Possibly in some cases. But they seem to be going out of their way to get it right, checking and changing where necessary. It may not be 100% dead on but it’ll be close. People saying it’s off are relying on their memories and we all know that everyone remembers things differently.
I’ll just leave this here, and for me this conversation is over:
I don’t disagree Fobnop. But bugs do need to be opened when behavior seems different and there are patches from various expansions that altered things. The devs can’t possibly cover every line of code that got changed over all those expansions.
Data might be 1.12 but the resulting behavior may not be and worth a bug report to be verified one way or another.
In AV, for example, they are using a terrain exploit on the Alliance side to get to Van. In vanilla there was only 1 reported terrain exploit down by the Horde GY.
But in TBC, 2.3 the AV terrain got changed.
It’s quite possible that the 2.3 terrain change is in the beta.
Exactly, and this is why the idea that 80 40’s couldn’t take down a plain jane 62 elite is not a viable one. The beta is all kinds of weird because of how they are a locked at a certain level and can farm ad nauseum for stuff that no regular 40 would be capable of having without leveling out of 40.
This is just something that, without any kind of video proof, we will just have to trust Blizzard on. And I, for one, have full faith in this team because of other things they have done.
I don’t see why the values would be different if they have the old database.
We have no choice but to trust Blizzard. But color me skeptical that if they did find an issue that would take time to fix, they would tell us.
Example, let’s say they found some discrepancy in the amount of damage mob A did. But, the root cause was because of some property/mob attribute, like let’s call it “special_mob_damage_super”, which doesn’t exist in Retail. This means that that mob attribute damage would have needed to have been translated through retail.
To fix that, they may need to re calculate the entire combat engine. Do you think they’d admit to that difference - creating more work for them?
I don’t. Now am I saying that mob damage is inaccurate? No, this is just an example of what boss damage being inaccurate can cause and something that i doubt Blizzard would admit.
As far as I know, spell batching was a super duper easy change. Also, “layering” - a special technology they created just for Classic - as they sold it to us, is nothing but realm level sharding. Another potential easy change.
Yeah there were obviously some core mechanics they needed to add - like pet loyalty. But once they got the “obvious features” out of the way, imo I think their attitude is sit on our hands and do nothing. Make 80% of the player base happy (retail 1.12 champions) and forget about the rest of the 20%.
Basic business mentality. They know they can’t please everyone.
They have something way more that the old database. They actually have a version of 1.12 running on 1.12 data with the old client and the old server - they are running the 2006 code. Any situation that comes up can be set-up in the old game and run.
Mistakes can be made. Things should be called out if they look or feel wrong, but Blizzard and can and is actually playing these things out to verify it is working correctly, or not.
I guess I see how they are doing things differently based on a lot of minor things they fixed that really has no bearing on the game (lamp color for one). And the damage thing is important enough that I believe if it was off, they would fix it. And they say it matches their 1.12 original engine they have running, and there has been tons of video evidence that verifies this claim.
I am not trying to put words in your mouth or trying to psychoanalyze or anything, but I do believe that a lot of people that were hoping/praying for 1.1-1.12 are so disappointed that they cannot believe that the devs are actually going full bore to make it as close to 1.12 as possible.
But I understand that frustration, but I don’t think it means that they are being lazy. In fact, I think they have worked incredibly hard on this based on what I have seen.
Needing to feed went down as loyalty levels increased.
As I remember it to get from 1-2 was just and hour time spent with pet put at yellow/green. From 2-3-4 and so on was an hour out with you while also needing to gain 10% of your current level to next level worth of xp, quests not included.
Correct but that is not what I was commenting on.
Early on you are constantly feeding you pet…but not in classic and loyalty level is going up too quick.
Hopefully someone in beta can find and report actual calculations as they were completely removed by wotlk.
Not reading and knee-jerk replying like you did is an insult, Mr edgelord.
But what you are saying here since I’ve been asking you about the Warlock bug is that indeed in Vanilla Warlock pets would frequently lose their abilities and change name on resummon. Did you even play the game, bro?
Instead of hand-waving how about you actually debate my points like I’m about to debate yours:
There’s an ex-dev that already talked about how they actually don’t have all the data, that Nostalrius helped them fill in the blanks and we do see videos from Vanilla differ from classic in major ways that aren’t just numbers passes - but behavior changes of NPCs that happened as post-Vanilla changes.
So, as a dev, using my knowledge of games development in regards to porting, from what actual Vanilla devs have said, from actual vanilla videos - I’ll bet the farm they don’t have all the data.
The farm, son.
Debate that and stop hiding behind moving goalposts or close your yap. You’re out of your league at this point.
I don’t think they have a true 1.12 client/server reference.
There are too many obvious differences that they would have caught immediately over the past 3 years they have been working on this.
I don’t accept the argument that Vanilla was always “very easy” and we were all bad players back then. In 2004/early 2005 yes we might have been a bit clueless, but by 2006 I think most veteran players had a good grasp of the game.
I wonder if something besides the damage is a bit off, making mobs easier than they were back then.
Does seem a little surprising that even 80 level 40s could kill something level 60.
I remember from Vanilla that even just attacking something 10 levels higher meant missing on 19 out of 20 attacks and when you did hit damage was inconsequential.
This was particularly noticeable in the pre-patch for BC. Suddenly all the NPC guards at the BG entrances jumped from level 60 to 70 and became pretty much unkillable.