I dont know what you’re eluding too with pvp.
Don’t allow trading. Wouldn’t that fix the issue?
I dont know what you’re eluding too with pvp.
Don’t allow trading. Wouldn’t that fix the issue?
Egads.
They tried that with Azerite gear at the launch of BfA and the backlash was so harsh they changed it in like 2 weeks.
Ok, no in group trading. You can trade to players, but they cant be in your group.
Otherwise the ppl in group trading are most likely the exploiters and can complain all they want.
You also need to realize that the number of people doing LFR for the gear itself is so low that Blizzard has long relied on bribing higher-end players into LFR (with transmog, tier, trinkets, augment runes… the bribes have changed over time) in order to - and these were Blizzard’s words which I’ll never forget - “smooth out the runs”.
Blizzard could easily negate the rolling-on-transmog problem by making it so that when you get a piece of gear, you get the appearances of lower ilvl pieces of the same thing.
But they don’t.
There’s a reason for that.
I mean, sounds like a pretty good explanation to me and is what I meant by group stacking - though I meant in lfr. And he’s right you still can kinda do it if you’re motivated enough and have enough people.
I mean…ive heard that before too, but that ain’t right imo. It’ll only last a few weeks anyway before raiders get better gear.
Weird that they would prioritize higher end players in a casual raiding que system. Can’t say i agree with that decision.
Tell me you don’t know how personal vs group loot works without telling me you don’t know how they work.
(Pst. They’re literally the exact same thing except now you see the /roll instead of it being hidden from you. Personal loot wouldn’t have guaranteed you’d have gotten anything either.)
If thats true. Then lets just go back to personal. No difference!
They are not. They’re actually backwards from each other. Personal loot determines drops based on the loot spec & class of the selected item winner, group loot determines drops based on the loot table of the boss.
That’s the whole damn point.
except that isnt how stacking was used at all. people would stack the same armor type classes so you could trade the same type of armor type. and even then to trade gear you would need that gear to not be an upgrade.
and people literally can still do it now, so if people are using stacking as an argument against personal loot that literally makes no sense.
and just because something sounds like it makes sense doesnt mean that its factually accurate. no one actually knows how loot drops work except blizzard. at best we can guess. but pretending like our guesses are factually accurate is the definition of misinformation.
Which is essentially what his example of the spriests in arakara is.
Brewa says a lot of stuff I disagree with, but I think he’s right on this one.
Either way, both are seemingly still manipulatable and that’s the real problem.
Personally, even that doesn’t bother me much. The only thing I dislike is people in lfr who roll need for transmog. Why you can roll need when you have a piece of higher track is scummy, but even that has issues too. The argument can be made that a lower track piece of correct stats is better than a higher track of bad stats. So it really just comes down to what should a need roll actually mean.
(And I’m not talking about anything other than lfr here)
thats silly and just false. we at the point of disinformation now lol.
personal loot didnt give cliques of people the ability to group up and all roll need at a better chance of their clique winning it over some solo que player. which is what we have now with group loot.
its very different but sure.
people can choose to believe misinformation if they want i guess? doesn’t change that it is still misinformation.
and that is the point. people used a lot of misinformation to try to get rid of personal loot when in reality they just wanted a button to push to take loot from you and everyone else.
It is not “entitlement”, you participated in the kills, the rewards need better distribution. Personal loot distributed drops better, and you still had that randomness factor to get what you want. “Entitlement” is thinking it is cool that some people are getting multiple drops due to lucky dice when others get none, nor any improved chance the longer a bad luck streak goes. And it eliminates people rolling need on things they don’t need because they don’t get to decide, and the system determines who gets stuff. Once you get something your chances go down for a bit and unlucky others chances go up (there was some good/bad luck protection in it).
Far more bad interactions happen from need rolls on things people don’t need. Even if you do get picked for loot in PL, it’s still RNG if you get what you want but it curbs animosity for being greedy (directly). Yes, disagreements can happen, but seriously think about how often arguments happen over mythic+ loot, it is still PL - it is a lot less than in raids. And I know that if I don’t get a drop at the end of a key it feels less like it is another player that is factoring into that fate.
who are you to determine what someone needs/doesnt need?
personal loot had everyone roll need on everything that dropped. if you think everyone should get loot why would you be against personal loot?
why be against group loot? everyone can roll need on whatever drops for their armor/weapon type.
you just cant game it by stacking an armor type anymore.
also please answer the question why you are against personal loot when everyone rolls need in it
we just stacked multiple of the same armor type/weapon type to have a higher chance of getting it over the solo player. Your point kinda’ doesnt really hold up.
also please answer the question why you are against personal loot when everyone rolls need in it
I like seeing all of the rolls and no longer have to armor stack my pug groups to get loot I want.
Anyone who says they never went a full raid without getting anything in PL is lying
yep - went weeks on Pl without a drop - nothing has changed just the way its rolled for ( you vs teh game rolling )