Mythic Raiding

People are under the delusion that they will be able to prog bosses via pugging on random days if there was no lockout.

What will actually happen is raids will spend 75% of their time waiting for queue to fill as people leave from wipes.

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The point of Mythic is to be challenging.

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That’s part of it. Also not meant to be accessible to everyone without some sort of commitment.

Mythic has a per instance lockout, so anyone who kills a mythic boss is locked to that specific instance for the whole week, as opposed to normal or heroic where you can kill any boss in anyone’s instance and just can’t loot any that you’ve already killed that week.

What the OP means is that the lockout for mythic is for that group only --once he enters a mythic raid he cannot join any other groups that week because unlike the other dificulty its a group lockout not an individual one

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Think you would see the first few bosses reliably pugged.

Would be nice to fill a vault slot then continue progression with your guild.

Your guild’s gonna want to do them together.

Its possible?

Im thinking later in the patch. Most guilds extend lockouts and its sorta rare everyone wants to reclear.

Im not saying it would be some massive revolution to how people raid. Just a nice thing for a small niche.

Because if he try’s to pug the lockout doesn’t change. Meaning if they fail on the second boss he’s locked to that raid ID and can’t join another group.

Debatable here because raid time has more value than other time throughout the week.

Even if guild wants to reclear might not be time efficient.

mythic raiding is the peak difficulty of the game there is nothing higher. its tailor made for 20 people and very inaccessible to pugs or unorganized groups on purpose

you want… the highest content to be easily accessible?

thats like the bozos asking for m+ to be eaiser. you know m+ the other content thats made to challenge players ?

please think a little.

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Yea, and challenge is left conveniently vague so when we cut corners, it still counts!

Not needing an hour to sync weak auras and macros would be nice. Some bosses suffer frkm the 21st player making calls for world first design.

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some of thos weak auras are nesesary. yet the fact that they are makes you wonder why cant they just not make fights a color coded hell to the point that we need em in the first place.

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what corners we cutting again? i missed the memo.

Farming the ‘easy’ bosses, treadmilling M+ to inflate your ilvl, using DBM to exploit timers, that time RWF was just stacking corrupted gear using RMT…

Mythic Raiding’s biggest hurdle is the organizational one. Not only do you have to have a set number of people and backups, but the will to min/max your playstyle to the death.

Most people just normal raid and call it a day because normal is far more flexible. Heroic is that guy who likes the spice but stays around the siracha level.

I’d bet money that more people would try Mythic if it wasn’t so anti-fun.

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Hi, im currently progging mugzee and soon to be gally.
Here is the reasonings for lockouts and such.
Lockouts: so as you should know this tier had people getting ce and Hof by buying lockouts to gally. If we removed the mythic restriction people would just buy skips to the last boss/bosses and ignore the rest of the raid.
Its also why its limited to 20 people as 20 is a good balance anchor point.

As for not being able to reset it. Its so people cant do carries as easily. And also curbs bad actors who will try and steal lockouts.

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For someone who has zero experience in end game progression you sure love to talk and spread misinfomation and lies.
So let me clear up your replies and explain to the class what they really mean.

This isnt an exploit. Otherwise people woukd get banned. This tells me you died to a boss mechanic you werent aware of others didnt and you got kicked so you cried foul on an addon that just goes beep.

Thats so untrue every spec and class can and does get CE each tier. Mythic is more punishing as it should be. You would know this if you actually did the content your crying about.

Normal is for week 3 and below then everyone swapps to heroic unless they want normal tmogs. And even then heroic isnt that hard and is very flexiable and puggable.

Mythic raiding is the most fun i have in wow. So just because you dont enjoy doesnt mean others wont. Many of new mythic players come and older players wanting more of a challange and many if not most enjoy it. The only anti-fun thing about it is that uber casuals keeo crying about it without ever actually having done that content and understanding it.

Overall your preception of wow is very bad and its very explainable by your lack of experience. I would highly suggest trying mythic and striving for CE or even a AoTC before speaking on the topic. Its like a highschool basketball player trying to explain the game to a nba allstar.

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Technically it is. That’s why Blizzard is cranking out Private Auras to counter-act it.

Okay? That’s not what I said?

Which, therein most people stop at.

And that’s fine?

I didn’t say anything negative. Mythic Raiding is not for everyone for varying reasons, that’s why the % of people actually trying it are always super low.

I’d argue that the point of Mythic raiding is that it ISN’T supposed to be accessible to everyone. It is supposed to be content for the 1-4% of the community who are willing to put the time and effort in to complete it.

Every other difficulty is designed in such a way that most players can complete it.

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