Need to go back to Personal Loot

Pot meet kettle. You’re over here trying to remove people from rolls who participated in the raid, because you’re mad they got loot you don’t want them to have.

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I’ve said this before, and I’ll say it again:

The only valid reason to remove someone’s ability to roll on loot in LFR or a pug is non-participation in the boss kill.

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Not if you were sneaky like me! Don’t loot the boss. Loot goes to mail. No nasty whispers! :partying_face:

Somethings definitely wrong with the loot. I’ve never rolled over a 50. Over 20 bosses. That’s impossible even in RNG. The game is miscalculating who needs something or not. I see people rolling 99’s. Never even broke 50. So weird.

If Blizz is worried about people manipulating the loot tables by queuing as many of the same class in personal loot, just put a limit on it.

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only content that really needs personal loot enforced is content that can easily be queued for, because people cannot be trusted. so normal/heroic dungeons and LFR.

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This position is just intellectually dishonest. The entire rationale behind why lower geared players should have priority on items is the notion that performance upgrades should trump all other uses of gear. Yet even ignoring the issues of lower item level/track pieces being better in many cases, denying someone a shot at tier because they can get it from catalyst at a later point is denying someone a performance upgrade. You have to pick a lane. Either everyone gets priority on performance upgrades or nobody does. Lower geared players are not special just because they are lower geared.

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They should just give a currency everytime you kill a boss (once a week) and have a vendor selling raid items for like 5-15 coins (more for weapons/trinkets).

That way if you are really unlucky you can actually get something.

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I’d rather lose rolls on things I need than lose those same rolls in a hidden system but win one that i didn’t need for the umpteenth time in a row.
We switched away from personal loot for a reason. If you want better loot systems join a guild.

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and changing it to group loot didnt change a thing in regards to group stacking and still getting whispered to trade loot.

dunno why people like you always act like personal loot was the reason people do those things.

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its very different. now cliques can que up together and all roll need to have better chances at their clique getting loot over people who are solo queing.

but im guessing most of these forum trolls will say this is a good thing.

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Hate to burst your bubble but that’s not impossible in RNG. It’s not even impossible in real life with a coin flip which is essentially what rolling over a 50 is. Statistically unlikely maybe, as the odds of rolling one side of the coin 20 times in a row is 1/1,048,576.

Sometimes people get lucky, sometimes people don’t. It’s week 3 of season coming out, we’ve still got roughly 5 months left, your time to be lucky will come just as other’s time to be lucky will fade.

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Switching to currency based system would be amazing in ALL difficulties of raiding.

No more loot drama, no more wasted drops, no more LCs holding loot back from players / funneling, no more artificial progression. Blizz can more effectively regulate gear based progression and everyone is rewarded for their time / efforts.

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I disgree. This isn’t purley straight up rng. The system is making other calculations, its obvious.

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You guys are missing the point, the main issue here is people rolling need on transmog rolls.

I do agree that if the buttons are going to exist they should be used properly. I’ve watched tons of folks roll need on stuff they’re very obviously going to mog. Hell, I did it week 1 on the only piece I’ve won in lfr so far because I knew that no one would use the tmog roll. And surprise surprise, no one did. In this particular case 3 cloth need rolled on some bracers and all 3 had better pieces.

I wouldn’t mind a currency system but it can’t be like season 4. My issue with season 4 is that the bullion system allows you to purchase loot that drops from bosses you’ve never killed.

You should at least have to kill a boss before you can buy its gear.

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I just wish they would keep some semblance of the Dinar/Token system that they’ve done in the last 2 expansion’s last seasons.

Like, I’m not asking for you to give me a ton of them. I’m asking for like… the ability to target a piece of heroic loot after running raid 2-3 times and getting no drops that I really need.

Like, I really don’t think letting people have some more deterministic loot, even if it’s just like 2 per season, is a bad thing. No one is playing less over it.

when you realize that it’s the same system but it also gives you the opportunity to help others, while personal loot was just “need” for everyone

At least PL was a fair system and not having people roll need for something they didn’t need.

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Honestly, I’d be happy if they just gave us a token on the first completion of the raid on each difficulty that allows you to pick a single piece from a vendor.

Like, hey, you did it all. You progressed, and cleared it. Here’s one free item that evaded you all raid.

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I guess I agree with that, but does it really matter that much? It’s still time invested and effort put into raiding. Maybe you guild raid extends past your bed /work time and you always miss the last few bosses? Idk like, I get where your coming from and sort of feel the same, but that’s not the biggest deal to me

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