Nerub-ar Palace: Raid Testing Schedule

Hi everyone,

The time has come to test some of the upcoming raid encounters in The War Within, and the team is very excited to hear your feedback. We’d like to remind everyone that the raid testing schedule is fluid and subject to the realities of a test environment. We may have to change the time of a testing session, change the boss(es) being tested, or cancel a test entirely due to bugs, server hardware issues, etc.

Keep an eye on this forum for the boss feedback threads and latest information. Thank you in advance for testing - critical feedback is invaluable to us and helps us understand where to make iterative improvements during development.

Nerub-ar Palace: Raid Testing Schedule

Schedule Details

The final encounter of the raid, Queen Ansurek, will not be available for testing.

Thursday, June 13th

Heroic

  • Ulgrax the Devourer - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Bloodbound Horror - 12:00 PDT (15:00 EDT, 21:00 CEST)

Friday, June 14th

Heroic

  • Nexus-Princess Ky’veza - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Rasha’nan - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Bloodtwister Ovi’nax - 13:00 PDT (16:00 EDT, 22:00 CEST)

Thursday, June 27th

Heroic

  • Sikran, Captain of the Sureki – 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Silken Court – 12:00 PDT (15:00 EDT, 21:00 CEST)

Friday, June 28th

Mythic

  • Ulgrax the Devourer - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Bloodbound Horror - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Sikran, Captain of the Sureki – 13:00 PDT (16:00 EDT, 22:00 CEST)

Normal, Full Raid (except Ansurek)

  • Start - Friday, June 28th at 14:00 PDT (17:00 EDT, 23:00 CEST)
  • End - Monday, July 1st at 09:00 PDT (12:00 EDT, 18:00 CEST)

Wednesday, July 3rd

Heroic

  • Sikran, Captain of the Sureki - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Broodtwister Ovi’nax - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • The Silken Court – 13:00 PDT (16:00 EDT, 22:00 CEST)

Wednesday, July 10th

Mythic

  • Rasha’nan - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Bloodtwister Ovi’nax - 12:00 PDT (15:00 EDT, 21:00 CEST)

Thursday, July 11th

Mythic

  • The Silken Court – 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Nexus-Princess Ky’veza - 12:00 PDT (15:00 EDT, 21:00 CEST)

Friday, July 12th

Raid Finder

  • Wing 1: The Skittering Battlements – Ulgrax the Devourer, The Bloodbound Horror, Sikran, Captain of the Sureki
    • Start - Friday, July 12th at 14:00 PDT (17:00 EDT, 23:00 CEST)
    • End - Monday, July 15th at 09:00 PDT (12:00 EDT, 18:00 CEST)
  • Wing 2: Secrets of Nerub-ar Palace – Rasha’nan, Broodtwister Ovi’nax, Nexus-Princess Ky’veza
    • Start - Friday, July 12th at 14:00 PDT (17:00 EDT, 23:00 CEST)
    • End - Monday, July 15th at 09:00 PDT (12:00 EDT, 18:00 CEST)

Q: How do I get into the raid zone?

A: In Dornogal, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade V in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 80 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Q: How do I report feedback or bugs?

A: We’ll be posting encounter feedback threads each week prior to the start of the raid tests. Additionally, you can also submit your feedback through the in-game Issue Reporter tool.

1 Like

Why the cram?

This is also such short notice with glaring schedule conflicts. If you want a better turnout for testing so you get more meaningful feedback, you should consider spacing testing out more and not being so crammed up. even 3 a day were rough test days, 4 is nuts.

5 Likes

Would you consider scheduling extra times to do public raid testing later in the afternoon, like 16:00+ pst?

I know you have traditionally always done testing from 11:00-14:00 pst but for me and a lot of other people, it would be so much more accessible to a very wider audience if you simply allocated a few testing times to later time slots.

It would inevitably yield much more robust and detailed feedback from MUCH more people.

Not all the players lives in the same time zone.

1 Like

Thank you all for the feedback on the Nerub-ar Raid Testing Schedule. Thanks to your feedback we’ve updated the schedule to the following:

As a reminder, the final encounter of the raid, Queen Ansurek, will not be available for testing.

