Nazjatar.... Lol

Yep. It pretty much made me quit. lol

Well, was the straw that broke the camel’s back, kinda thing. I was already on the edge with this expansion being absolutely terrible from the start. I just kept waiting to be able to fly to actually be able to enjoy the game and level alts…

Then this zone came out and I was like … yeah, I just can’t be bothered. I got RL stuff that I could be doing instead, so it’s just not worth the frustration anymore.

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Oh it absolutely is less grindy. And the nature of the grinding has changed (dailies as an example). But I remember farming furbolgs for 5 rep each. I remember farming elementals for rep for aqual quintessence. Hell I remember grinding mobs because I ran out of quests and the only ones in my level range were on the other side of the world for multiple levels. I remember grinding elemental plateau for materials for resist gear for our tanks in BC and the massive rep farm for the Scryers. The entire game has been about grind and anyone claiming otherwise either has rose colored glasses on or they simply don’t know what they’re talking about.

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Personally, I found Nazjatar enjoyable. A lot of nooks and crannies to explore. Easy to get around once you get the lay of the land. Quests were easy enough for me to accomplish. Etc…

On the other hand, Mechagon is a boring island. I had higher hopes for it.

Obviously, I am in the minority.

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I politely disagree with this statement - their first goal is to make a profitable game. Fun comes in a distant second.

:cookie:

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Fair enough.

Blizzard’s first goal should be to make a good game.

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Art wise maybe.

Gameplay wise it sucks.

Day 1 - get quest to go to area X, collect Y - area swarmed with Z mobs you don’t need, all with high HP, few of Y and re-spawns excruciatingly slow while any Z mob you kill re-spawns damn near instantly.

Day 2 - get quest to go to area X. kill Z - no Z mobs around.

Day 3 - get quest to unlock box requiring key from certain mobs - few mobs that drop key with stupid low drop chance, but plenty of elites and other trash like merlocs to occupy your time waiting on mobs to re-spawn.

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Day 4 - Finally finish quest. Get rewarded 50 reputation!

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That I fully agree with - and at one point in the past I believe it was their primary goal.

:cookie:

No lie - if it wasn’t so obvious that the zone is over-filled with every annoying time sink mechanic available, it might not be that bad.

But lock flying behind it, time gate progression, and ensure daily progress is slow and annoying just makes me dislike the zone - no matter how great the world building or story or whatnot not.

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None of that is the same as locking new races and flying behind silly tedious time-gated world quest humping trickle grinds. Apples and oranges, fella. I’d rather grind mobs and dungeons at a pace of my choosing than this crap.

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To me the big difference between the grinds today and the one’s before. Today you HAVE to do the grinds to unlock core parts of the game, then you did not, and then they were not limited to X amount of rep a day.

But that’s my opinion. Your’s may differ, if it does, more power to you

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I can’t do this area. I loathe it. It is easily the worst content I have experienced in WoW. I won’t get flying because of it. Will get everything else done but that. Sucks. But I won’t play content that isn’t even close to fun.

I’m kind of the opposite - everyone seems to rave about Mechagon and I find it to be very close to the rusted-out junk pile it’s designed to resemble. At least with Nazjatar the rewards are relevant, the questing is varied and you have many more options to pick and choose what you want to do.

Nazjatar looks really damn nice and you can tell the artists put a lot of werk into it. It is a little awkward to get around but if you stick with it and unlock flying it makes the zone heaps more fun, although a bit too easy.

I love flying in Nazjatar, btw. I love flying my mount near the water to look at the monsters behind the water. It’s gorgeous.

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I’m not particularly concerned with which grind you’d rather do. The point made was that it didn’t use to be this way. Except it did. Now you can pretend because the reward is something that wasn’t a reward then because allied races weren’t a thing that grinds didn’t exist but that just makes you look foolish.

Do you though? Do you have to grind allied races? Someone’s making you do that? You need to do it to progress? What about flying? Is it something you have to grind? Do you need it to progress? Yes, there’s a limit to how much we can do in a day, but that’s a no win scenario for Blizzard (which to be frank is a lot of things). People will complain because they felt compelled to grind because they have no self control or they’ll complain because of daily limits.

The point stands, it’s not an opinion, there was a ton of grinding in the game from the start. It was no more mandatory then than it is now. Just because you like the grinding less today than you did the nature of grinding then doesn’t mean it wasn’t a grind.

That said, I’m not saying I like it. Just that the game has always been grindy. Nothing more or less.

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Yes it’s always been a grind. But I never had to grind rep to unlock the main story line, I never had to grind rep to unlock dungeons, I ground out all those reps because I wanted to for the Item/mount/title or what ever. Which they mean jack crap now because they are just taking them away.

NOT to see how the Expac’s story progressed, not to open the dungeons that the main story was in. I expect raids to be locked behind the rep next.

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Yes, it has. Which was all my point was.

The storyline for vanilla was locked in raids in an era where LFR didn’t exist. As a casual who didn’t do organized group content you simply didn’t get the story.

What dungeon is locked behind a rep grind?

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Some of the quests aren’t too bad but my god I actively try to avoid the ones that ask you to kill any number over 10 or collect any number over 10 that aren’t looted in multiples.
I even avoid the kill x number of elites because for the amount of time it takes to kill an elite with a tank spec, the reward isn’t worth the time investment.
Actually, aside from rep, most of these quest rewards aren’t worth the time investment.
Oh gee wizz 2 whole mana pearls and 30 gold. Thanks a lot mista!

Again, there is a huge difference between waiting to grind and doing so out our own pace. I’m not particularly concerned with your inability to discern the difference without making no point at all. This whole game, from logging in to raiding, is optional. So what? Saying this game has “always been a grind” is like saying the sky is blue. Wow, deep, bro’.

There is a very distinct difference between locking a recipe, a mount, and some pets behind a reputation grind and locking flying and new races behind a silly tedious time-gated world quest humping trickle grind. It’s not our fault you can’t see the difference. You Ion well, sir.

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