I miss the old one i liked half capture / half zone control.
Anyone else sad about the change? Or am I the minority?
I miss the old one i liked half capture / half zone control.
Anyone else sad about the change? Or am I the minority?
I imagine the cart-running mechanic in the old DWG forced RBG teams to bring certain classes/specs in case they got this bg.
Casual DWGs probably had a similar issue if one team had players with really good specs for running carts and the other team didnāt.
Sure, it sounds like there was reasons blizzard deemed valid. Like, im a VDH, i loved running carts! But i also love running flags. Same thing to me, ya know?
I just feel like it was a unique bg, now its just a reskin
I miss back when rogues were great flag carriers. I think Iād love it if every tank + rogue + boomkin + something weird like spriest could spec into making good FCs.
I wish Blizzard would at least keep the old DWG as a brawl, or a single-queue BG. Same with Strand of the Ancients.
Pretty sure DH are the reason they changed the map.
Would have preferred to keep DWG intact and instead made Seething a 5 node map.
Seething Shore should have been the first BG to goā¦ I wouldnāt doubt if DH/Warrior leaps were the main reason for the change - Far too many leap spots (up mountains, across gaps, through the alliance side fence, etcā¦) that allowed a practical ~80+yd range difference for anyone who couldnāt follow suit.
Itās a shame, really. Was easily among my favorite BGs after WSG/Twin Peaks for reasons that should be obvious roflā¦ It was fun while it lasted though.
Personally, i like seething as it is.
My biggest gripe i guess is in unique-ness of BGs. Iād be upset if they turned all BGs in a node sit like ABā¦ like, keep some variety out there. If everything is the same, just in different skin, it really takes away the fun.
If people have favorite BGs (personally, i prefer twin peaks to gilneas) like, thats ok. Its alright to have favorites and least favorites.
Dont prune variety of it
I preferred the original version. The flags on the new version feel very far apart which makes responding to incs quite a journey depending on where you are in relation to the flag being attacked.
nobody enjoys 1-2 hour long games.
I havenāt timed it, but are the new DWG nodes actually further apart than the nodes in Arathi Basin?
I figured I donāt know the optimal routes yet. Plus I get lost sometimes.
Not sure about total distance, but with arathi you can glider from a lot of cap points to the other, you can also see a lot of the map at any one time.
If i wanted AB iād que for AB. wtf have you done blizzard. If this is the route you are going to take, please REMOVE wsg and AB so i dont have to do out dated models of the same mc-crapwich
WSG and AB were redone. Those outdated maps are long gone.
just cuz you put some bread in the toaster doesnt mean its a new ball game. Twin peaks and the new AB (DWG) are it being āredone.ā new pathways / tactics (such as water entrance).
I get lost all the times. But itās OK, I get to feel like Iām discovering the quarry for the first time everytime I see itāin fact, I may actually just be unable to escape the quarry.
Great Caesarās ghost, new Deepwind Gorge was designed by whoever made my local IKEA, which I havenāt been able to leave since 2017 as itās just that labyrinthine.
Did the remake change how graveyards function? I wonder if we could see priests just sitting near the enemy spawn to mind control people into the lake or something fun like that.