Has anyone looked at the covenant abilities that are currently showing for DH in Shadowlands? I hate to jump overboard but giving DH an AOE reverse bloodlust or a rooting/damaging charge/shadowstep without LOS requirement just screams insanity. Maybe it feels more balanced than it sounds - curious to hear if anyone has any experience with it.
It feels like the guys at Blizzard who play DHs hated the idea that ranged classes might have a chance or that you could stun a DH and melee burst them down - problems solved…
Venthyr: DH gets AOE reverse bloodlust that does massive Shadow damage over 8 seconds. Rogue gets a move that does less damage, requires stealth and uses 50 energy…
Demon Hunter
Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting (400% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.
30 yd range, Instant Cast, 1 min cooldown.
Rogue
Slaughter: Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points.
50 Energy. Melee Range. Instant. Requires Stealth
Fae: Demon Hunter gets a charge that damages, roots and then subsequently allows for Shadowstep with no LOS. Rogue gets some crap 1 min DoT that can only be used on targets under 35% health.
Demon Hunter
The Hunt: Charge to an enemy, inflicting (250% of Attack power) Nature damage and rooting them in place for 3 sec. The target is marked for 1 min, increasing your Fury from Demon’s Bite and Shear against them by 50%. You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight.
30 yd range, 1 sec cast, 3 min cooldown.
Rogue
Sepsis: Finishing move that poisons a weakened foe’s blood, dealing (12.53% of Attack power) Nature damage over 1 min. Can only be used on targets under 35% health. Sepsis generates 5 Combo Points and 25 Energy over 5 sec if it does not last its full duration.
Kyrian Covenant: Demon Hunter gets ranged land mine, Rogue gets another finisher (might be useful but underwhelming vs. some of the other covenant abilities)
Demon Hunter
Elysian Decree: Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal (120% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
30 yd range, Instant Cast, 1 min cooldown.
Rogue
Echoing Reprimand: Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.
30 Energy. Melee Range. Instant. 45 sec cooldown.
Necrolord: Don’t know Demon Hunter ability yet