New “dungeon” will be tuned like a 5-man progression raid

Yeah I don’t like this direction one bit. I feel like 5-man content is just a little too… limiting? I feel like WoW’s gameplay is constantly shrinking in player numbers. M+ and its kin really continues to ruin WoW.

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I guess I am curious if that mount thingy will drop on all difficulties. I have 24 toons @ level 70. I’d only bother with it if Heroic could drop the mount thingy.

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That I don’t know, and suspect that noone will until at least the 10.1.7 PTR comes out.

All I will say is that the tazavesh RNG drop mount was obtainable on heroic (but not the hardmode achievement one)

There will only be mythic difficulty when it is released. The mounts in Return to Karazhan did not drop in heroic. It would be a real shame after the buildup if that token was a really rare item.

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The tuning determines if the mechanic is one shot death, or wipe and not all will be.

Otherwise there would be no tuning, which is exactly what they’ve been doing for the last month on ptr.

This won’t be extreme, it’s not a mythic raid.

And I guarantee you I and millions of others will clear it without discord and before nerfs because the playerbase is not even remotely represented by the general forum doom gloomers lol.

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What you are saying disagrees with everything I have heard from people who actually ran it.

How long does it take to complete?

The megadungeons that we got in Legion, BfA, and SL were long and had more complex mechanics than other Mythic dungeons, but they were still numerically tuned as non-M+ Mythic dungeons.

Legion also had 2 dungeons that were Mythic only at time of release, but they were again tuned as Mythic dungeons and it was easy for even world-geared toons to PUG it.

The difference with Dawn of the Infinites is that it is going to be tuned like a Heroic raid. It assumes that you are playing in an organized group and you already have gear from hardcore content.

Group leaders are going to require higher item levels because they want an easier run.

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you don’t get to rewrite history just to suit your argument

they were considerably harder than base m0

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Wrong. And they had hardmode. This is just hardmode baked in.

You get your heroic versions in 10.1.7. Stop telling people what’s good and bad, when you have no say in what others like.

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Seeing as how it’s treated as mini-raid and not an M+, I assume people won’t mind wiping a few times, especially on the first few runs.

Idk, as someone who rocks the Undying title all the time, I’m really looking forward to another of the same type of content, I loved that back in the day.

Fail at it? Try again next week- you’ll be able to get it eventually, before it’s gone.

Undying runs were easy enough before they removed it, and I got mine in a PuG back in the day.

I assume I’ll be able to do the same here, ofc with everyone linking achievements after it’s been out for a while, but I certainly think it’s doable.

Just is gonna require some learning runs first.

Would love to see more ‘deathless dungeon/raid run’ type content.

Heck, even add some extremely difficult escort world quests or something, that reward the same thing, let open-world players do really hard stuff if they want to.

I feel it’s always instanced content, but it doesn’t have to be.

Tazavesh participation metrics were painfully low when it first launched, despite how intricately designed the dungeon actually was. No one was running it because the gear was only Mythic Zero, and the casual players and lowbie alts who actually needed the gear didn’t want to mess with premade groups. Hardcore players did Tazavesh Hard Mode once for the mount and didn’t look back.

Now with Dawn of the Infinite, it seems like devs wanted to get participation metrics up by offering higher item level gear than a Mythic Zero would, but numbers will end up being similar to Tazavesh if Hard Mode is the only mode and it is overtuned.

The season is already over for the real hardcores. Let everyone else have some content: an actual new dungeon at a realistic difficulty.

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I mean, we don’t know, yet. .But for sure, it will be harder until you get more gear. Because that’s universally true in this game.

I think there’s just willful ignorance of this fact from OP.

Definitely. That’s why I said “more complex mechanics”. If I had said they were harder, I would have gotten flamed here for not being a good player.

Other posters can get away with saying something is hard, but once I say it the issue becomes that it is hard for me specifically and not the intended audience overall.

No player has a say in what other players like.

Notice how I am not saying to remove Hard Mode. I just want a more reasonably tuned version as an option, closer to how the other megadungeons were on release. (Hardcore players can have fun wiping on whatever content they like, and it doesn’t bother me.)

You, on the other hand, are suggesting that it’s good to only have the overtuned version. Aren’t you trying to tell people what’s good and bad by suggesting that we don’t need options?

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While I love the idea of megadungeons, I just miss when they’d bother adding “regular” new dungeons to the expansion in content patches, like they did in Wrath and Cataclysm.

What happened with that?

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This is so bad… Game needs more content accessible to everyone, not less…

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How is this different than any other raid content which is released as non-queued content, and then the queue is added after some weeks. Its a different format and likely a different schedule, but its the same deal. You and I’ll get to queue the thing and stomp it soon enough, you’re getting all twisted up for no good reason.

Why is it wrong to have difficult content in the game? Must everything be a cakewalk? Surely some proportion of content that requires skill and so on isn’t a bad thing?

They did? Where? Other than the occasional world boss (where you can join groups in Premade and that are frequently extremely easy in such groups) what is there in the open world that is as hard as raiding?

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I feel like TC just read the headline and made a bunch of assumptions. Look at the videos for the bosses. The mechanics are no different than mechagon or kara.

Also, keep in mind the damage numbers shown in the descriptions are before armor and damage reduction.

This Mega Dungeon will be no different from the previous in terms of difficulty and mechanics. Yeah, it’s basically built like a 5 man raid but it’s not going to be equivalent to Mythic Raid Difficulty. Heck, the first boss has 3 mechanics, one of the three being a tank/healer thing that basically boils down to “don’t stand in poop, strategically placed poop, and don’t get hit by orbs”

It’s probably going to be hard because it’s new but past that it’s going to be business as usual once people get the mechanics down and most likely split in half and added to the M+ rotation in either 10.2 or 10.3.