Thursday, June 13th

Heroic

  • Ulgrax the Devourer - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Bloodbound Horror - 12:00 PDT (15:00 EDT, 21:00 CEST)

Friday, June 14th

Heroic

  • Nexus-Princess Ky’veza - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Rasha’nan - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Bloodtwister Ovi’nax - 13:00 PDT (16:00 EDT, 22:00 CEST)

Thursday, June 27th

Heroic

  • Sikran, Captain of the Sureki – 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Silken Court – 12:00 PDT (15:00 EDT, 21:00 CEST)

Friday, June 28th

Mythic

  • Ulgrax the Devourer - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Bloodbound Horror - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Sikran, Captain of the Sureki – 13:00 PDT (16:00 EDT, 22:00 CEST)

Normal, Full Raid (except Ansurek)

  • Start - Friday, June 28th at 14:00 PDT (17:00 EDT, 23:00 CEST)
  • End - Monday, July 1st at 09:00 PDT (12:00 EDT, 18:00 CEST)

Wednesday, July 10th

Mythic

  • Rasha’nan - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Bloodtwister Ovi’nax - 12:00 PDT (15:00 EDT, 21:00 CEST)

Thursday, July 11th

Mythic

  • Nexus-Princess Ky’veza - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Silken Court – 12:00 PDT (15:00 EDT, 21:00 CEST)

Friday, July 12th

Raid Finder

  • Wing 1: The Skittering Battlements – Ulgrax the Devourer, The Bloodbound Horror, Sikran, Captain of the Sureki
    • Start - Friday, July 12th at 14:00 PDT (17:00 EDT, 23:00 CEST)
    • End - Monday, July 15th at 09:00 PDT (12:00 EDT, 18:00 CEST)
  • Wing 2: Secrets of Nerub-ar Palace – Rasha’nan, Broodtwister Ovi’nax, Nexus-Princess Ky’veza
    • Start - Friday, July 12th at 14:00 PDT (17:00 EDT, 23:00 CEST)
    • End - Monday, July 15th at 09:00 PDT (12:00 EDT, 18:00 CEST)
4 Likes

We’d like to communicate a change to the raid testing schedule: we’ve swapped the test days for Nexus-Princess Ky’veza (Heroic) and Sikran, Captain of the Sureki (Heroic). The new schedule is included below:

Friday, 14 June

Heroic

  • Nexus-Princess Ky’veza - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Rasha’nan - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Bloodtwister Ovi’nax - 13:00 PDT (16:00 EDT, 22:00 CEST)

Thursday, 27 June

Heroic

  • Sikran, Captain of the Sureki – 11:00 PDT (14:00 EDT, 20:00 CEST)
  • The Silken Court – 12:00 PDT (15:00 EDT, 21:00 CEST)
2 Likes

This feedback is based on my experience with normal mode difficulty, approaching each encounter blind. Overall, I thoroughly enjoyed the raid’s atmosphere. The visual indicators on the bosses were excellent, and each encounter provided a fun and engaging experience. It took me about 2 hours to clear normal mode up to the last boss which we obviously couldn’t test. I was really impressed by the quality of each raid encounter and faced almost no game breaking bugs.


Ulthrax:
Ulthrax was my least favorite encounter in the dungeon. The webs creating area denial and using digestive acid to clear them were interesting mechanics. However, the intermission phase with the extra action button was tedious and annoying. It seemed unfair for smaller groups because feeding the boss bugs to gain energy took longer when they spawned on the opposite side of the room. Increasing the energy gained per bug for smaller groups could help. Also, making the boss move faster during the intermission phase would add some challenge. The visuals were good, showing clearly where the boss was facing and safe spots. Overall, the fight felt balanced in terms of raid damage and boss health, but a bit more raid damage could make it more engaging on normal mode.

Bloodbound Horror:
I enjoyed the Bloodbound Horror fight on normal mode, but it felt a bit simple due to few mechanics. The raid damage and boss health were balanced well. However, the tentacle mechanic was too slow and easy to dodge. It should move faster to add more challenge, even on normal mode… Upstairs, avoiding tentacles was easy, but downstairs was more interesting. It would be helpful to better visually explain what each type of add does; smaller ones can be stopped/ccd, but larger ones weren’t clear until reading the dungeon journal. Adding more blood horrors closer together could make AoE more fun. Overall, while the fight was repetitive on normal mode, speeding up tentacles and adjusting downstairs adds would make it more engaging.

Sikran:
Sikran was straightforward and easy to understand even on normal mode. The damage output could be increased significantly, as it felt too low—we 12-manned it without much challenge. Adding more varied patterns for the puddles in Rain of Arrows could make dodging more engaging. For Phase Blades, spawning more shades per player and changing the Decimate mechanic to be a chain between the affected players instead of a straight shot could add complexity and coordination to the encounter. Overall, it’s a good fight, but ramping up the damage would make it more exciting.

Rasha’nan:
I enjoyed the randomness of the boss’s movement in this fight; it added freshness to each attempt. Like Sikran, the raid damage felt a bit low for normal mode, but the boss’s health was appropriate. I encountered a bug where dropping webs against the back of the room’s web wall caused me to fall through the floor and instantly die, which needs fixing. There’s a delay after the rolling acid animation disappears which tricked me into thinking I could move out to avoid the stun, but even though the animation disappears at the end for a split second, it actually follows you and you can’t avoid the stun. Allowing a brief window to react after the animation ends to avoid the stun would be nice. I was watching the vod back and had a cool thought…maybe on higher difficulties, having the individual green puddles grow and shrink randomly throughout the fight could create a tighter, more dynamic space for a more challenging encounter. I like the idea of the acid providing area denial; during the boss’s flying intermission, having existing acid puddles expand and contract could add challenge and make movement more interesting.

