That doesn’t mean he couldn’t have taken them from there at all.
In the Grizzly Hills the cults been there for awhile by the time we arrive.
While its likely that most of the Worgen DK’s are from the fallen in Silverpine Forest, when the Lich King’s minions acquired Arugal, there is no reason that by the time we get there some of the Wolf Cults forces in Grizzly Hills were not grabbed and processed for the attack on Lights Hope.
Lich King grabbed Arugal before that attack.
And even if I’m wrong… Silverpnie. Plenty of worgen to grab there.
The Goblin dialogue suggests the Goblin DK was once a Kezan resident. It does not state they were in Kezan when they died. It even accounts for the fact that some goblins had already joined the Argent Dawn.
The Worgen one supports that the Worgen DK is from Silverpine.
They were ADDED after the fall of the Lich King. There weren’t Worgen and now there are.
It’s just unnecessary, which required a great bit of retcon just to get them to make since.
Also, considering the inconsistencies to some of the others, it would of made more sense to leave them out.
I was also looking for that quest. Can’t understand how I passed over it several times while reading through the quest chain.
They were not retconned to make sense… Theres no conflict in these additions that I can see.
They added them because they were now player available races and made sense that the Lich King, at that time, would have been able to make use of them.
That Worgen and Goblins can make sense in the earlier DK starting zone and things like Pandaren and AR’s were not just added because they really do not make a great deal of sense even further shows that they were not conflicts…
Just because you can’t imagine it, doesn’t mean it’s impossible. We’ve seen so many great suggestions for a necromancer class on these forums.
Blood spec: focused on healing, could reanimate corpses and then drain them, leech health from enemies, and slow/debuff them in the process.
Bone spec: focused on ranged physical damage and cracking bones at range, throwing bone spikes, and summoning spikes from the ground.
Flesh spec: focus on corpse magic, straight out of the house of constructs. Build an abomination that grows as the fight progresses, reanimate corpses like d3 necros.
Not stealing from any class, occupying its own niche, possible to balance. Just use your imagination, it is definitely possible. If I can think of a few random ideas off the top of my head, a dev being paid to sit down and think about this stuff should have no problem.
Because a profession can’t take the place of a class, and we have three races that are technology based and have no class that properly reflects their racial lore.
Not really. Its quite reasonable that they’d be there and available for the Lich King to turn into Death Knights.
This so much this. lol
Blizzard added so many new spells using the new blackish green coloration of magic that I was surprised that Necromancer wasn’t some secret to be revealed at launch thing. lol
But there was. There has always been worgen in the Silverpine Forest and in Shadowfang Keep, which is where they came from. Worgen DKs are fine.
So are goblins. There are all over the place. It’s not a retcon or a stretch of the imagination for Arthas to have run into them, especially since the goblin DK was part of the Steamwheedle Cartel and not on the goblins that escaped the volcano.
Which should tell you that they never had any intention of creating a stand alone Necromancer class after DKs. If they had any intention, Shadowlands would be the expansion to introduce such a class.