New Instance Limit in WoW Classic

The 5 runs per hour was only effective at stopping people from abusing resets for 6 hours with the new system.

That doesn’t make any sense.

1 Like

I thought the message with 5 runs per hour was quite clear, blizzard doesn’t want people spam resetting instances.

Some people in classic chose to ignore that and abuse the system and got slapped on the hand for doing so, too bad so sad.

1 Like

No, I meant your sentence. It just didn’t make any sense. The words were there but they didn’t form a coherent thought.

5/hr stops people from entering an instance, wall/fly hacking and grabbing a node and resetting. A common exploitative behavior in other games that would destroy certain markets.

30/day per realm doesn’t stop anything, its just a mild inconvenience for the bot runners.

It stops people from doing it for more than 6 hours. It’s just an extension of the existing 5 runs per hour rule.

It’s not an extension and the two aren’t comparable.

1 Like

How so? Both are limits on how many times you can run dungeons over a specific time period.

1 Like

The daily limit was 120, basically no players got to that limit.

30 though? Quite a few players can reach that.

Before the limit was basically not reached by players, most people didn’t go past 90 because of getting about 6 hours of sleep was something most no lifers would still get.

The limit they added makes it so anyone who remotely played hardcore even if just as weekend warriors, they will now hit the cap.

The change made a near unreachable cap of 120/day to a very reachable 30/day.

Even a 210/week would have been a better change.

But one thing is certain. They need to add a proper UI for the 30/day lockouts.

1 Like

The difference is one was a 120/day limit which is basically unreachable by a player because of sleep/food/exc.

The 30/day is very reachable without no lifing the game and made reaching the limit far, far more likely for actual players.

And dungeon spamming is not an exploit, the exploit was referring to the fly/wall/ground hackers…

1 Like

Even running dungeons at a brisk say 30 minutes per dungeon a legitimate player would be hard pressed to actually hit 30 runs per day.

1 Like

By the amount of vitriol the change has created I’d say that’s not as hard as you think.

The objective of a dungeon is not always to full clear, sometimes you only want one or two bosses.

You can finish a dungeon instance for what you are looking for in a few minutes sometimes depending on objective.

Heck rare fishing can have you done in under 3 minutes.

You are trying to force a mentality of “full clear” as the purpose of dungeons, that ain’t their purpose.

Blizzard encourages you to fully clear at least once with quests, but it’s not the end goal of dungeons.

If you feel this is wrong let me point you to DM tribute runs.

If the goal was a full clear for dungeons why would they put the chest into DMT that gives more loot for the less bosses you kill?

Stop trying to force your opinions as a design goal of dungeons, because they are not.

3 Likes

It’s not hard to understand that almost all the people whining about this changed were engaged in some behavior that was already being impacted by the 5 runs per hour rule.

In other words they were already doing someting blizzard didn’t like and this is just another cap on said bad behavior.

1 Like

You have the most posts on this thread by a large margin (172) so I have two questions:

  1. Why do you care so much?
  2. Aren’t you just whining about the people you call “whiners”?

I just find it amusing that a small group of people are so upset they can’t abuse dungeon resets.

2 Likes

This limit is entirely unacceptable given that we pay $15/month to play the game. This is NOT true to vanilla WoW, does not effectively hinder botting, and significantly harms real, paying customers who may get locked out of raids and dungeons simply because they play the game.

Furthermore this harms newer players: for 6 months, players could reliably farm important items (HoJ, Savage Gladiator Chain, Briarwood Reed, Truestrike, etc.) limited only by the 5 instances/hour cap. Now, new players additionally have to contend with a highly-restrictive daily cap, which is ROLLING over 24 hours (no warning on that) so very easy to reach especially on weekends.

100% unacceptable for paying customers.

10 Likes

Tbh anyone that needs more than that limit can just get lost.

Well then let’s add the limit to BGs

Anyone that needs more than 30 BGs a day can just get lost!

It severely impacts the hardcore pve players. Just like 30 BGs per day would impact hardcore pvpers…

3 Likes

And the constant flow of alt posting continues on.

1 Like

BG’s in herently have built in mechanics to prevent spam, IE deserter debuff, having to fight the other team etc…

I mean don’t get me wrong if I could abuse /afk out of BG’s, which is basically the equivalent of trolling for rare spawns, to avoid premades as easily as resetting dungeons I would. But i’m not going to lie and claim that’s not a blatant abuse of the mechanic.