I’m not so sure yet. It’s an upgraded form if the azerite trait wilderness survival. This means we going to run wildfire infusion with every build and paired with the new addition to lunge we may be able to double bomb on every trap for max rot. Also if the 2pc stacks that will be insane, if it does it will need a cap.
It looks like they’re trying to redistribute damage proportions through other means than to rather fix the talents and spells as it is. It’s definitely going to be a downgrade for single target dps as a whole.
At least the SV [4] Set isn’t quite as awful as the other two (though its [2] makes up for that with bad gameplay implications), but… all of these look so dull that one has to wonder whether it’s worth having tier sets if they have to be quite so constrained as not to force any sort of undue influence on build choice.
Moreover, is there some huge reason why the game must be designed as to prevent just upgrading the 1st tier, such that we have 3 choices by the end of a given expansion? At that point you could actually have decently powerful tier sets (hopefully not quite T1 SV[4] powerful, but close enough) without overly limiting build choice.
Bring out a bigger shinier T2 set with a new niche and slightly greater performance in most situations, then do the same with the expansion’s T3. Let people feel enticed to make the switch but also have the option to stick with what they have if the new sets would otherwise push them towards slightly-superior-but-unfun builds.
It’s looking that way, on ST switching to the new tier might even be a dps loss than playing the older lower ilvl 4pc, and wildfire bomb is so heavily nerfed at this point that the new tier really isn’t going to put us into an aoe niche either. we’re going to suck at both just from “upgrading” to new tier. I really hope this isn’t the final iteration.