Hey all, this is only about mythic+ as I have exactly 0 knowledge about PvP and utility is ususally irrelevant in raid unless it’s a brez or wind rush totem. Now that the disclaimer is out of the way:
Utility rules in mythic plus. Even if your spec is 20% weaker than another spec in raw AoE, having the utility to pull the dungeon 30% faster means that your spec is better. That utility is often stuff that makes or breaks certain pulls in a dungeon, normally either making them possible at all or making them reliable pulls. Stuff like Force of Nature, Ring of Peace, Gorefiend’s Grasp, Sigil of Silence, etc are all incredibly strong utility spells that make certain things in mythic plus possible where they would not otherwise be due to how dangerous mobs are, and especially mobs pulled onto a boss.
Warriors of both dps varieties are looking great in terms of DPS in mythic+ right now. Kyrian warriors especially but even night fae and necrolord are slamming keys right now and have a great damage profile for mythic plus. High burst, low-cooldown damage is what M+ is about so you can nuke a pack and have your cooldowns running while you’re traveling or grouping the next pull. No complaints here, warriors are killing it. And yet, there’s still something missing…
Outside of utility that makes pulls possible, there is a lot of other utility that can make a class awesome in mythic+. Native (meaning belonging to the class, not a profession or item) Battle Resurrections and Bloodlust effects, AoE crowd control, Sap effects, Cheat Deaths, Immunities, Wipe Prevention (i.e. Earth Elemental), Tricks of the Trade/Misdirection, etc are all great utility and unique ways that each specialization can interact with the dungeons and assist their groups while not being as crazy as the utility mentioned earlier, and in the utility department, warrior is desperately outmatched by other classes, especially Fury Warrior.
5-target capped Intimidating Shout, a talented Storm Bolt that gives up Double Time, Spell Reflection, Piercing Howl, and (specifically for Arms) the combination of Intervene + Die By the Sword is all warrior has going for it here. Now that sounds like a lot, but in practice warrior is simply outmatched by other classes here very badly. A couple suggestions could be to, even if only for Mythic+ (again ignoring PvP here) give warriors a bloodlust or cheat death. If hunter pets can make people angry a warrior should be able to as well. Shockwave, removing the target cap on Intimidating Shout (and/or letting IS work on undead targets that are very prevalent in the Shadowlands), removing the cooldown on Piercing Howl in PvE, making Double Time baseline to allow taking Storm Bolt to not hurt as much, etc are all awesome changes that could really help Warriors in this area. We may not ever have a death grip, or ring of peace, or shroud of concealment, but maybe there’s hope for warriors to not be declined from every pug because it says “+17 HoA lust” or “+18 DoS hunter rogue”.