Nexus-Princess Ky’veza:
Nexus-Princess Ky’veza was my favorite fight in the raid. I loved everything about it—the visuals, the clearly indicated mechanics, everything was exceptionally well done. It reminded me of Phase 3 Sylvanas and Phase 1 Fyrakk, but even better and cooler. I hope the difficulty scales appropriately in heroic and mythic modes to create a truly epic and challenging encounter. It feels like this boss has the potential to be a standout end-wing encounter.

Broodtwister Ovi’nax:
Broodtwister Ovi’nax was a standout fight, a huge improvement over Broodkeeper Diurna in Vault of the Incarnates. It was engaging and fun to figure out. We focused on breaking eggs from the inside out to avoid them being hit by the growing void zone, which worked well. However, once we cleared the eggs in one section, there wasn’t a strong incentive to move to the next section. This may have been due to normal mode scaling, but it led to us holding the boss in one area while the void zone expanded, which felt a bit static. Introducing a mechanic where breaking eggs increases the boss’s energy, forcing strategic decisions on which eggs to break first, could add depth and challenge. Overall, this fight was EGGcellent offering a significant improvement over previous encounters.

The Silken Court:
As the penultimate fight of the raid, The Silken Court hit the mark for me. It was innovative and enjoyable to figure out. However, we encountered a bug where the boss would charge through our spread-out webs without breaking them, only to break another pair further down the line. This seemed like a glitch that needs to be investigated. Our DPS was low, causing the fight to extend beyond 10 minutes. We expected to see an enrage mechanic after this time, but it may not have been implemented in the beta. Despite these issues, the fight itself was excellent. The intermissions were engaging, and the web mechanics were well-executed, requiring coordination between partners. I’m eagerly anticipating how this fight will scale from normal to heroic and mythic, hoping for tight tuning that provides a challenging experience akin to Tindral level difficulty.


Trash mobs:
The trash mobs between bosses in the raid felt excessive and tedious. Players have long expressed a desire for Blizzard to reduce the amount of trash in raids. While there were shortcuts and flight paths to navigate the dungeon, the RP flying to each platform after defeating Bloodbound Horror felt particularly tedious. If Blizzard intends for players to utilize these flight paths/taxi services, they should at least speed up the flight time.

In future raids, focusing on minimizing trash would enhance the overall experience. It really serves little purpose and does not contribute significantly to immersion or gameplay enjoyment. Streamlining this aspect would be widely welcomed by the player base.


Summary:
In conclusion, my experience with this normal mode raid was incredibly enjoyable. The developers have done an excellent job crafting engaging encounters with clear visual indicators, which greatly enhance the overall experience. Each boss fight presented unique challenges and mechanics that were both fun to learn and visually impressive. While there were some minor issues like low damage output and occasional bugs, these did not overshadow the raid’s quality.

Looking forward, I encourage the developers to continue refining raid mechanics and not shy away from increasing difficulty where appropriate. Players appreciate challenges that push coordination and skill. Additionally, enhancing visual indicators for mechanics, as seen in this raid, contributes significantly to clarity and player satisfaction. Overall, this raid has set a high standard.

Hello!

We’d like to announce some additional testing times tomorrow for three encounters on Heroic difficulty. We understand this is on short notice, but we’ve identified a need for additional testing to gather feedback and performance data.

The schedule above will be updated shortly. Thank you!

Wednesday, July 3rd

Heroic

  • Sikran, Captain of the Sureki - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Broodtwister Ovi’nax - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • The Silken Court – 13:00 PDT (16:00 EDT, 22:00 CEST)

Couldn’t this be…more than 24 hours notice? This seems insanely rushed when we have nothing scheduled Thurs/Fri, and swapping it to Thurs/Fri would likely allow for more of us to be present.

It’s 4th of July, they aren’t gonna wanna work on America’s holiday, and too many people will probably be hungover the next day… so either tomorrow or bust.

I’m Canadian so fair point friend; carry on then!

I’ve been seeing people on beta get kicked when testing the raid simply because they die or their numbers aren’t that of a CE player. How are we all supposed to test something when there are elitists running the show? The whole idea is not just to report bugs but also so you (blizzard) know what classes are under tuned, over tuned, and which bosses are as well. That’s rather impossible when elitists are allowed to kick people on betas.

Hello! We’re making a small adjustment to today’s schedule. The new schedule is below and the original post has been updated:

Thursday, July 11th

Mythic

  • The Silken Court – 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Nexus-Princess Ky’veza - 12:00 PDT (15:00 EDT, 21:00 CEST)