Need a social rep system to reward behavior

People hardened TF up.

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The entire system is flawed from the get go.

This is just another punish mplus leavers crunched disguised as a rep post.

Here’s a crazy idea, don’t shoot me plz.

Perhaps just maybe you can report players and set them on ignore.

Ik, ik it’s a wild suggestion but you never know

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But you’re not forced to do that. It just incentivizes you.

M+ leavers should absolutely be punished for leaving keys early lol

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No they actually shouldn’t. People who grief keys sure. But leaving an underperforming key they should not.

Anyone thats players above a ten would no they shouldn’t be.

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In just about every game where a competitive/upward progression system exists, there also exists a penalty for individuals who choose to abandon the lobby. This isn’t a foreign concept.

If you don’t want to risk joining an underperforming key and wasting your time, I suggest playing with friends lol

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Are there any where this content isn’t queue’d?

An extremely irrelevant point to make that isn’t even worth being entertained lol

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How so? If you queue for something then penalties are easy and understandable.

If a group is hand picked and sucks, then I’m not staying. The leader should have been a better judge.

It’s extremely relevant. If you accept a system made queue, accept the penalties, but don’t punish someone for a poorly made group.

It doesn’t matter. Either way, that’s the gamble you play when you pug. If you don’t like it, then you shouldn’t be participating in pugs at all lol

Not in WoW. The only modes in WoW that have leaver penalties are qued content.

No one should be forced to stay in a key and carry people.

This isn’t a foreign concept.

I do. I also have to pug when schedules don’t line up.

Leaving is also a thing in higher keys.

The same thing can be said for the people crying about leavers when they can’t force people to carry them.

It does matter, and blizzard agrees with me.

It is, and I’m allowed to leave bad groups without penalty, and blizzard agrees with me.

You’re right, which is why it should change. This is the standard across any game with an upward content progression system. Acting like WoW needs to be the exception without offering a substantial reason why is nonsensical lol

Blizzard’s been wrong numerous times before lmao

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That’s irrelevant here.

No it shouldn’t. And Blizzard doesn’t agree with you.

Feel free to go play other games if it bothers you.

There is a reason. Mplus isn’t designed to have a 100% completion and pass rate.

There will be groups failing. There will be untimed keys.

People are not expected to spend hours in a single key because one person can’t hold their weight.

I mean, you’re the one that brought it up. I don’t care if Blizzard agrees with you. Blizzard can be wrong and have been before. Using that as a scapegoat to justify your stance because you don’t have a reasonable argument to provide for why this should stay the same is bad lmao

See above lol

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There has been one provided.

Sorry, what competitive content is designed to have a 100% completion and pass rate?

The content with a Que and is designed to have a 100% completion rate is where WoW has leaver penalties.

You clearly don’t do high mplus if you donor at all.

I’m not talking about WoW. I’m talking about any game in general where there’s a penalty for leaving lobbies that are competitive lol