction, unlike a guy not having a interrupt.

So we’ll now be stuck with Blarring Weak Auras, like we have for the Shrouded Affix, but Blizzard couldn’t be bothered to implement a “remember what they picked last time” feature, instead of just switching you back to Vers.

How many dungeons did you run in the first few weeks where people said “Crap, I’m stuck with Vers again”.

Now everyone has sirens and horns and flashing visuals saying “PICK A BUFF DUMDUM”.

Cast time prevents weird stuff like feign death instant talent swap from being meta lol. I wouldn’t say it is useless.

They could easily just implement a timeout after dropping combat to prevent that instead of annoying people in the prep stage.

Also when would this be Meta ? raid fights ? You can’t switch anything mid key anyhow.

None? Can’t say I’ve ever had someone forget to pick a buff.

I’m beginning to wonder if I should start referring you to a memory specialist given how concerned you are with it.

Honestly I could see it. I can think of a few fights where I’d want a different talent setup on pull vs. afterwards or where I’d want a different setup for different phases.

HAHAHAHHAHA no.