New Expasion in 4 day

Rated soloQ, any kind of Rated solo content could potentially save the game

Rated SoloQ Battlegrounds letā€™s gooooo

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They literally add MORE borrowed powers with every expansion now. I seriously doubt theyā€™ll learn anything and im guessing weā€™re gonna get another 2-3 borrowed powers in this next expansion with even less pvp tuning (so like, 1 tune per year)

ā€¦what?

Youā€™re over complicating what should be a very simple process

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I donā€™t see what is complicated about it.

Make gearing exist in a way where all stat combos are available. If you want them to just add every stat combo to the vendors, that works too. But itā€™s less work for them to do token and stat creation. Especially since the framework already exists for it

Make casual PVP upgradeable to a level where it can work to at least mid level rated content.

The shaman set >>>> so glad I farmed that back in the day

But itā€™s also nice because it was only available that xpac so people canā€™t go back and easily achieve it

no more legendaries ffs

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Entertaining that idea, think the simplest solution would be to have a filter on the vendor. You purchase gear with honor / conquest currency and you input the stats you want.

Why it wonā€™t work:

PvEā€™rs will feel forced to pvp, unless the ilvl jump is so significant when in pvp that the gear is effectively unusable in pve. In that niche scenario, when pvpā€™ers are forced to do pve content, weā€™re working with a much lower ilvl that had to be imposed to balance the game.

Ok, but you donā€™t need ranks of gear to do that.

I guess upgrade isnā€™t really the correct word for what I would like to see. Iā€™m imagining closer to the vanilla ranking system where the high ranks had their own gear to buy

The ā€œwhole gameā€ concept is at play here. I personally like the whole game aspect

Finally, mounted combat

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It could be interesting if they were to bring something like that back.

Maybe each piece of conquest gear has a single upgrade level and hitting x rating would unlock a few gear slots, up to y rating

I also think honor gear should have two ranks (not contingent upon rating), but net cost the same reasonable amount of honor as if it only had one rank. Benefit here is being able to fully equip honor gear faster.

Idk Iā€™m on the polar opposite of the spectrum.

I believe the best source of gear for any given activity should solely be that activity itself.

A raider should never have bis gear in pvp, and vice versa. Continuing that logic, imo, the best gear in the open world should come from open world activities. Something along the lines of zereth mortis gear sets would be cool

And I understand that, itā€™s a valid stance. Iā€™m not hating on that train of thought at all.

I personally think you should only get maybe 80% of your BIS from an individual activity and my reasoning for it isnā€™t so much the gear but, rather, the exposure of each individual player to all facets of the game.

If gear convenience has to be a slight cost for the game to be designed in a way that will encourage PVE players to participate in PVP, I think its a worthwhile price.

A Legion-like refocusing on class/spec design, really fleshing out specs which currently feel hollow without borrowed powers and balancing out talents that are often untaken.

Expansion-themed systems being more about cosmetics and achievements rather than player power.

Removal of RNG in pvp gearing entirely

PvP tier sets being usable only in pvp, and designed for pvp. Applying pve-driven tier set bonuses that massively affect throughput in pvp has the potential to be disastrous as weā€™ve seen, but if itā€™s designed with pvp in mind itā€™ll be A) more balanced and B) irrelevant to pveā€™rs

Making professions feel more relevant again, but not at the cost of hundreds of thousands of gold in a single purchase.

Tuning down the ā€œpower creepā€ in terms of story telling. Not that this really affects pvp in any way but I thought the storytelling this expansion was laughably awful and I hope they ground themselves a bit to keep things reasonable.

A lot more but Iā€™ve typed enough. Feels like Iā€™m asking for too much but Iā€™m not sure if thatā€™s because I actually am asking for too much or because Blizzard has conditioned me to expect either nothing or negative value from continued development

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I believe that every idea that was posted in this topic, wonā€™t happen.

Iā€™m setting my expectations low.

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If you expect nothing, Blizzard still finds a way to disappoint.

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I get that but I do believe itā€™s nice in theory but awful in application, cause that mentality is often how people start feeling resentment.

If I pve because I want to pve, thatā€™s a good thing. If I pve because Iā€™m forced to pve in order to be good at pvp, thatā€™s what causes me to resent pve. Same thing applies for pveā€™rs

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I have no hope for the next expansion but Iā€™ll try it out cause I love the community gems. They are out there few and far between, but so many good people that truly love the game pvp wise that win me over expansion after expansion.

I enjoy the game even if it has been vicious grinds over the last few years for pvp.

All I hope for is that they go back to rock paper scissor type ideas for classes and not every class has everything. IE s1 Warrior SL was not fun as they had every answer. Classes should be good at certain things mages burst no survivability rogue burst and cc no survivability etc.

Healers needs to have less damage overall too.

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This is where I disagree with your stance. The notion that someone will suddenly be not good at a certain type of content because 3-4 of their items donā€™t have Haste on it, for example, is completely baseless. Youā€™ll still be geared and youā€™ll still be very good at PVP you just wonā€™t have the 100% optimal gear.

100% optimal gear should, in my opinion, require 100% participation.

Secondary stats arenā€™t the only implied consideration in my statement, and theyā€™re far lower on the priority list.

An example would be when pve trinkets are massively imbalanced, or, in the current season, when pveā€™ing increases your chances to get tier sets faster than everyone else. I donā€™t believe these issues should exist