- New Talent: Soul Reaper – Rupture the soul of your enemy, dealing Shadowfrost damage and causing the foe to take 20% increased damage from your plagues and minions for 8 seconds. Only usable on enemies below 35% maximum health. 1 Rune. 15 second cooldown.
- Reaping has been updated – Putrefy resets Soul Reaper’s cooldown and allows it to be used on any target. Moved to gate 3, replacing Blighted.
- Putrefy has been updated – Command your oldest Lesser Ghoul to leap and strike the enemy for Shadow damage, then have them explode for Shadow damage to nearby enemies. Putrefy no longer has a delay, now has 1 charge (was 2), and a 30 second cooldown (was 15 seconds).
- Harbinger of Doom now has an additional effect – Consuming Sudden Doom reduces the cooldown of Putrefy by 5 seconds. Class 4-set bonus will be updated.
So we got a new soul reaper for unholy, and based upon the last soul reaper thread this is probably what 9/10 dks wanted, so if nothing else blizzard is in fact listening.
I think the new soul reaper is going to feel like garbage, like a worse execute that is actually just a maintenance buff.
Biggest problem is tying it to putrefy, first off is that these two abilities are suppose to deal a large amount of damage, but forcing them to be used in sequence will decrease the damage and burst budget they can afford.
In addition during execute phase you will have to be holding back on putrefy to not overlap with the natural cooldown of soul reaper or the 8 seconds of pet damage, causing more of the annoying gameplay they are trying to avoid.
This also means the damage from this ability and the damage bonus it gives are not going to feel powerful during an execute phase, as you are already doing this ability rotationally, the execute becomes the extra function while the primary use is after every putrefy.
It punishes you for wanting to use putrefy twice in a row for burst, as you are losing the minion and disease damage increase.
On any encounter where you burst in the opening (see most boss fights, most arena matches ect) You will want to get soul reaper up to get the most out of your bonus pets, thus we now need to do another launch sequence of Army->Putrefy->SoulReaper->~6seconds of fill->putrefy->SoulReaper, which is the same problem all over again.
I think we should just remove soul reaper from PvE entirely, maybe add bonus pet and disease damage to reaping, and then provide a PvP talent for classic soul reaper with mongo damage.
Also slightly unrelated, but when we use putrefy the ghouls remaining duration should be inherited by your existing ghouls, Maybe give it to your most recent ghoul or something to avoid players worrying about ghoul timers.