Nerf Halls

2 casters, 1 channel like every 15 seconds that can be stopped with just a regular cc without it being recast, and 1 archer who does a cast every 20 seconds.

Is not a problem in any sort, unless you think that we should delete interrupts and lower the skill floor.

3 casters and 1 channel since you decide to make the pull harder and pull 4. slower.

1 caster and 1 archer.

1 caster and 1 archer.

2 casters and 1 archer.

2 casters and 1 archer.

0 casters, 2 archers.

The archers simply doesn’t count as casters, because they aren’t continuously casting spells that needs to be interrupted. They’re mainly doing damage through shooting, and once every 20 seconds you need to use an interrupt on their cast which is a prio cast. The casters can in the pulls with houndmasters aren’t that dangerous unless you’re pushing title keys atm, most of their casts can go through without harming anyone even in 14-15 keys.

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