Does anybody know if the devs have ever said anything on why players don’t lose M+ rating when failing a key or being woefully undertime? I feel like this is a pretty standard thing in games that use a rating system.
Ill be comparing it to rated PvP as M+ is basically rated dungeons (Ya PvP dead haha)
In rated pvp, you are essentially stuck with your team. If you leave them, you lose rating. If you lose the game you (most likely) lose rating. I think this is perfectly fine and reasonable, as it is with other games.
However, in M+, there is no rating penalty for anything. Nothing to discourage people from trolling your key or leaving after one wipe.
“But that’s forcing people to play together” Yeah, and Blizzard doesnt seem to have a problem with it on the PvP side. If I even DC from an arena or an RBG, thats a 150 rating penalty. If I time a 10 key and then fail an 8, I should be penalized in some way for that.
“But M+ rating doesnt work the same way as PvP rating” True, but Im sure the multimillion dollar company can figure out a formula to calculate a value for that.
Is it really just blizzard not caring this much about PvP? This is my first season ever really sitting down and biting into PvP, and damn does it feel bad. Why are these philosophies on grouping being applied unevenly like that?
Yeah, it would be pretty bad, just like the way PvP feels. I can definitely imagine.
The solution is to not play with a bad group. Guild groups, etc.
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That isn’t how the system has ever worked, so why would they comment on why it doesn’t work that way?
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Actually, according to a Wowhead article from SL, it actually did used to occur. Unless this post is an April Fool’s joke or they rescinded the decision after backlash
Okay, but pvp is dead according to you so why should the goal be making M+ more like pvp? Instead, why not make pvp more like M+ which is a huge success?
I believe there was a bug in SL at one point where affixes weren’t active, and Blizzard wiped score from those dungeons? It’s been 5 years since though.
M+ rating is a sum of your best runs in each key. It physically cannot go down. Similar to your highest rating in PvP.
The being dead was a joke, as usually the first post under any pvp topic is “Why do you care pvp is dead”
The real question I’m asking is why is this not being applied evenly, one way or the other. Is it really just down to different communities that play each game mode?
In PvP, it uses MMR to put you up against ‘fair’ matches and your rating gains or losses are based on your wins or losses.
In M+, the dungeons are given ratings. If you complete it, you get rating based upon how quickly you did it, if you don’t complete it or get a better time, your score does not go up.
It’s fundamentally a measure of different things. PvP uses Elo/MMR, which is a measure of your performance against other players and is 0 sum. For your score to go up, someone else’s must go down. M+ rating is just a value based on the level of the content and the time in which you cleared it (between 0 and 120% of the timer I believe).
I can agree with that. I still feel that there should be some even standard applied. Maybe not a rating loss, but some kind of loss in M+ for leaving/being bad/etc.
There’s definitely no elegant solution for any of this, M+ having leavers running rampant and super toxic pvp, but I feel there can be a better one than exists now.