Nerf CC harder

Would be cool if they nerfed cc by granting an immunity after being cced twice in a row(into effect after the 2nd cc ends) for like 3-4seconds, same as when you pop your trinket, you should have some form of cc immunity 3-4 seconds after using the trinket. Every class has alot of cc options, you as a player possibly being in a large teamfight or 1vx should have a way to not just get stunlocked/stuck in place for a group to just delete you. Would be more welcoming to newer players aswell.

This post is mostly against hard cc

CC and mobility was initially the bridge between melee and casters(theres obvious exceptions to this with class theme/playstyles like rogue or hunter), now with all classes doing all things, its just alot to deal with when you have a group of either melee or range or both and they all have a bunch of ways to keep you in place and to use mobility to stay on you. It just doesnt make sense from a pvp aspect to not be allowed to fight back at times or you have to pick and choose ur battles or join the problem and just zerg out or jump people(its rare to find duels now in wpvp)

Having a better cc immunity in the game would go a long way and make pvp funner overall. The upper 1% of players/premades would probably dislike this idea but the casual audience im sure would be pretty happy with it.

I was looking for this.

I would suggest quitting. It made me super happy.

I love the game, i agree in a sense tho, pvp is in a pretty rough spot and it could be easily fixed but it is what it is lol i been having the most fun with my guildies and doing achievements at moment so ill be around for awhile lol

You should learn what diminishing returns is so you save yourself the embarrassment

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Isn’t the entire point of CC to interrupt what players are trying to do? Big cooldowns, trinket usages or whatever?

And aren’t diminishing returns a thing?

they are but its not good enough

I’m thinking PvP might not be your thing then. It’s certainly not mine. lol

Not sure what thats supposed to mean tbh, asking for cc immunity isnt really a bad idea, blizz is going in a pretty good direct it seems from a casual standpoint with 1button rotation(lil iffy on that but i can see why it exists), cd tracking being removed(best thing theyve done to pvp in a long time), i think a cc immunity is better than diminishing returns, diminishing returns means you punish smaller groups/solo play more than larger groups who can steady chain cc, even if its smaller and smaller, its still very real and sucks to be caught in a chain and getting punished, most pvp games ive played like gw2 and eso and few others have cc immunity/consistent cc breaks. i think its a great system. i love wow so i play this instead. Nothing wrong with having an opinion like this.

That’s an accessibility thing. Meant to help out people like me when my hands are bad and I just want to chill in some open world content, I can still do that. They even stated pretty much the same.

Well, like I said, PvP isn’t for me. I don’t know all of the ins and outs of combating CC like I used to, because it’s been several expansions since I’ve done it. And even then, I was doing it on a Priest and Pally. And things were probably super different back then.

I don’t remember if I even had to worry too much about such things in SWTOR PvP, because it’s been a while since I’ve done that either. So I can’t remember how their stuns work. I think it was more knockbacks than stuns. So that’s very different too.

Basically… I really shouldn’t even be giving my two cents in here, as I know nothing of PvP anymore. Sorry about that. :slightly_frowning_face:

Your good! and this is random but i tried swtor and i got mollywhopped, couldnt get that game down for the life of me lol sucks too because i love the starwars series

It’s a pretty terrible idea when healing and defensives are this strong. Cc is the only way you are killing people with keyboards.

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Sounds like your issue is with balancing then, Mine is with CC being too prevalent when it doesn’t need to be

Chaining CCs (and recognizing when it’s happening to trinket out) is a really important skill element in PVP. Certainly one person should never be able to lock you down for a full 10+ seconds, but that’s more down to how much a class has and how many CCs are spammable.

Cyclone is pretty good as it is, because it can’t overlap itself and needs a split second gap where you can potentially toss out an instant cast. Fear/poly should maybe have the same thing, someone already under the effect is immune to getting it again.

honestly ya my concern isnt really about fair fights at all, its mostly just the times you are getting ganked or in super large fights, because in large fights your main enemy is lag and then having everyone chain cc on both sides overall is just a bad experience lol

AOE CC in PVP is pretty disgusting yeah. Needs to be cut down a lot, CC with purpose or don’t do it at all. They’re just glorified interrupts, and I already loathe interrupts having no DR.

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They do, it’s called diminishing returns.

After the first cc, you are cc’d for less time and eventually immune to the cc for a period of time