New Nerfs for Ele

We were referring to a previous post.

So I didn’t think spell power scaling % increase was always equal to an equivalent % damage increase. Reason being if earth shock deals (x% spell power) nature damage, my math was as follows.

Let’s say a character has 100 Spell Power.
Current ES = 210% SP scaling = 100 * 2.1 + 100 = 310 nature damage
PTR ES = 273% SP scaling = 100 * 2.73 + 100 = 373 nature damage

30% damage increase from 310 is 403 not 373. But I’m asking genuinely because maybe I just don’t know how Earth Shock damage is calculated.

Blizzard does not mean “Your Earth Shock will now deal 30% more damage.” when they post notes like this.

What they mean is “The scaling coefficient has been increased by 30%” I.E from 210% to 273%.

To give an example Lava Lash was “buffed” by 40% and now scales at 75.6% of AP from 54%. This does not mean my Lava Lash in game will deal 40% more damage now. Currently it does 653 and after the buff it will do around 880 which is only a 34.76~ increase in damage.

Because the formulas the game uses to factor in how much damage your ability does (Its not just a flat X% of AP/SP) having your spell’s coefficient increased will not directly increase your damage by that amount.

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Why was there no change to Chain Lightning like the notes said?

210%*130%=273% **

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This right here is why math in school is important.

I like the base Earthquake damage buff since it’s a small help to a spell that should really be redesigned. The issue with Earthquake isn’t so much the damage as it is that a mob is required to stand in the area for 6s to fully get the damage in.

Either way, what I don’t understand is the nerf to the Earthquake legendary, down to 100% damage increase from 175%. It’s almost not worth casting Earthshock to buff Earthquake since you can just get 2 Earthquakes in at regular damage vs. just 1 Earthshock and 1 Earthquake at 100% damage increase. The damage isn’t that much higher with the leggo this way. The only benefit I can see is in M+ getting an Earthshock off as a mob dies and you are moving onto the next pack, that way the legendary buff will still be up when we cast our next Earthquake.

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But on top of this is having enough Maelstrom pooled up between packs to even drop the buffed EQ before the buff falls off. This change to the legendary makes it even less appealing as far as I can tell, and it was already harder to get maximum benefit from compared to something like Windspeakers.

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I think its maybe a slight nerf but may scale better.

Clearly they are just trying to move damage from lvb to spenders. This is fine.

The nerf to the eq lego clearly is because of the eq buff but as many have said makes no sense because its just two spender casts. It needs to be a free cast or something. I expect it to change again at some point.

I think whats a better question is how does this effect builds and talents. For instance does this make aftershock better?

I’m really frustrated with the nerf, it doesn’t make sense. We have zero set and forget DPS aside from the long CD on Flame Shock, and our AOE is basically non existent (chain lightning being a total joke).

What gives? :confused:

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Lava burst nerf hurts but people saying rsham dps is bad are doing it wrong. Hard casting two lvb into a insta lvb is like 40% of someone’s hp in 5 seconds. Rsham slaps right now.

That said we didn’t deserve any negative attention.

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RSham DPS was already horrible in M+. Now it’s worse.

thats pretty unlikely to get that combo off. and resto lava burst only does like 5k… so even if you do, youre looking at 15k when people have 40k HP.

So you’re arguing that you only do 37.5% of someone’s health instead of 40%? What a weird hill to die on

Paladins arguing that any other class needs nerfs right now is hilarious. Please stop and check your PP (Paladin Privilege :rofl: ]

What are you even on about? The guy commented that a combo does 40% of someone’s life, someone rebutted that they only do 15k of 40k HP which is 37.5% of someone’s life.

Yeah a combo meaning 3 spells with a 1.8 second cast time each. Where as you the Paladin can do that 15k with one TV and possibly proc another free TV.

The paladin isn’t complaining that they need or do not need a nerf.

The paladin is commenting on mathssssssss

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My lvb average more like 5500-7k depending on what the other person is/has up. I can get up to 8500 on target dummies with blood fury. I also get said combo off regularly. In arenas. Shaman damage is really fantastic right now. In fact i doubt any healer can efficiently/safely keep up. Sure paladin can burst with DT, and druids can go kitty, but both of those classes require melee range to pump, same with MW. Priest is the only class that can consistently pump arena damage like shaman, and it’s even more bursty. But priests big burst comes from schism/mindgames which is a 24/45 second cd. Outside of that, smite damage is laughable. Shaman has the highest hard cast, sustain damage of all the healers. I can’t speak for m+. But i know in bfa s4 i used to do m+ and absolutely pumped, usually do 25-35k dps overall at the end of a dungeon, and our lvb is hitting harder now so :man_shrugging:t6:

Yeah comparing TV as Ret to Rsham LvB is apples and oranges. A DPS spec should be burstier and do more damage in a single global than a healing spec.

No idea why you are equating the two, they should not be compared.