Nerf unholy dk

Yep like I said bugged. Their DPS will drop once all these bugs are fixed.

Lock DPS will go up a lot and it is already competitive with DK over long fights. Locks are new kings.

Lock DPS will go up because quick decay is not working properly. Lock corruption is not working like it should.

I donā€™t think Iā€™m following here, mostly because I didnā€™t start my lock until MoP I think, but what does Lockā€™s DPS have to do with Death and Decay?

Frosstfire has corrected this to the Glyph Quick Decay. Post can be ignored.

I got the name a little wrong. It is quick decay. It is because of the haste issues the beta has suffered since release.

Like all haste items have been bugged in some way or another since release.

Oh, the glyph quick decay. I was wondering why you kept talking about death and decay, that makes a lot more sense. Donā€™t forget your original reply in this thread as well.

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Still beating these bugged sigil having DKs as blood though

youā€™re playing a classic version of the game were not going to do balance changes you cry baby. Game is already set in stone, beta is only for bug testing not changing classes, go play retail for that.

Classic is such a cry baby community, so pathetic.

DKs are bugged in various ways on beta that is amplifying their damage. It is known to be true and everyone playing on beta knows this. For example they are getting 111% extra haste from a sigil that is suppose to give 111 damage to an ability. As you can see this is a massive bug that makes them far stronger than they should be. This is just one example.

DKs will be getting nerfed :slight_smile:

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