New Loot System: Proof they learned nothing about key leavers

/raiseshand

The hell are fragments?

New currency replacing valor in 10.1

So you have no clue what you’re talking about, good to know

Oh the things that drop from everything. Those were called fragments? I thought they had a cooler name.

Well you basically turn 15 fragments into a crest. High content means different fragments that make better crests for higher ilvl loot

https://us.forums.blizzard.com/en/wow/t/more-frequently-asked-questions-about-the-new-upgrade-system/1546495

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It still drops upgradable gear and gives vault credit, which is a pretty decent reward for failing.

‘Preciate it.

It’s a game mode based around beating a timer. Not beating it is failing the challenge.

If you look at my post history you should see that I have always been vehemently in the camp of ‘leavers aren’t that big a deal, and really don’t happen that often’ and have argued that blizz should not do anything to punish it.

But…

Even I think they should not put rewards in place that actively encourage leaving at the first sign of a failed timer. Make it a flat reward for completion, and leave it at that.

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Better then getting nothing imo.

No, it’s because of the high number of key leavers currently in mythic+. This issue has been going on these forums for several years now, and Blizzard just encouraged it more since you don’t even get half the number of key fragments if you don’t time it, so it’s faster to leave the group to find another one that will have a higher chance at completing the mythic+ key for more fragments. Are you new here?

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Even I think they should not put rewards in place that actively encourage leaving at the first sign of a failed timer. Make it a flat reward for completion, and leave it at that.

Then what is the reward for actually completing the content within the set parameters (one of those being timer), besides more rating? Completing the objective within the constraints should always be more heavily rewarded than not. With rating no longer tied to gear upgrades, the logical reward is a tiered currency structure.

how to kill pugging - instantly… a lesson by Menbearpig

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Maybe if these things end up being somehow difficult to obtain. But if they fall from the sky as easily as valor…I don’t see it mattering either way.

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so it’s faster to leave the group to find another one that will have a higher chance at completing the mythic+ key for more fragments.

This was true in all seasons where rating mattered to gearing. Nothing changes. Leavers have a right to leave without punishment if they arent going to complete the content within the restraints that are set.

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Ofc it was, but now it’s encouraged even more due to not even getting half the fragments if you stick around in a pug after the timer expires. Groups should be encouraged to complete the key, not leave them.

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Ofc it was, but now it’s encouraged even more due to not even getting half the fragments if you stick around in a pug after the timer expires.

The feedback should be that that amount should be increased to like 6 or 7 then. That sounds reasonable to me.

  1. You complete the dungeon: 6 fragments
  2. You beat the timer: 6 fragments
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I agree. That’s what this forum topic is about. It should at least be half.

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Fair. 5 is extraordinarily close to 6 but comparing 5/12 to 1/2 is visually significant. I don’t know how much this curbs the leaver issue though.