No
- this message sponsored by Mage alt gang
No
edited to say “easily AoE solo”. pathing makes it trivial
I don’t like playing a mage at all, but the game at this point almost forces you to play mage if you want to remain competitive. I find it ridiculous that it’s almost required to level a mage alt or buy gold if you don’t.
On my server it costs several hundred gold to buy my standard raid consumables for the week. This does not include Titan flask which is useful as I’m a bear. As a druid/herbalist I farm either the gold or herbs up during the week.
I spend hours farming for my consumes and feel lucky if I break the 300 gold mark whereas mages are sitting on thousands of gold for little time invested. Many of them then use all that gold to manipulate the AH and make even more gold off non-mage idiots like myself.
I’m not saying to get rid of mages, but let’s not pretend that things aren’t busted.
AE is damage capped in TBC, and down ranking does not provide the spell power like it does in classic.
Basically you will OOM trying to kill the big pulls like that.
Doesn’t eliminate AE farming, that’s what mages do. But it does negate mega pulls.
Also TBC instance trash packs are a bit more dangerous, and even if you could fly hack it wouldn’t matter because you would get a lethal range mob of some kind.
Look at the videos, they are pulling only stuff like the crocks abs mobs with no range attacks.
Most of this BS could be eliminated by changing what NPC are in certain groups, put some axe throwers or spitter snakes in with the crocks.
They could even cause large pulls to have a linking aggro radius so that if you pull over a certain amount you have an expanding aggro radius on the trash that will pull non linked mobs like the zerkers, axe throwers, and other deadly mobs.
AoE math in Vanilla/Classic is not well-balanced, especially when you are talking about PvP. And warriors are just as bad as mages.
The amount of reliable (i.e. instant cast, direct-damage) AoE those two classes put out is insane. They use their AoEs on single targets because they are strong against only one person. The premade meta seems to have shifted towards just having a bunch of idiots hop around AoE’ing with very little attention paid to focusing or CC rotations or anything resembling coordination. People don’t bother trying to CC me anymore. It’s the equivalent of TBC 5-man cleave teams, which everyone hated for similar reasons.
And it’s not like both classes don’t also have strong single-target DPS.
But it’s not getting fixed. This is the game.
This is overselling it. You’ll be restricted on how much of your Spell Power gear actually contributes, but the mana cost is still greatly smaller and you aren’t losing out on modifiers from talents or the base damage of the spell itself. Mega-pulls of an entire instance will be diminished, but blowing up 10-20 mobs at a time won’t be a problem at all.
The coefficient penalty is 5% reduction of the base coefficient for every level past the “proper range” of a spell, which is when you’re 3 levels higher than the level you learned the spell at, and the coefficient drops to 0% once you’re 22 levels above it. Rank 1 Cone of Cold is learned at lvl 26, so it would get zero extra spell power once you’re at 48 during TBC.
But nothing is stopping someone from Rank 1 CoC spamming to kite endlessly at the insanely low base cost of 210 Mana. Not that you’d use this spell specifically but it isn’t like you’d be doing no damage either. Rank 1 CoC is around 106 average damage, before you consider any talents like Piercing Ice, Improved Cone of Cold, Ice Shards, and Arctic Winds. Throw in a now more easily accessible Master of Elements, Arcane Concentration, and/or Magic Absorption, plus a level 70 worth Intellect/Mana/Mp5 and what people will be able to do will be rather extreme.
It’s sad mages are OP in retail too lol
That’s a good point, but also remember that dungeons in TBC are loaded full of chain pulling deadly mobs that could be possibly manipulated like that but I kinda doubt it. I haven’t at least seen this kind of thing on the private servers, but maybe it can be done.
Blizzard could end this kinda crap in a second by putting deadly range mobs into the mix effectively eliminating this sort of exploitation, but that’s a slippery slope and once we open that door it would get ugly.
Really they just need to ban the bots permanently. If that kills off even some of my guild, I would be sad but that’s the price paid for cheating.
Oh I don’t even care about TBC dungeons, since Mages will still be able to print gold boosting lowbies and farming Strat.
yeah man, if they implemented a new mesh that lets mobs run in a straight line to their target instead of set paths.
To force people to do dungeons with your sorry butt? How about not. People can play how they want boosting has always been a thing. Cancel your sub if you can’t enjoy the game.
That’s true, and really it doesn’t bother me, the thing that really bugs me is the bots and hackers. Ban them both permanently and keep doing it. Blizzard has gotta make a stand vs cheating or it will hurt them long term. I have seen cheating like this destroy games entirely and I don’t want that to happen to classic WoW.
The strength of mages was common knowledge for a decade-and-a-half. Being upset about it now is silly. Making an uniformed class choice is no justification to change the product.
How is a 2 post toon embedding videos into their post?
It being bad game design is what has people upset.
Bad game design is the whole idea of this product. It isn’t supposed to balanced…that’s what retail is for. Its supposed to be as faithful as possible to how bad it was in Vanilla.
Vanilla classes are like particular monsters that are for the pocket in my opinion. Every class has an advantage or disadvantage over others. How effective classes are in PVE to PVP aren’t the same.
Sure, there were faxmonkey videos back in the day so people had caught on to the potential of mage AOE. However, it wasn’t this out of control back then. I was there, and every other mage wasn’t offering 1 pull runs for gold and it wasn’t common for mages to do things like ZF zombies, etc. It was mainly stuff like killing farmhands in Arathi lol.
I hit 60 on my hunter (grinding + questing) and within 1 week I rerolled a warrior - but then since I couldn’t find a legit group to tank with, I rerolled a mage. I put about 14 hours of play time into my warrior, got 5 RFC runs for free (luckily). However, this time, when I hit level 8 on my mage I immediately started paying 2g/run for “boosts”. Currently level 19 on my mage with about 11 hours of play time. It’s pretty mind numbing, but I understand why people do it.
At least some of the boosting problems would be resolved if locked realms were unlocked and botters were banned. People would still be boosting but those who were getting a fresh start would not have the money to get boosted anyways. Unlocking the realms and banning the botters would create an influx of fresh levelers so that people could find groups more easily as well as release the economy from the grips of botters with illegally obtained items/money.
With respect to boosting, a harsher step would be to impose a more dramatic exp penalty on any party in an instance with someone well beyond the scope of the instance level range (for example, 0 exp when a person 10 levels above the instance enters). Note that this wouldn’t prevent low level players from seeking helping obtaining an item that they need from within an instance. What I am about to say is my personal opinion and it’s probably not going to be well received, but people are more likely to quit from boosting and botting than they are from being stuck actually playing the game and leveling normally.
Except that we knew about this and it’s not a problem because real players aren’t causing actual problems for the game.
The actual problems are bots and cheats